Dame Grace

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Wizened Soldier of the Spring Court

Grace is one of two bodyguards employed by Richard Dufresne.

Description

Mask

A whipcord thin woman with grayish wrinkled skin in a grey military-like outfit. A fresh, cool breeze seems to blow in her presence.

Fae Mein

Much the same as her Mask but her outfit resembled fencing armor and her skin is completely gray.

Storytelling Hints

Silent, alert.

Stats

  • Mental Attributes: Intelligence 2, Wits 5, Resolve 3.
  • Physical Attributes: Strength 3, Dexterity 5, Stamina 3.
  • Social Attributes: Presence 3, Manipulation 2, Composure 4.
  • Mental Skills: Computer 1, Crafts (Weapons) 3, Investigation 4, Medicine 1, Occult 1.
  • Physical Skills: Athletics 3, Brawl 2, Drive 1, Firearms 1, Larceny (Lockpicking) 2, Stealth (Lithe) 2, Survival 1, Weaponry (all edged weapons) 6*.
  • Social Skills: Intimidation (Silent) 5, Persuasion 1, Socialize 2*, Streetwise 3, Subterfuge 3.
  • Merits: Fighting Finesse 1, Fighting Style (Fencing) 4, Mantle (Spring) 4, New Identity 2, Resources 1.
  • Willpower: 7
  • Clarity: 4 (-1 to Perception rolls)
  • Virtue: Fortitude
  • Vice: Greed
  • Health: 8
  • Initiative: 9
  • Defense: 5
  • Armor: 1/2 (hedgespun fencing armor)
  • Speed: 13
  • Wyrd: 5
  • Glamour: 14/5
  • Contracts: Artifice 3, Eternal Spring 3, Hearth 2, Smoke 5.
  • Pledges: The Knight's Oath (to Richard Dufresne).

Abilities

  • Blade Lore: Treats all edged weapons as having a Specialty.
  • Blessing of Perfection (Artifice 3): Spend three Glamour and roll Wits + Wyrd (10 dice) to give a five die bonus to an item for a scene (until sunrise or sunset if one Willpower and Promise Leaves used).
  • Favored Fate (Hearth 2): Spend 1 Glamour to give someone a +4 to their next active roll.
  • Fickle Fate (Hearth 1): Spend 1 Glamour to give someone a -2 to their next active roll.
  • Gift of Warm Breath (Eternal Spring 1): Spend one Glamour and roll Resolve + Survival + Mantle (Spring) (8 dice) to rejuvenate the target, removing all bashing damage and penalties from fatigue or deprivation. There is no cost if the subject has freely offered him some form of sustenance since the last sunrise.
  • Murkblur (Smoke 4): Spend one Glamour and roll Intelligence + Wyrd (7 dice) vs. Resolve + Power to blind the target for the scene. No cost if swallowed the eye of an animal or insect.
  • New Lover's Kiss (Eternal Spring 2): Spend one Glamour and make an extended roll Intelligence + Survival + Mantle (Spring) (7 dice) to make it rain. There is no cost if a mortal has commented within the past hour that it looks like rain.
  • Spring Mantle 1: Gets +1 to Socialize rolls.
  • Touch of the Workman's Wrath (Artifice 2): Spend two Glamour and roll Larceny + Wyrd (7 dice) to cause a device to malfunction, needing Wyrd + successes successes to fix.
  • Warmth of the Blood (Eternal Spring 3): Spend one Glamour and one Willpower and roll Wits + Medicine + Mantle (Spring) (10 dice) to downgrade lethal damage to bashing or heal bashing. There is no cost if the target has expressed a heartfelt love (romantic or familial) for him.
  • Wizened Blessing: Spend one Glamour to gain 9 again on any Dexterity roll for the scene. Spend one Glamour to add five to Dodge for the scene.
  • Wizened Curse: Doesn't get 10 again on Presence rolls and is at -2 for untrained Social skills.

Fighting Style

  • Thrust: +1 on thrusting strikes.
  • Feint: Fake attack to allow the attack next turn to ignore Defense.
  • Riposte: On a Dodge, make an attack at -1 ignoring Defense and lose Defense for the rest of the turn.
  • Moulinet: Spend Willpower before the roll to add Dexterity (five) as a secondary attack.

Combat

Type Damage Pool Clip Notes
Rapier 5 (L) 17 Armor Piercing 1, 9 again if using Wizened Blessing
Grapple 0 (B) 5

Her rapier is permanently blessed by Blessing of Perfection for three bonus dice.

Background

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