Payback

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Greater Jaggling, Conceptual Spirit, Emotional Choir

Payback was pack totem to The Hunters before it was captured and bound into Sand-Killer by Jeff McShane for Lee Carter.

Description

Payback rarely appears, it is always felt as an overwhelming anger, raising bile in your throat and driving you to violence against your enemies. It communicates through messages written in blood. When it does appear, it looks like a gang-banger.

Storytelling Hints

Payback is a spirit of violent retribution, an embodiment of the principle that any slight, insult, or injury must be paid back tenfold. It gives its children the tools they need to hunt down those who have crossed them. It has no mercy and no self-restraint, requiring the blood of any who do not fear and respect it. It demands the same standards of its pack and denies them its gifts whenever they fail to live up to its standards.

Stats

  • Attributes: Power 12, Finesse 8, Resistance 6.
  • Willpower: 18
  • Essence: 25
  • Initiative: 14
  • Defense: 12
  • Speed: 30
  • Size: 5
  • Corpus: 11
  • Influences: Pride 1, Wrath 4.
  • Numina: Blast (gun), Damnation's Path, Fearstruck, Final Strike, Greater Influence, Material Vision, Rapture, Reaching.
  • Ban: Payback cannot perceive anyone who enters the Shadow at a locus of cooperation or peace.

Pack Totem

  • Bonuses: Firearms Specialty (Pistol), +1 Firearms (given), +1 Resolve (given).
  • Ban: Payback requires the pack to respond violently to any slight, insult, or injury against them.
  • Cost: 25

Background

Payback was born of the gang violence that makes Hunters Point infamous. It fed from the vendettas and drove those it influenced to greater excesses of retribution. When the Double Rock locus soured, it became tainted as well and grew even more powerful and darker.

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