Richard Dufresne
From Gothpoodle
Draconic Fairest, King of the Spring Court
Richard is the Emerald King and holds court in the Grind.
Description
Mask
A tall Caucasian man in his late 20s (actually 67) with green eyes and shoulder length black hair. He is clean-shaven and wears a black monochrome suit with mandarin collar. When anyone gets close to him, they feel a rush of vitality and passion.
Fae Mein
A red-skinned devil with large black horns, furred legs, and black cloven hooves wearing a black suit with mandarin collar. Anyone getting close to him feels a rush of vitality and passion.
Storytelling Hints
Martin is confident to the point of arrogance, casual, friendly, and playful. He seems content with his life and doesn't seem preoccupied with his durance like many of the Lost. He finds the trade-off between lost years and his new condition to be acceptable.
Stats
- Mental Attributes: Intelligence 3, Wits 4, Resolve 4.
- Physical Attributes: Strength 3, Dexterity 4, Stamina 3.
- Social Attributes: Presence 4, Manipulation 4, Composure 4.
- Mental Skills: Academics 3, Computer 1, Investigation 1, Medicine 1, Occult 4, Politics 5.
- Physical Skills: Athletics 2, Brawl (Horns) 4*, Drive 2, Larceny 2, Stealth (Crowds) 3.
- Social Skills: Animal Ken 2, Empathy (Emotion) 4, Expression 1, Intimidation 3, Persuasion (Seduction) 5, Socialize 6*, Streetwise 1, Subterfuge 3.
- Merits: Barfly 1, Contacts (Bars, Clubs) 2, Inspiring 4, Languages (Cantonese, Spanish) 2, Mantle (Spring with Crown) 5, Natural Immunity 1, Resources 2, Striking Looks 2.
- Willpower: 8
- Clarity: 7
- Virtue: Prudence
- Vice: Pride
- Health: 8
- Initiative: 8
- Defense: 4
- Speed: 12
- Wyrd: 6
- Glamour: 15/6
- Contracts: Dream 3, Elements (Fire) 2, Eternal Spring 4, Fang and Talon (Felines) 5, Fleeting Spring 5, Vainglory 4.
Changeling Abilities
- Blessing of the Green (Spring Crown): Add five dice to a pool to gain Glamour granted once per session to himself or another.
- Dragon's Talons: Gain an extra die on Brawl rolls. Can spend one Glamour to re-roll one failed Brawl roll per scene.
- Fairest Blessing: Spend Glamour to increase Presence, Manipulation, or Persuasion pools. No penalty for untrained Social rolls.
- Fairest Curse: Suffer one dice penalty on rolls to avoid losing Clarity.
- Spring Mantle 1: Gets +1 to Socialize rolls.
- Spring Mantle 3: Allies and Contacts at half cost.
- Spring Mantle 5: May re-roll Social pools for first impressions.
Abilities
- Armor of the Element's Fury (Elements 2): Spend two Glamour and roll Dexterity + Wyrd (10 dice) to sheath himself in fire, doing three Lethal to anyone who touches him and roll Dexterity + Brawl + 1/2 Wyrd (11 dice) to attack with it. He also gains one point of Armor. There is no cost if he's in contact with fire.
- Beast's Keen Senses (Fang and Talon 2): Spend two Glamour and roll Wits + Wyrd (10 dice) to get a +2 to Wits rolls for the scene and gain excellent night sight for the scene. This costs nothing if he sees or touches a feline.
- Cloak of the Elements (Elements 1): Spend two Glamour to ignore five levels of damage from fire or heat. There is no cost if he bears a symbolic representation of fire (he has a tattoo).
- Cloak of the Bear's Massive Form (Fang and Talon 5): Spend four Glamour and roll Manipulation + Wyrd (10 dice) to transform into a cat for the scene. It costs nothing if he's touching a feline and in their natural habitat.
- Cupid's Eye (Fleeting Spring 1): Spend one Glamour and roll Wits + Wyrd (10 dice) versus subject's Composure to determine their desires. There is no cost if he's kissed the subject within the last 24 hours or they desire him.
- Gift of Warm Breath (Eternal Spring 1): Spend one Glamour and roll Resolve + Survival + Mantle (Spring) (8 dice) to rejuvenate the target, removing all bashing damage and penalties from fatigue or deprivation. There is no cost if the subject has freely offered him some form of sustenance since the last sunrise.
- Growth of the Ivy (Fleeting Spring 2): Spend two Glamour (and one Willpower for supernatural creatures) and roll Manipulation + Persuasion + Mantle (Spring) (14 dice) - subject's Resolve to redirect their desires. There is no cost if he is trying to make the subject desire him or is using the contract to resolve a pledge.
- Mantle of Terrible Beauty (Vainglory 4): Spend one Glamour and one Willpower and roll Intimidate + Wyrd (10 dice) versus the subject's Composure + Wyrd everyone within fifteen yards is filled with terror and awe. Those who miss their roll must flee or be at -2 to rolls and unable to spend Willpower. Those who make the roll are at -2 to harm the changeling. It costs no Glamour if invoked while fighting a duel.
- Mask of Superiority (Vainglory 1): Spend two Glamour and roll Wyrd + Intimidation (10 dice) - Resolve to appear as someone's superior or a celebrity. It costs nothing if he tries to be a socialite or celebrity whose fame is from high standing or good looks alone.
- New Lover's Kiss (Eternal Spring 2): Spend one Glamour and make an extended roll Intelligence + Survival + Mantle (Spring) (6 dice) to make it rain. There is no cost if a mortal has commented within the past hour that it looks like rain.
- Pipes of the Beastcaller (Fang and Talon 3): Spend two Glamour and roll Wyrd + Animal Ken (8 dice) to command felines. It costs nothing if he asks it to guard or watch his home.
- Songs of Distant Arcadia (Vainglory 2): Spend two Glamour and roll Presence + Expression (6 dice) to gain +6 to all Expression and Persuasion rolls for the next scene. It costs nothing in front of a wealthy or powerful audience.
- Splendor of the Envoy's Protection (Vainglory 3): Spend three Glamour and roll Presence + Wyrd (11 dice) to appear in his true form and prevent people from attacking him. Supernatural creatures must roll Resolve + Composure before each attack. It costs nothing at a formal party.
- Tongues of Birds and Words of Wolves (Fang and Talon 1): Spend one Glamour and roll Wyrd + Animal Ken (8 dice) to speak to felines for a scene. It costs nothing if he gives the animal a new name.
- Tread of the Swift Hooves (Fang and Talon 4): Spend two Glamour and roll Dexterity + Wyrd (10 dice) to jump and run like a feline. It costs nothing if he's touching a feline.
- Warmth of the Blood (Eternal Spring 3): Spend one Glamour and one Willpower and roll Wits + Medicine + Mantle (Spring) (10 dice) to downgrade lethal damage to bashing or heal bashing. There is no cost if the target has expressed a heartfelt love (romantic or familial) for him.
Combat
Type | Damage | Pool | Clip | Notes |
Horns | 0 (L) | 8 | ||
Grapple | 0 (B) | 7 |