Egbert Pritchard
From Gothpoodle
Contents |
Description
Handsome younger man dressed in impeccable Victorian style.
Aspects
- HALF-SIDHE WIZARD LAWYER (High Concept)
- SPURNED THE WINTER QUEEN (Trouble)
- RAISED BY WINTER FAERIES
- MY FREE WILL IS MY TREASURE
- VICTORIAN GENTLEMAN
- THE OLD RAZZLE-DAZZLE
Motivation
Wants to spite Mab by mastering the Accords.
Relationships
- "Great Uncle" to Tolliver Pritchard.
Skills
- Alertness +1
- Contacts +2
- Conviction +2
- Deceit +3
- Discipline +2
- Empathy +3 (+5 social initiative)
- Endurance +1
- Intimidation +4
- Investigation +2
- Lore +5
- Performance +1
- Presence +3
- Rapport +4
- Resources +1
- Scholarship +1
Stunts
- Knows the Law (Lore): an extra +1 when Lore modifies skills in social combat regarding the Unseelie Accords
- Read the Surface (Empathy): less than a minute instead of ten to get a read on someone
- The Social Graces (Empathy): +2 social initiative
- Unshakeable (Discipline): aspects tagged for social or mental attacks only give +1 (or lock down one die)
Powers
- Evocation (Air, Earth, Spirit) -3
- Thaumaturgy -3
- The Sight -1
- Soulgaze 0
- Wizard's Constitution 0
- Spent Refresh: -11
Specialization
Evocation
- Spirit Control +1
Thaumaturgy
- Divination Complexity +1
Focus Items
- Wolf Head Walking Stick: Weapon:2, +1 offensive spirit power and control
Enchanted Items
- Lapis Lazuli Ring: Fantastic (+6) block or Armor:3 against mental attacks, once per session
- Great Coat: Fantastic (+6) block or Armor:3 against physical attacks, once per session
Rotes
Name | Type | Cost | Effect | Notes |
---|---|---|---|---|
Telekinetic Blow | Spirit Offensive Attack | 1 | Weapon:3 physical attack on a single target | requires walking stick |
Force Shield | Spirit Defensive Block | 1 | Fair (+2) block or Armor:1 against physical attack | |
Knockdown | Spirit Offensive Maneuver | 1 | put aspect KNOCKED DOWN on all targets in a zone with Athletics of Good (+3) or less | requires walking stick |
Disassemble Magic | Spirit Offensive Counterspell | 1 | counters a spell of up to Good (+3) power | requires walking stick |
Telekinetic Leap | Spirit Defensive Sprint | 1 | move two zones |
Stress
- Physical: 3
- Mental: 3
- Social: 4
Combat
For physical conflicts, he has Mediocre (+0) initiative, dodge, and attacks with his Weapon:2 walking stick. Generally, he relies on magic.
For social conflicts, he has Superb (+5) initiative, Great (+4) defense and attacks with intimidation. When arguing the Unseelie Accords, his defense and attacks are Fantastic (+6).