Oliver MacLellan

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[[Category:MacLellans]]
[[Category:MacLellans]]
[[Category:Henry's Get]]
[[Category:Henry's Get]]
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''Ivory Claw''
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''Ivory Claw (Lodge of the Feast)''
Oliver is [[Rose MacLellan|Rose]]'s father and first cousin to [[Edward MacLellan|Edward]] and [[Walter MacLellan|Walter]]. He is married to Rose and has two other children: Jackie (22) and Bernard (14). He is in charge of the human affairs of the pack and his head of security for the family business.
Oliver is [[Rose MacLellan|Rose]]'s father and first cousin to [[Edward MacLellan|Edward]] and [[Walter MacLellan|Walter]]. He is married to Rose and has two other children: Jackie (22) and Bernard (14). He is in charge of the human affairs of the pack and his head of security for the family business.
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A long, skinny reddish-brown wolf with a white mark on its chest.
A long, skinny reddish-brown wolf with a white mark on its chest.
==Storytelling Hints==
==Storytelling Hints==
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Oliver is a hard, practical man. He has the body language of a cop but with an air of heightened menace. He is dedicated to his family and loyal to its leader, but would not hesitant to kill either of his daughters for the family spirit.
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Oliver is a hard, practical man. He has the body language of a cop but with an air of heightened menace. He is dedicated to his family and loyal to its leader, but would not hesitant to kill either of his daughters for the family spirit. He would see it as a sign of his strength and feels it would help put him in a position to challenge [[Edward MacLellan|Edward]] as beta.
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==Stats==
==Stats==
*'''Mental Attributes:''' Intelligence 2, Wits 4, Resolve 3.
*'''Mental Attributes:''' Intelligence 2, Wits 4, Resolve 3.
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*'''Mental Skills:''' Academic 1, Computer 1, Crafts 1, Investigation 3, Medicine 1, Occult 1, Politics 2.
*'''Mental Skills:''' Academic 1, Computer 1, Crafts 1, Investigation 3, Medicine 1, Occult 1, Politics 2.
*'''Physical Skills:''' Athletics 2, Brawl 3, Drive 2, Firearms (Pistol) 4, Larceny 2, Stealth 1, Survival 1, Weaponry (Nightstick) 2.
*'''Physical Skills:''' Athletics 2, Brawl 3, Drive 2, Firearms (Pistol) 4, Larceny 2, Stealth 1, Survival 1, Weaponry (Nightstick) 2.
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*'''Social Skills:''' Animal Ken 2, Empathy (Family*) 1, Expression 1, Intimidation 3, Persuasion 1, Socialize 1, Streetwise (Pacific Heights) 3, Subterfuge 1.
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*'''Social Skills:''' Animal Ken 2, Empathy (Family*) 1, Expression 1, Intimidation 3, Persuasion 1, Socialize 1, Streetwise (Nob Hill) 3, Subterfuge 1.
*'''Merits:''' Allies (Police) 3, Contacts (Police) 1, Fighting Style (Combat Marksmanship) 5, Fighting Style (Police Tactics) 3, Resources 3, Status (Corporation) 3, Stunt Driver 3.
*'''Merits:''' Allies (Police) 3, Contacts (Police) 1, Fighting Style (Combat Marksmanship) 5, Fighting Style (Police Tactics) 3, Resources 3, Status (Corporation) 3, Stunt Driver 3.
*'''Primal Urge:''' 4
*'''Primal Urge:''' 4
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*'''Health:''' 8
*'''Health:''' 8
*'''Initiative:''' 9 (13 with gun out)
*'''Initiative:''' 9 (13 with gun out)
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*'''Defense:''' 4 (5 with baton, 4 + 2/3 with baton and bulletproof vest)
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*'''Defense:''' 4 (5 with baton, 3 + 2/3 with bulletproof vest, 4 + 2/3 with baton and bulletproof vest)
*'''Speed:''' 12
*'''Speed:''' 12
*'''Renown:''' Cunning 3, Glory 2, Honor 3, Purity 1.
*'''Renown:''' Cunning 3, Glory 2, Honor 3, Purity 1.
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*'''Essence:''' 13/2
*'''Gift Lists:''' Agony, Dominance, Father Wolf, Mother Luna, Scourging, Warding.
*'''Gift Lists:''' Agony, Dominance, Father Wolf, Mother Luna, Scourging, Warding.
*'''Gifts:''' (1) Loose Tongue, Pack Awareness*, Sense the Impure, Stoicism, The Right Words, Warning Growl, Wolf-Blood's Lure; (2) Barbed Arrow, Father Wolf's Speed, Luna's Dictum, Relentless Focus; (3) Pangs of Anguish, Technology Ward, Voice of Command.
*'''Gifts:''' (1) Loose Tongue, Pack Awareness*, Sense the Impure, Stoicism, The Right Words, Warning Growl, Wolf-Blood's Lure; (2) Barbed Arrow, Father Wolf's Speed, Luna's Dictum, Relentless Focus; (3) Pangs of Anguish, Technology Ward, Voice of Command.
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*'''Rituals:''' 1; '''Rites:''' All first-level rites including: (1) Demonstration of Obedience, Taste of the Ancestors.
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*'''Rituals:''' 2; '''Rites:''' All first-level rites including: (1) Demonstration of Obedience, Taste of the Ancestors; (2) Communion of the Flesh.
*'''Fetishes:''' He bears a number of low-level useful fetishes  and talens for performing his work.
*'''Fetishes:''' He bears a number of low-level useful fetishes  and talens for performing his work.
*'''Notes:''' So long as Oliver follows the orthodox laws of Silver Wolf, he gains three bonus dice to Harmony rolls to perform rituals.
*'''Notes:''' So long as Oliver follows the orthodox laws of Silver Wolf, he gains three bonus dice to Harmony rolls to perform rituals.
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*'''Pangs of Anguish:''' Spend one Essence and roll Presence + Medicine + Cunning (8 dice) - target's Composure to inflict 3 + successes bashing damage (EX: Stamina versus Presence or be knocked out).  
*'''Pangs of Anguish:''' Spend one Essence and roll Presence + Medicine + Cunning (8 dice) - target's Composure to inflict 3 + successes bashing damage (EX: Stamina versus Presence or be knocked out).  
*'''Sense the Impure:''' Roll Wits + Animal Ken + Wisdom (6 dice) to detect werewolves and wolf-blooded (EX: Pure ancestry).
*'''Sense the Impure:''' Roll Wits + Animal Ken + Wisdom (6 dice) to detect werewolves and wolf-blooded (EX: Pure ancestry).
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*'''Relenetless Focus:''' Roll Resolve + Empathy + Honor (7 dice) to regain one Willpower for every two successes once per day.
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*'''Relentless Focus:''' Roll Resolve + Empathy + Honor (7 dice) to regain one Willpower for every two successes once per day.
*'''Warning Growl:''' Spend one Willpower and roll Presence + Intimidation + Glory (9 dice) versus Composure + Primal Urge to get +2 (EX: +3) Defense against the target.
*'''Warning Growl:''' Spend one Willpower and roll Presence + Intimidation + Glory (9 dice) versus Composure + Primal Urge to get +2 (EX: +3) Defense against the target.
*'''Luna's Dictum:''' Spend one Willpower and roll Presence + Intimidation + Glory (9 dice) versus Composure + Primal Urge to get target to obey one command (not in combat).
*'''Luna's Dictum:''' Spend one Willpower and roll Presence + Intimidation + Glory (9 dice) versus Composure + Primal Urge to get target to obey one command (not in combat).
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*'''Loose Tongue:''' Roll Manipulation + Socialize + Wisdom (4 dice) versus Composure + Primal Urge to give target -2 to Empathy or Subterfuge rolls for the scene.
*'''Loose Tongue:''' Roll Manipulation + Socialize + Wisdom (4 dice) versus Composure + Primal Urge to give target -2 to Empathy or Subterfuge rolls for the scene.
*'''Technology Ward:''' Spend one Essence and roll Presence + Crafts + Cunning (8 dice) to screw up technology within five feet (EX: yards) per success radius.
*'''Technology Ward:''' Spend one Essence and roll Presence + Crafts + Cunning (8 dice) to screw up technology within five feet (EX: yards) per success radius.
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==Combat==
==Combat==
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Latest revision as of 18:26, 22 March 2008

Ivory Claw (Lodge of the Feast)

Oliver is Rose's father and first cousin to Edward and Walter. He is married to Rose and has two other children: Jackie (22) and Bernard (14). He is in charge of the human affairs of the pack and his head of security for the family business.

Description

Hishu

A tall, slender Caucasian man in his late 40s with short reddish-brown hair, gray eyes, and pale skin. He wears white silk shirt, black wool slacks, and western boots. When outdoors, he wears a black leather trenchcoat and fedora. He has several puckered gunshot scars on his chest and abdomen and is missing the pinky on his heavy scarred right hand. He wears his wedding ring on his left.

Urhan

A long, skinny reddish-brown wolf with a white mark on its chest.

Storytelling Hints

Oliver is a hard, practical man. He has the body language of a cop but with an air of heightened menace. He is dedicated to his family and loyal to its leader, but would not hesitant to kill either of his daughters for the family spirit. He would see it as a sign of his strength and feels it would help put him in a position to challenge Edward as beta.

Stats

  • Mental Attributes: Intelligence 2, Wits 4, Resolve 3.
  • Physical Attributes: Strength 3, Dexterity 4, Stamina 3.
  • Social Attributes: Presence 4, Manipulation 3, Composure 5.
  • Mental Skills: Academic 1, Computer 1, Crafts 1, Investigation 3, Medicine 1, Occult 1, Politics 2.
  • Physical Skills: Athletics 2, Brawl 3, Drive 2, Firearms (Pistol) 4, Larceny 2, Stealth 1, Survival 1, Weaponry (Nightstick) 2.
  • Social Skills: Animal Ken 2, Empathy (Family*) 1, Expression 1, Intimidation 3, Persuasion 1, Socialize 1, Streetwise (Nob Hill) 3, Subterfuge 1.
  • Merits: Allies (Police) 3, Contacts (Police) 1, Fighting Style (Combat Marksmanship) 5, Fighting Style (Police Tactics) 3, Resources 3, Status (Corporation) 3, Stunt Driver 3.
  • Primal Urge: 4
  • Willpower: 8
  • Harmony: 4
  • Derangements: Narcissism, mild; Suspicion, mild.
  • Virtue: Justice
  • Vice: Pride
  • Health: 8
  • Initiative: 9 (13 with gun out)
  • Defense: 4 (5 with baton, 3 + 2/3 with bulletproof vest, 4 + 2/3 with baton and bulletproof vest)
  • Speed: 12
  • Renown: Cunning 3, Glory 2, Honor 3, Purity 1.
  • Essence: 13/2
  • Gift Lists: Agony, Dominance, Father Wolf, Mother Luna, Scourging, Warding.
  • Gifts: (1) Loose Tongue, Pack Awareness*, Sense the Impure, Stoicism, The Right Words, Warning Growl, Wolf-Blood's Lure; (2) Barbed Arrow, Father Wolf's Speed, Luna's Dictum, Relentless Focus; (3) Pangs of Anguish, Technology Ward, Voice of Command.
  • Rituals: 2; Rites: All first-level rites including: (1) Demonstration of Obedience, Taste of the Ancestors; (2) Communion of the Flesh.
  • Fetishes: He bears a number of low-level useful fetishes and talens for performing his work.
  • Notes: So long as Oliver follows the orthodox laws of Silver Wolf, he gains three bonus dice to Harmony rolls to perform rituals.

Abilities

  • Stoicism: Spend one Essence and roll Composure + Survival + Honor (9 dice) to ignore wound penalties for the scene (EX: day).
  • Barbed Arrow: Spend one Essence and roll Intelligence + Medicine + Purity (4 dice) versus Resolve + Primal Urge after an attack to inflict a -1 (-2 for Uratha) penalty to actions for the scene.
  • Pangs of Anguish: Spend one Essence and roll Presence + Medicine + Cunning (8 dice) - target's Composure to inflict 3 + successes bashing damage (EX: Stamina versus Presence or be knocked out).
  • Sense the Impure: Roll Wits + Animal Ken + Wisdom (6 dice) to detect werewolves and wolf-blooded (EX: Pure ancestry).
  • Relentless Focus: Roll Resolve + Empathy + Honor (7 dice) to regain one Willpower for every two successes once per day.
  • Warning Growl: Spend one Willpower and roll Presence + Intimidation + Glory (9 dice) versus Composure + Primal Urge to get +2 (EX: +3) Defense against the target.
  • Luna's Dictum: Spend one Willpower and roll Presence + Intimidation + Glory (9 dice) versus Composure + Primal Urge to get target to obey one command (not in combat).
  • Voice of Command: Spend one Essence and roll Manipulation + Intimidation + Honor (9 dice) versus Resolve + Primal Urge to force one to three target's obedience.
  • Loose Tongue: Roll Manipulation + Socialize + Wisdom (4 dice) versus Composure + Primal Urge to give target -2 to Empathy or Subterfuge rolls for the scene.
  • Technology Ward: Spend one Essence and roll Presence + Crafts + Cunning (8 dice) to screw up technology within five feet (EX: yards) per success radius.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Shots Notes
Bite 2 (L) 11 10 8
Claw 1 (L) 10 9
Grapple 0 (B) 6 7 9 8 6
PR-24 Baton 2 (B) 8 9 11 +1 Defense
Glock 22 2 (L) 11 11 15+1 9 again

Background

Oliver wanted to be a cop since he was a boy. He made it through the academy with flying colors and was a sworn officer for three years when he began to show signs of First Change. The instability and shift in temperament cost him his job, but his new alpha convinced him that his new job was just like his old, but more honorable and suited to his status as a ruler of humans. It took some adjustment, but he soon proved invaluable to the pack and to the family as head of security for the firm. He is the pack's primary troubleshooter, using human security personnel and wolf-blooded staff to get the job done when he can, acting as liaison for the pack when the affair is strictly Uratha-related. He is loyal to the family and the company but prone to be a bit paranoid about others. He has been responsible for a number of deaths when he felt people knew too much about the family, but is adept at cleaning up after himself. He is also the one who killed Irene Lamberti's husband and is well known to her pack.