Gregory MacLellan

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*'''Speed:''' 12
*'''Speed:''' 12
*'''Renown:''' Honor 5, Purity 5, Wisdom 1.
*'''Renown:''' Honor 5, Purity 5, Wisdom 1.
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*'''Gifts:''' (1) Sense the Impure, Stoicism, Warning Growl; (2) Barbed Arrow, Relentless Focus, Ward Versus Humans; (3) Pangs of Anguish, Voice of Command; (4) Expel, World of Pain; (5) All-Consuming Excruciation, Cast Out.
+
*'''Gifts:''' (1) Sense the Impure, Stoicism, Warning Growl; (2) Barbed Arrow, Luna's Dictum, Relentless Focus, Ward Versus Humans; (3) Pangs of Anguish, Technology Ward, Voice of Command; (4) Expel, World of Pain, '''ADD ONE'''; (5) All-Consuming Excruciation, Cast Out, Spirit Pack.
*'''Rituals:''' 3; '''Rites:''' All first through third-level rites including: (1) Demonstration of Obedience, Taste of the Ancestors; (2) Rite of the Surrogate, Strip the Soul Bare; (3) Expiate the Sin, Rite of Purity.
*'''Rituals:''' 3; '''Rites:''' All first through third-level rites including: (1) Demonstration of Obedience, Taste of the Ancestors; (2) Rite of the Surrogate, Strip the Soul Bare; (3) Expiate the Sin, Rite of Purity.
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*'''Fetishes:''' ADD FETISHES
+
*'''Fetishes:''' '''ADD FETISHES'''
*'''Notes:''' So long as Gregory follows the orthodox laws of Silver Wolf, he gains three bonus dice to Harmony rolls to perform rituals.
*'''Notes:''' So long as Gregory follows the orthodox laws of Silver Wolf, he gains three bonus dice to Harmony rolls to perform rituals.
 +
==Abilities==
 +
*'''Stoicism:''' Spend one Essence and roll Composure + Survival + Honor (10 dice) to ignore wound penalties for the scene (EX: day).
 +
*'''Barbed Arrow:''' Spend one Essence and roll Intelligence + Medicine + Purity (10 dice) versus Resolve + Primal Urge after an attack to inflict a -1 (-2 for Uratha) penalty to actions for the scene.
 +
*'''Pangs of Anguish:''' Spend one Essence and roll Presence + Medicine + Cunning (5 dice) - target's Composure to inflict 3 + successes bashing damage (EX: Stamina versus Presence or be knocked out).
 +
*'''World of Pain:'''
 +
*'''All-Consuming Excruciation:'''
 +
*'''Sense the Impure:''' Roll Wits + Animal Ken + Wisdom (7 dice) to detect werewolves and wolf-blooded (EX: Pure ancestry).
 +
*'''Relenetless Focus:''' Roll Resolve + Empathy + Honor (10 dice) to regain one Willpower for every two successes once per day.
 +
*'''Expel:'''
 +
*'''Cast Out:'''
 +
*'''Warning Growl:''' Spend one Willpower and roll Presence + Intimidation + Glory (8 dice) versus Composure + Primal Urge to get +2 (EX: +3) Defense against the target.
 +
*'''Luna's Dictum:''' Spend one Willpower and roll Presence + Intimidation + Glory (8 dice) versus Composure + Primal Urge to get target to obey one command (not in combat).
 +
*'''Voice of Command:''' Spend one Essence and roll Manipulation + Intimidation + Honor (13 dice) versus Resolve + Primal Urge to force one to three target's obedience.
 +
*'''Technology Ward:''' Spend one Essence and roll Presence + Crafts + Cunning (5 dice) to screw up technology within five feet (EX: yards) per success radius.
 +
*'''Spirit Pack:'''
==Combat==
==Combat==
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Revision as of 15:53, 21 March 2008

Ivory Claw Alpha and Ritemaster

Description

Hishu

A stocky Caucasian man in his early 80s with wild white hair, bushy sideburns and mustache, and steel gray eyes. He wears a charcoal gray wool suit with a light gray shirt and black shoes. His wedding ring is where it has been for the past sixty years.

Urhan

A sleek white wolf with the same steel gray eyes.

Storytelling Hints

Gregory firmly believes that the Ivory Claws are the highest form of life on the planet and all others (lesser Pure, Forsaken, human, and animal) are subject to their will. His life, therefore, it dedicated to living up to that standard. He holds firmly to the Oath of Ur-Farah, but holds the decrees of Silver Wolf even higher. He is very orthodox and punishes any breech of them in his pack. Gregory is a cold, calculating, and fanatical creature with no mercy. As such, he has handed over the duty of dealing with the pack’s human matters to Oliver. He and his beta concentrate on matters of the spirit.

Stats

  • Mental Attributes: Intelligence 4, Wits 3, Resolve 4
  • Physical Attributes: Strength 3, Dexterity 4, Stamina 3
  • Social Attributes: Presence 4, Manipulation 4, Composure 4
  • Mental Skills: Academics (Economics) 4, Computer 2, Crafts 1, Investigation 4, Medicine 1, Occult 3, Politics 4.
  • Physical Skills: Athletics 2, Brawl 3, Drive 1, Firearms (Handguns) 3, Stealth 1, Survival 1, Weaponry 1.
  • Social Skills: Animal Ken 3, Empathy 1, Expression 1, Intimidation (Veiled Threats) 4, Persuasion 2, Streetwise 1, Subterfuge 3.
  • Merits: Contacts (Banking, City Government, City Police, Real Estate) 4, Languages (Cantonese, First Tongue, Japanese, Spanish) 4, Resources 5, Retainer (Wolf-Blooded Assistant) 4.
  • Primal Urge: 5
  • Willpower: 8
  • Harmony: 5
  • Virtue: Prudence
  • Vice: Pride
  • Health: 8
  • Initiative: 8
  • Defense: 3
  • Speed: 12
  • Renown: Honor 5, Purity 5, Wisdom 1.
  • Gifts: (1) Sense the Impure, Stoicism, Warning Growl; (2) Barbed Arrow, Luna's Dictum, Relentless Focus, Ward Versus Humans; (3) Pangs of Anguish, Technology Ward, Voice of Command; (4) Expel, World of Pain, ADD ONE; (5) All-Consuming Excruciation, Cast Out, Spirit Pack.
  • Rituals: 3; Rites: All first through third-level rites including: (1) Demonstration of Obedience, Taste of the Ancestors; (2) Rite of the Surrogate, Strip the Soul Bare; (3) Expiate the Sin, Rite of Purity.
  • Fetishes: ADD FETISHES
  • Notes: So long as Gregory follows the orthodox laws of Silver Wolf, he gains three bonus dice to Harmony rolls to perform rituals.

Abilities

  • Stoicism: Spend one Essence and roll Composure + Survival + Honor (10 dice) to ignore wound penalties for the scene (EX: day).
  • Barbed Arrow: Spend one Essence and roll Intelligence + Medicine + Purity (10 dice) versus Resolve + Primal Urge after an attack to inflict a -1 (-2 for Uratha) penalty to actions for the scene.
  • Pangs of Anguish: Spend one Essence and roll Presence + Medicine + Cunning (5 dice) - target's Composure to inflict 3 + successes bashing damage (EX: Stamina versus Presence or be knocked out).
  • World of Pain:
  • All-Consuming Excruciation:
  • Sense the Impure: Roll Wits + Animal Ken + Wisdom (7 dice) to detect werewolves and wolf-blooded (EX: Pure ancestry).
  • Relenetless Focus: Roll Resolve + Empathy + Honor (10 dice) to regain one Willpower for every two successes once per day.
  • Expel:
  • Cast Out:
  • Warning Growl: Spend one Willpower and roll Presence + Intimidation + Glory (8 dice) versus Composure + Primal Urge to get +2 (EX: +3) Defense against the target.
  • Luna's Dictum: Spend one Willpower and roll Presence + Intimidation + Glory (8 dice) versus Composure + Primal Urge to get target to obey one command (not in combat).
  • Voice of Command: Spend one Essence and roll Manipulation + Intimidation + Honor (13 dice) versus Resolve + Primal Urge to force one to three target's obedience.
  • Technology Ward: Spend one Essence and roll Presence + Crafts + Cunning (5 dice) to screw up technology within five feet (EX: yards) per success radius.
  • Spirit Pack:

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Shots Notes
Bite 2 (L) 11 10 8
Claw 1 (L) 10 9
Grapple 0 (B) 6 7 9 8 6
Desert Eagle 4 (L) 12 12 7+1

Background

Gregory grew up during the Great Depression, fought in the Second World War, and married on his return home. His family weathered the war well and he expected to live a comfortable life when he experienced his First Change and was initiated into the unpleasant, complicated world of his family’s dark inner circle. Still, raised for loyalty, he learned to accept the harsh truths he was told and gritted his teeth against his initiation. He served well, seeing to his family’s human interests and acting as a competent beta to his father in Uratha matters. His will was seriously tested, though, when his younger daughter experienced her First Change in 1980, at the late age of 30. He had considered himself lucky, even though he had killed his wife Elisabeth during his First Change and was constantly chided by his father for not producing a son. In the end, it was his pride that drove him to do his duty and kill his daughter, according to the requirements of their ancestral spirit. His elder daughter hasn’t spoken to him since. The experience hardened him and he was not challenged when he took over as alpha when his father died soon afterwards, satisfied with his son’s commitment. He brooks no disobedience and holds a great deal of hate for the other branch of the family, though he won’t dishonor their shared blood to speak of it. He has also been incredibly hard on Walter since his wife and daughter fled when she showed signs of changing. He faults the man for not pursuing them and for letting them get away in the first place, and never ceases to remind him that she probably bears the mark of Luna now in order to highlight the shame he has brought on the bloodline. He would have killed him if not for the fact that the family needs all the Uratha it has to survive, the regiment of its totem denying it many of its potential packmates. In the late 50s, he and his pack were challenged by Jiang of the Golden Mountain. In single combat, one by one, they were defeated. While it rankled Gregory, he saw the benefit of not warring with the powerful Chinese pack anymore and accepted the truce that came out of it. Since then, he has concentrated efforts on the Phelans and the Urban Gardeners, mostly using human connections to attack them in an ongoing war of influence. He isn’t really invested in it, seeing it more as a chess game to hone his mind.