Marv Marble

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Changelings
Fetch: Dead
Seeming: Ogre
Kith: Stonebones
Court: Moon
Entitlements: None
Virtue: Fortitude
Vice: Gluttony

Bouncer

Marv's a bouncer at Studio 54 at the MGM Grand and makes sure that members of his Court can get in so that they can access to the gate to Dark Side.

Description

A big, lantern-jawed man carved out of marble and covered in small cracks, nicks, and scuffs. Dressed in a wife-beater t-shirt, jeans, and heavy boots. Smells strongly of beer and always seems like he's standing in the shadows.

Mask

Brown hair, brown eyes, worn and heavily lined skin.

Storytelling Hints

Gravelly voice, "that's a hell of a thing", friendly, stream-of-consciousness rambling, always smile.

Stats

  • Mental Attributes: Intelligence 1, Wits 2, Resolve 3
  • Physical Attributes: Strength 5 (pumpable), Dexterity 3, Stamina 3
  • Social Attributes: Presence 3, Manipulation 1, Composure 2 (no 10-again)
  • Mental Skills: Crafts (Automotive) 2, Medicine 1.
  • Physical Skills: Athletics (Tireless) 4, Brawl (Boxing) 5 (pumpable), Drive 1, Firearms 1, Stealth 1, Weaponry 1.
  • Social Skills: Empathy 1, Expression 1 (from Motley Oath), Intimidation (Physical Threats) 3 (pumpable, four dice from Willpower), Persuasion 2, Socialize 3, Streetwise 1.
  • Merits: Brawling Dodge 1, Danger Sense (from Motley Oath), Fighting Style (Boxing) 5, Iron Stamina 3, Mantle 3.

Advantages

  • Willpower: 5
  • Health: 8
  • Initiative: 5
  • Defense: 2 (3 versus Brawl)
  • Armor: 0 (once per day, 1 Glamour for: Wyrd Armor, -1 to Dexterity, -1 to Defense)
  • Speed: 13

Changeling Traits

Weaknesses

  • Flaws: Hard of Hearing
  • Derangements: None
  • Frailties: None

Equipment

Sap Gloves (1B, 12 dice).

Background

Mortal Life

Durance

Changeling Life

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