Marcela Mendoza
From Gothpoodle
Ivory Claw Beta (Blood of Kings)
Marcela is the eldest daughter of Lucas and sister to Susana.
Description
Hishu
A tall Hispanic woman in her late 40s with black hair in a tight bun, a Roman nose, and pale blue eyes. When expecting battle, she wears a white fencing outfit with jacket, pants, gloves, and boots. Otherwise, she wears white polyester blouses and pale blue pants with expensive leather shoes. Her expression is generally sour and she speaks in short, clipped sentences.
Urhan
A large black wolf with pale blue eyes.
Storytelling Hints
Marcela is a stern, disciplined woman who is fanatically devoted to her family and tribe. She follows the laws of Silver Wolf with a religious devotion and is quick to come down on any member of the pack who strays from the path. She spends much of her time trying to achieve personal physical perfection, taking immense pride in her skill and fitness. The approval of her father is paramount to her and the closest she comes to disloyalty is a wish to be his successor.
Stats
- Mental Attributes: Intelligence 2, Wits 4, Resolve 4
- Physical Attributes: Strength 4, Dexterity 4, Stamina 3
- Social Attributes: Presence 2, Manipulation 3, Composure 4
- Mental Skills: Academics 1, Computer 2, Investigation 2, Medicine (Physical Therapy) 3, Occult 2, Politics 1, Science 2.
- Physical Skills: Athletics 2, Brawl (Escrima) 4, Drive 2, Stealth 3, Survival 2, Weaponry (Sticks) 4
- Social Skills: Empathy (Family*) 1, Expression 1, Intimidation 3, Persuasion 1, Streetwise 2, Subterfuge 2.
- Merits: Danger Sense 2, Fast Reflexes 2, Fighting Style (Filipino Martial Arts) 4, Resources 4.
- Primal Urge: 4
- Willpower: 8
- Harmony: 8
- Virtue: Faith
- Vice: Pride
- Health: 8
- Initiative: 10
- Defense: 4 (5 when using nightsticks) (6/3 with kevlar armor and nightsticks)
- Speed: 13
- Renown: Glory 2, Honor 3, Purity 4.
- Essence: 13/2
- Gifts: (1) Crushing Blow, Pack Awareness*, Sense the Impure, Stoicism, Warning Growl, Web of Scent*; (2) Anybeast, Barbed Arrow, Father Wolf's Speed; (3) Primal Howl, Voice of Command; (4) Expel, Skin-Stealing.
- Rituals: 2; Rites: All first and second-level rites in the main and Pure books.
- Fetishes: Lightning Rod (Reflexive; absorbs seven bashing, five lethal, or three aggravated from a surprise attack) 4.
Abilities
- Lock and Block (Escrima 1): Roll Strength + Weaponry (9 dice) to start a grapple. Can add Defense if not used in that turn.
- Disarm (Escrima 2): Roll Dexterity + Weaponry (9 dice) and disarm opponent if it equals or exceeds their Stamina. Also does half successes in damage.
- Off-Balancing Attack (Escrima 3): Take a -2 penalty on an attack and do damage as well as giving opponent a -3 penalty to their next attack.
- Many-Handed Defense (Escrima 4): Get full Defense or Dodge against multiple opponents in the same turn.
- Crushing Blow (Strength 1): Spend one Willpower to do lethal damage instead of bashing.
- Stoicism (Agony 1): Spend one Essence and roll Composure + Survival + Honor (9 dice) to ignore wound penalties for the scene.
- Barbed Arrow (Agony 2): Spend one Essence and roll Intelligence + Medicine + Purity (9 dice) versus target's Resolve + Primal Urge to inflict -1 (-2 for Uratha) dice penalty for the rest of the scene on a successful strike.
- Warning Growl (Dominance 1): Spend one Willpower and roll Presence + Intimidation + Glory (7 dice) versus Composure + Primal Urge to gain a +2 Defense against the target for the scene.
- Voice of Command (Dominance 3): Spend one Essence and roll Manipulation + Intimidation + Honor (9 dice) versus Resolve + Primal Urge to force obedience to commands.
- Father Wolf's Speed (Father Wolf 2): Spend one Essence to double Speed and -2 from opponent's firearm attacks for a scene.
- Primal Howl (Father Wolf 3): Spend one Essence and roll Presence + Expression + Purity (7 dice) versus Composure to cause Lunacy to affect those within forty yards.
- Anybeast (Mother Luna 2): Spend one Essence to mimic another predator for a scene.
- Skin-Stealing (Mother Luna 4): Spend one Essence to take the form of any person whose blood she's tasted.
- Sense the Impure (Scourging 1): Roll Wits + Animal Ken + Wisdom (3 dice) to determine the purity of the target.
- Expel (Scourging 4): Spend one Willpower and roll Intelligence + Medicine + Cunning (5 dice) to cure diseases and poisons.
Combat
Type | Damage | Hishu | Dalu | Gauru | Urshul | Urhan | Notes |
Bite | 2 (L) | 13 | 12 | 10 | |||
Claw | 1 (L) | 12 | 11 | ||||
Grapple | 0 (B) | 8 | 9 | 11 | 10 | 8 | |
Nightstick | 2 (B) | 11 | 12 | 14 | +1 Defense |