Walter MacLellan

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Ivory Claw and Ritemaster (Lodge of the Feast)

Walter is divorced from his wife, Alice, who fled with their daughter Flora (25) when she First Changed. He is first cousin to Edward and Oliver.

Description

Hishu

A skinny Caucasian man in his late 40s with neat reddish-brown hair and beard, gray eyes, and pale skin. He wears expensive wool suits and a black leather trenchcoat, but has an aversion to hats and glasses.

Urhan

A skinny reddish-brown wolf with gray around the tip of his muzzle and tail.

Storytelling Hints

Walter puts more stock into the Oath than his packmates and was relieved when he wasn't forced to kill his daughter. He quietly took Gregory's abuse and demotion, biding his time. He is a wily and cunning creature and fully wants to see Oliver fail in the recovery of his daughter for a number of self-serving reasons, but will do his part competently in the recovery effort. Overall, he is a man of tremendous patience and deviousness.

Stats

  • Mental Attributes: Intelligence 2, Wits 5, Resolve 3
  • Physical Attributes: Strength 3, Dexterity 5, Stamina 3
  • Social Attributes: Presence 2, Manipulation 4, Composure 3
  • Mental Skills: Computer 1, Crafts 1, Investigation 3, Medicine 1, Occult 1, Politics 3.
  • Physical Skills: Athletics 2, Brawl 3, Drive 1, Firearms (Rifle) 3, Larceny 3, Stealth 3, Survival 1.
  • Social Skills: Animal Ken 1, Empathy (Family*) 1, Intimidation 1, Persuasion 3, Socialize 1, Streetwise (Nob Hill) 3, Subterfuge (Lying) 3.
  • Merits: Contacts (Police, Nob Hill) 2, Fast Reflexes 2, Fighting Finesse (Bite) 2, Fighting Style (Sniping) 4.
  • Primal Urge: 4
  • Willpower: 6
  • Harmony: 7
  • Virtue: Prudence
  • Vice: Envy
  • Health: 8
  • Initiative: 10
  • Defense: 5 (4 + 2/3 with bulletproof vest)
  • Speed: 13
  • Renown: Cunning 4, Honor 1, Purity 4.
  • Essence: 13/2
  • Gift Lists: Agony, Dominance, Father Wolf, Mother Luna, Scourging, Warding.
  • Gifts: (1) Feet of Mist, Pack Awareness*, Partial Change, Sense the Impure, Stoicism; (2) Blending, Father Wolf's Speed, Relentless Focus; (3) Running Shadow, Technology Ward, Voice of Command; (4) Savage Rending, Shadow Flesh, Skin-Stealing.
  • Rituals: 4; Rites: All first through third-level rites including: (1) Demonstration of Obedience, Taste of the Ancestors; (2) Call the Cloudless Sky, Communion of the Flesh, Rite of the Surrogate, Strip the Soul Bare; (3) Call the Empty Road, Expiate the Sin, Rite of Purity; (4) Binding of Locks, Fetish Rite, Offering of Blood and Silver.
  • Fetishes: Four-Fingered Charm (Reflexive; gives 9 again to Larceny rolls and gives a -2 to notice them) 4, Mask of Life (Reflexive; show no wounds or feel their effect for the scene) 3, Splinter Key (Instant; start cars, which run for half an hour) 1.
  • Notes: So long as Walter follows the orthodox laws of Silver Wolf, he gains three bonus dice to Harmony rolls to perform rituals.

Abilities

  • Stoicism: Spend one Essence and roll Composure + Survival + Honor (5 dice) to ignore wound penalties for the scene (EX: day).
  • Sense the Impure: Roll Wits + Animal Ken + Wisdom (6 dice) to detect werewolves and wolf-blooded (EX: Pure ancestry).
  • Relentless Focus: Roll Resolve + Empathy + Honor (5 dice) to regain one Willpower for every two successes once per day.
  • Voice of Command: Spend one Essence and roll Manipulation + Intimidation + Honor (6 dice) versus Resolve + Primal Urge to force one to three target's obedience.
  • Skin-Stealing: Spend one Essence to impersonate anyone bitten for a scene with +4 to Disguise rolls.
  • Savage Rending: Spend one Essence reflexively to do aggravated damage with claw and bite for a scene.
  • Technology Ward: Spend one Essence and roll Presence + Crafts + Cunning (7 dice) to screw up technology within five feet (EX: yards) per success radius.
  • Feet of Mist: All attempt to track him are at -1. Spend one Essence reflexively to raise to -3.
  • Blending: Roll Wits + Stealth + Cunning (12 dice) versus Wits + Composure to hide.
  • Running Shadow: Spend one Essence reflexively to make all mundane Stealth tasks reflexive for the rest of the scene and give a -3 to contested rolls to notice him, if silence is an issue.
  • Shadow Flesh: Spend one Essence and roll Wits + Stealth + Cunning (12 dice) to change into shadow form (+3 Stealth, +3 Defense, -2 to any attempt to affect his surroundings) for one minute per success.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Shots Notes
Bite 2 (L) 13 12 10
Claw 1 (L) 10 9
Grapple 0 (B) 6 7 9 8 6
Sniper Rifle 4 (L) 13 13 12+1 +1 for sighting, up to +5 for aiming

Background

Walter was always a quiet boy with a keen mind and a knack for getting out of people what he wanted. When he changed under the new moon, he smiled inwardly for the validation of his rightful place in the world, fully understanding what was happening to him through his spying efforts. He served an important role in the pack, acting as scout, spy, and manipulator, but his efforts to supplant Edward as pack beta were destroyed when his daughter Flora was taken from him by his wife while in the grip of her first change. His failure to recover her made him omega for five years until Eddie changed. He has been slowly building up prestige again and waiting for an opportunity to push out one of those above him and sees it now with Oliver's troubles. He has managed to take over as the pack's ritemaster, a role Gregory had held prior, by maintaining a higher level of Harmony than the others.

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