Marv Marble
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(New page: {{Changeling| |concept=Bouncer |notes=Marv's a bouncer at ''Studio 54'' at the MGM Grand and makes sure that members of his Court can get in so that they can access to the gate to [[Dark S...)
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(New page: {{Changeling| |concept=Bouncer |notes=Marv's a bouncer at ''Studio 54'' at the MGM Grand and makes sure that members of his Court can get in so that they can access to the gate to [[Dark S...)
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Revision as of 05:27, 17 January 2009
Changelings | |
Fetch: | Dead |
Seeming: | Ogre |
Kith: | Stonebones |
Court: | Moon |
Entitlements: | None |
Virtue: | Fortitude |
Vice: | Gluttony |
Bouncer
Marv's a bouncer at Studio 54 at the MGM Grand and makes sure that members of his Court can get in so that they can access to the gate to Dark Side.
Description
A big, lantern-jawed man carved out of marble and covered in small cracks, nicks, and scuffs. Dressed in a wife-beater t-shirt, jeans, and heavy boots. Smells strongly of beer and always seems like he's standing in the shadows.
Mask
Brown hair, brown eyes, worn and heavily lined skin.
Storytelling Hints
Gravelly voice, "that's a hell of a thing", friendly, stream-of-consciousness rambling, always smile.
Stats
- Mental Attributes: Intelligence 1, Wits 2, Resolve 3
- Physical Attributes: Strength 5 (pumpable), Dexterity 3, Stamina 3
- Social Attributes: Presence 3, Manipulation 1, Composure 2 (no 10-again)
- Mental Skills: Crafts (Automotive) 2, Medicine 1.
- Physical Skills: Athletics (Tireless) 4, Brawl (Boxing) 5 (pumpable), Drive 1, Firearms 1, Stealth 1, Weaponry 1.
- Social Skills: Empathy 1, Expression 1 (from Motley Oath), Intimidation (Physical Threats) 3 (pumpable, four dice from Willpower), Persuasion 2, Socialize 3, Streetwise 1.
- Merits: Brawling Dodge 1, Danger Sense (from Motley Oath), Fighting Style (Boxing) 5, Iron Stamina 3, Mantle 3.
Advantages
- Willpower: 5
- Health: 8
- Initiative: 5
- Defense: 2 (3 versus Brawl)
- Armor: 0 (once per day, 1 Glamour for: Wyrd Armor, -1 to Dexterity, -1 to Defense)
- Speed: 13
Changeling Traits
- Clarity: 7
- Wyrd: 3
- Glamour/per Turn: 12/3
- Contracts: Animation 1, Eternal Night 1, Fleeting Night 2, Stone 5.
- Pledges: Commendation (Ophelia the Corpse Child), Motley Oath (Dame Anastasia, Horse, Annie Axe).
Weaknesses
- Flaws: Hard of Hearing
- Derangements: None
- Frailties: None
Equipment
Sap Gloves (1B, 12 dice).