Marcela Mendoza

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Ivory Claw Beta (Blood of Kings)

Marcela is the eldest daughter of Lucas and sister to Susana.

Description

Hishu

A tall Hispanic woman in her late 40s with black hair in a tight bun, a Roman nose, and pale blue eyes.

Urhan

Storytelling Hints

Stats

  • Mental Attributes: Intelligence 2, Wits 4, Resolve 4
  • Physical Attributes: Strength 4, Dexterity 4, Stamina 3
  • Social Attributes: Presence 2, Manipulation 3, Composure 4
  • Mental Skills: Academics 1, Computer 2, Investigation 2, Medicine (Physical Therapy) 3, Occult 2, Politics 1, Science 2.
  • Physical Skills: Athletics 2, Brawl (Escrima) 4, Drive 2, Stealth 3, Survival 2, Weaponry (Sticks) 4
  • Social Skills: Empathy (Family*) 1, Expression 1, Intimidation 3, Persuasion 1, Streetwise 2, Subterfuge 2.
  • Merits: Danger Sense 2, Fast Reflexes 2, Fighting Style (Filipino Martial Arts) 4, Resources 4.
  • Primal Urge: 4
  • Willpower: 8
  • Harmony: 8
  • Virtue: Faith
  • Vice: Pride
  • Health: 8
  • Initiative: 10
  • Defense: 4 (5 when using nightsticks) (1/0 Armor)
  • Speed: 13
  • Renown: Glory 2, Honor 3, Purity 4.
  • Essence: 13/2
  • Gifts: (1) Crushing Blow, Pack Awareness*, Sense the Impure, Stoicism, Warning Growl, Web of Scent*; (2) Anybeast, Barbed Arrow, Father Wolf's Speed; (3) Primal Howl, Voice of Command; (4) Expel, Skin-Stealing.
  • Rituals: 2; Rites: All first and second-level rites in the main and Pure books.
  • Fetishes:

Abilities

  • Lock and Block (Escrima 1): Roll Strength + Weaponry (9 dice) to start a grapple. Can add Defense if not used in that turn.
  • Disarm (Escrima 2): Roll Dexterity + Weaponry (9 dice) and disarm opponent if it equals or exceeds their Stamina. Also does half successes in damage.
  • Off-Balancing Attack (Escrima 3): Take a -2 penalty on an attack and do damage as well as giving opponent a -3 penalty to their next attack.
  • Many-Handed Defense (Escrima 4): Get full Defense or Dodge against multiple opponents in the same turn.
  • Crushing Blow (Strength 1): Spend one Willpower to do lethal damage instead of bashing.
  • Stoicism (Agony 1): Spend one Essence and roll Composure + Survival + Honor (9 dice) to ignore wound penalties for the scene.
  • Barbed Arrow (Agony 2): Spend one Essence and roll Intelligence + Medicine + Purity (9 dice) versus target's Resolve + Primal Urge to inflict -1 (-2 for Uratha) dice penalty for the rest of the scene on a successful strike.
  • Warning Growl (Dominance 1): Spend one Willpower and roll Presence + Intimidation + Glory (7 dice) versus Composure + Primal Urge to gain a +2 Defense against the target for the scene.
  • Voice of Command (Dominance 3): Spend one Essence and roll Manipulation + Intimidation + Honor (9 dice) versus Resolve + Primal Urge to force obedience to commands.
  • Father Wolf's Speed (Father Wolf 2): Spend one Essence to double Speed and -2 from opponent's firearm attacks for a scene.
  • Primal Howl (Father Wolf 3): Spend one Essence and roll Presence + Expression + Purity (7 dice) versus Composure to cause Lunacy to affect those within forty yards.
  • Anybeast (Mother Luna 2): Spend one Essence to mimic another predator for a scene.
  • Skin-Stealing (Mother Luna 4): Spend one Essence to take the form of any person whose blood she's tasted.
  • Sense the Impure (Scourging 1): Roll Wits + Animal Ken + Wisdom (3 dice) to determine the purity of the target.
  • Expel (Scourging 4): Spend one Willpower and roll Intelligence + Medicine + Cunning (5 dice) to cure diseases and poisons.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Notes
Bite 2 (L) 13 12 10
Claw 1 (L) 12 11
Grapple 0 (B) 8 9 11 10 8
Nightstick 2 (B) 11 12 14 +1 Defense

Background

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