Redtusk

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Ogre Gargantuan of the Spring Court

Redtusk is one of two bodyguards employed by Richard Dufresne.

Description

Mask

A huge Japanese man in a security guard outfit. He smells of damp earth.

Fae Mein

A red-skinned, tusked Oni demon.

Storytelling Hints

Menacing with a permanent glower.

Stats

  • Mental Attributes: Intelligence 4, Wits 3, Resolve 3.
  • Physical Attributes: Strength 5, Dexterity 2, Stamina 4.
  • Social Attributes: Presence 4, Manipulation 3, Composure 2.
  • Mental Skills: Academics 1, Computer 1, Investigation (Finding People) 2, Occult 1, Politics (Lost) 2.
  • Physical Skills: Athletics 3, Brawl (Fists) 6*, Drive 1, Firearms 1, Larceny 2, Survival 1, Weaponry 1.
  • Social Skills: Intimidation (Physical Threats) 4, Persuasion 2, Socialize 2*, Streetwise 1, Subterfuge 1.
  • Merits: Giant 4, Mantle (Spring) 4, New Identity 2, Resources 1.
  • Willpower: 5
  • Clarity: 4 (-1 to Perception rolls)
  • Virtue: Justice
  • Vice: Gluttony
  • Health: 10 (14 when using Spurious Stature)
  • Size: 6 (10 when using Spurious Stature)
  • Initiative: 4
  • Defense: 2
  • Armor: 1/2 (kevlar vest)
  • Speed: 12
  • Wyrd: 4
  • Glamour: 13/4
  • Contracts: Eternal Spring 3, Fleeting Spring 2, Fleeting Summer 1, Stone 5.
  • Pledges: The Knight's Oath (to Richard Dufresne).

Abilities

  • Baleful Sense (Fleeting Summer 1): Spend one Glamour and roll Wits + Wyrd (7 dice) to sense the greatest concentration of wrath nearby. No cost if angry.
  • Cupid's Eye (Fleeting Spring 1): Spend one Glamour and roll Wits + Wyrd (7 dice) versus subject's Composure to determine their desires. There is no cost if he's kissed the subject within the last 24 hours or they desire him.
  • Display Grandiose Might (Stone 3): Spend two Glamour and roll Athletics + Wyrd (7 dice) to gain four dice to Strength for non-combat purposes. (EX: 9 again) No cost if showing off to win a prize or gain acclaim but not for any practical purpose.
  • Growth of the Ivy (Fleeting Spring 2): Spend two Glamour (and one Willpower for supernatural creatures) and roll Manipulation + Persuasion + Mantle (Spring) (9 dice) - subject's Resolve to redirect their desires. There is no cost if he is trying to make the subject desire him or is using the contract to resolve a pledge.
  • Gift of Warm Breath (Eternal Spring 1): Spend one Glamour and roll Resolve + Survival + Mantle (Spring) (8 dice) to rejuvenate the target, removing all bashing damage and penalties from fatigue or deprivation. There is no cost if the subject has freely offered him some form of sustenance since the last sunrise.
  • Gluttonous Feast of Health (Stone 4): Spend three Glamour and roll Stamina + Wyrd (8 dice) to heal, each success converting two lethal or one aggravated to two bashing. Must spend an hour eating to use it. No cost if offered the food by a stranger.
  • Might of the Terrible Brute (Stone 1): Spend one Glamour and roll Strength + Wyrd (9 dice) reflexively to add successes to Strength for the next action. (EX: 9 again) No cost if fighting multiple opponents with bare hands.
  • New Lover's Kiss (Eternal Spring 2): Spend one Glamour and make an extended roll Intelligence + Survival + Mantle (Spring) (9 dice) to make it rain. There is no cost if a mortal has commented within the past hour that it looks like rain.
  • Ogre Blessing: Spend Glamour to improve Strength, Brawl, or Intimidation pools.
  • Ogre Curse: No 10 again on Composure rolls (except Perception) and -1 to Composure when used for Defense.
  • Ogre's Rending Grasp (Stone 2): Spend two Glamour and roll Strength + Wyrd (9 dice) to reduce an object's Durability for one scene. No cost if attempting to remove a barrier.
  • Red Rage of Terrible Revenge (Stone 5): Spend three Glamour and one Willpower and roll Resolve + Wyrd (7 dice) to gain a bonus to Initiative, Stamina, Strength, Armor, and reduction of wound penalties from lethal or bashing per success. No cost if gaining justice or revenge for a killed or badly hurt loved one.
  • Spurious Stature: Once per day, can add four to his Size for the scene. He takes one Lethal damage when it ends.
  • Spring Mantle 1: Gets +1 to Socialize rolls.
  • Warmth of the Blood (Eternal Spring 3): Spend one Glamour and one Willpower and roll Wits + Medicine + Mantle (Spring) (7 dice) to downgrade lethal damage to bashing or heal bashing. There is no cost if the target has expressed a heartfelt love (romantic or familial) for him.

Combat

Type Damage Pool Clip Notes
Punching 0 (B) 12
Grapple 0 (B) 11

Background

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