Richard Dufresne

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|Switchblade|| 1 (L) || 7 || ||
|Switchblade|| 1 (L) || 7 || ||
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|Grapple || 0 (B) || 3|| ||
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==Background==
==Background==

Revision as of 00:58, 18 May 2008

Draconic Fairest, King of the Spring Court

Richard is the Emerald King and holds court in the Grind.

Description

Mask

A tall Caucasian man in his late 20s (actually 67) with green eyes and shoulder length black hair. He is clean-shaven and wears a black monochrome suit with mandarin collar. When anyone gets close to him, they feel a rush of vitality and passion.

Fae Mein

A red-skinned devil with large black horns, furred legs, and black cloven hooves wearing a black suit with mandarin collar. Anyone getting close to him feels a rush of vitality and passion.

Storytelling Hints

Martin is confident to the point of arrogance, casual, friendly, and playful. He seems content with his life and doesn't seem preoccupied with his durance like many of the Lost. He finds the trade-off between lost years and his new condition to be acceptable.

Stats

  • Mental Attributes: Intelligence 3, Wits 4, Resolve 4.
  • Physical Attributes: Strength 3, Dexterity 4, Stamina 3.
  • Social Attributes: Presence 4, Manipulation 4, Composure 4.
  • Mental Skills: Academics 3, Computer 1, Investigation 1, Medicine 1, Occult 4, Politics 5.
  • Physical Skills: Athletics 2, Brawl (Horns) 4*, Drive 2, Larceny 2, Stealth (Crowds) 3.
  • Social Skills: Animal Ken 2, Empathy (Emotion) 4, Expression 1, Intimidation 3, Persuasion (Seduction) 5, Socialize 6*, Streetwise 1, Subterfuge 3.
  • Merits: Barfly 1, Contacts (Bars, Clubs) 2, Inspiring 4, Languages (Cantonese, Spanish) 2, Mantle (Spring with Crown) 5, Natural Immunity 1, Resources 2, Striking Looks 2.
  • Willpower: 8
  • Clarity: 7
  • Virtue: Prudence
  • Vice: Pride
  • Health: 8
  • Initiative: 8
  • Defense: 4
  • Speed: 12
  • Wyrd: 5
  • Glamour: 14/5
  • Contracts: Dream 3, Elements (Fire) 2, Eternal Spring 4, Fang and Talon (Felines) 5, Fleeting Spring 5, Vainglory 4.

Abilities

  • Blessing of the Green (Spring Crown): Add five dice to a pool to gain Glamour granted once per session to himself or another.
  • Cupid's Eye (Fleeting Spring 1): Spend one Glamour and roll Wits + Wyrd (9 dice) versus subject's Composure to determine their desires. There is no cost if he's kissed the subject within the last 24 hours or they desire him.
  • Dragon's Talons: Gain an extra die on Brawl rolls. Can spend one Glamour to re-roll one failed Brawl roll per scene.
  • Fairest Blessing: Spend Glamour to increase Presence, Manipulation, or Persuasion pools. No penalty for untrained Social rolls.
  • Fairest Curse: Suffer one dice penalty on rolls to avoid losing Clarity.
  • Gift of Warm Breath (Eternal Spring 1): Spend one Glamour and roll Resolve + Survival + Mantle (Spring) (8 dice) to rejuvenate the target, removing all bashing damage and penalties from fatigue or deprivation. There is no cost if the subject has freely offered him some form of sustenance since the last sunrise.
  • Growth of the Ivy (Fleeting Spring 2): Spend two Glamour (and one Willpower for supernatural creatures) and roll Manipulation + Persuasion + Mantle (Spring) (14 dice) - subject's Resolve to redirect their desires. There is no cost if he is trying to make the subject desire him or is using the contract to resolve a pledge.
  • Mantle of Terrible Beauty (Vainglory 4): Spend one Glamour and one Willpower and roll Intimidate + Wyrd (8 dice) versus the subject's Composure + Wyrd everyone within fifteen yards is filled with terror and awe. Those who miss their roll must flee or be at -2 to rolls and unable to spend Willpower. Those who make the roll are at -2 to harm the changeling.
  • New Lover's Kiss (Eternal Spring 2): Spend one Glamour and make an extended roll Intelligence + Survival + Mantle (Spring) (6 dice) to make it rain. There is no cost if a mortal has commented within the past hour that it looks like rain.
  • Spring Mantle 1: Gets +1 to Socialize rolls.
  • Spring Mantle 3: Allies and Contacts at half cost.
  • Spring Mantle 5: May re-roll Social pools for first impressions.
  • Warmth of the Blood (Eternal Spring 3): Spend one Glamour and one Willpower and roll Wits + Medicine + Mantle (Spring) (10 dice) to downgrade lethal damage to bashing or heal bashing. There is no cost if the target has expressed a heartfelt love (romantic or familial) for him.

Combat

Type Damage Pool Clip Notes
Horns 0 (L) 8
Switchblade 1 (L) 7
Grapple 0 (B) 3

Background

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