Blind Matt

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(New page: {{Changeling| |concept=Bounty Hunter |notes=Blind Matt is technically freelance, but spends most of his time tracking down people for Saul Scales and the Sun Court leadership. When the...)
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|virtue=Prudence
|virtue=Prudence
|vice=Pride
|vice=Pride
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|desc=A large man covered in white hair with pale blue eyes, small tusks, large hands and feet. He wears a denim jacket with ''Blind Justice Bond Enforcement'' on the back in biker style, jeans, a dress shirt and tie, and heavy boots. He generally wears sunglasses and leads with his nose when he moves, often sniffing. He doesn't give any signs of being blind, though he is. There is an aura of sunlight that surrounds him, making him look like he's standing in front of the sun. He smells faintly of wet dog.
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|desc=A large man covered in white hair with pale blue eyes, small tusks, large hands and feet. He wears a denim jacket with ''Blind Justice Bond Enforcement'' on the back in biker style, jeans, a dress shirt and tie, and heavy boots. He generally wears sunglasses and leads with his nose when he moves, often sniffing. There is an aura of sunlight that surrounds him, making him look like he's standing in front of the sun. He smells faintly of wet dog.
|mask=A large man with a shock of unruly white hair, pale blue eyes, and tanned skin.  
|mask=A large man with a shock of unruly white hair, pale blue eyes, and tanned skin.  
|storytelling=Growl in your throat instead of grunt, look past people, be direct and to the point.
|storytelling=Growl in your throat instead of grunt, look past people, be direct and to the point.
|int=2
|int=2
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|wit=2
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|wit=4 (8-again on Perception)
|res=2
|res=2
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|str=2
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|str=3 (pumpable)
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|dex=2
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|dex=3
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|sta=2
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|sta=3
|pre=2
|pre=2
|man=2
|man=2
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|com=2
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|com=3 (no 10-again)
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|mentalskills=
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|mentalskills=Academics (Law) 1, Computer 1, Investigation (Finding People) 4, Medicine 1.
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|physicalskills=
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|physicalskills=Athletics (Cold) 2, Brawl (Grapple) 2 (pumpable), Drive 1, Firearms 1, Larceny 1, Stealth 2, Weaponry 1.
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|socialskills=
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|socialskills=Empathy 1, Intimidation 3 (pumpable), Persuasion 2, Socialize 1, Streetwise 3, Subterfuge 2.
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|merits=
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|merits=Contacts (Police, Criminal) 2, Danger Sense 2 (from Ancient Pact), Fleet of Foot 3, Mantle 3, Resources 1, Retainer (Susan) 4, Status (Bounty Hunter) 1.
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|willpower=
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|willpower=5
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|speed=
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|speed=14
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|initiative=
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|initiative=6
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|defense=
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|defense=3 (+1 from Mantle, -1 from Armor)
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|health=
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|armor=2/3
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|clarity=
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|health=8
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|clarity=7 (+1 Perception from Mantle)
|wyrd=4
|wyrd=4
|glamour=13/4
|glamour=13/4
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|contracts=
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|contracts=Eternal Day 3, Oath and Punishment 4, Stone 4.
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|pledges=
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|pledges=Commendation ([[Leo the Griff]]), Ancient Pact (with Susan).
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|equip=
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|equip=Pepper Spray (-1, 5 dice), Taser (-1, 3 dice), Stun Baton (1B, 5 dice as club, 4 dice as stun gun), Bulletproof Vest (2/3, -1 Defense).
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|mortallife=
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|mortallife=Paul Matthew Baynard 1973
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|durance=
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|durance=1978
|changelinglife=
|changelinglife=
}}
}}

Revision as of 16:30, 17 January 2009

Changelings
Fetch: Dead
Seeming: Ogre
Kith: Cyclopean
Court: Sun
Entitlements: None
Virtue: Prudence
Vice: Pride

Bounty Hunter

Blind Matt is technically freelance, but spends most of his time tracking down people for Saul Scales and the Sun Court leadership. When there are crimes that effect the whole freehold, he worlds with John Noir to investigate and the two have a good working relationship and professional respect for each other. He lives in his office in Sin City.

Description

A large man covered in white hair with pale blue eyes, small tusks, large hands and feet. He wears a denim jacket with Blind Justice Bond Enforcement on the back in biker style, jeans, a dress shirt and tie, and heavy boots. He generally wears sunglasses and leads with his nose when he moves, often sniffing. There is an aura of sunlight that surrounds him, making him look like he's standing in front of the sun. He smells faintly of wet dog.

Mask

A large man with a shock of unruly white hair, pale blue eyes, and tanned skin.

Storytelling Hints

Growl in your throat instead of grunt, look past people, be direct and to the point.

Stats

  • Mental Attributes: Intelligence 2, Wits 4 (8-again on Perception), Resolve 2
  • Physical Attributes: Strength 3 (pumpable), Dexterity 3, Stamina 3
  • Social Attributes: Presence 2, Manipulation 2, Composure 3 (no 10-again)
  • Mental Skills: Academics (Law) 1, Computer 1, Investigation (Finding People) 4, Medicine 1.
  • Physical Skills: Athletics (Cold) 2, Brawl (Grapple) 2 (pumpable), Drive 1, Firearms 1, Larceny 1, Stealth 2, Weaponry 1.
  • Social Skills: Empathy 1, Intimidation 3 (pumpable), Persuasion 2, Socialize 1, Streetwise 3, Subterfuge 2.
  • Merits: Contacts (Police, Criminal) 2, Danger Sense 2 (from Ancient Pact), Fleet of Foot 3, Mantle 3, Resources 1, Retainer (Susan) 4, Status (Bounty Hunter) 1.

Advantages

  • Willpower: 5
  • Health: 8
  • Initiative: 6
  • Defense: 3 (+1 from Mantle, -1 from Armor)
  • Armor: 2/3
  • Speed: 14

Changeling Traits

  • Clarity: 7 (+1 Perception from Mantle)
  • Wyrd: 4
  • Glamour/per Turn: 13/4
  • Contracts: Eternal Day 3, Oath and Punishment 4, Stone 4.
  • Pledges: Commendation (Leo the Griff), Ancient Pact (with Susan).

Weaknesses

  • Flaws: None
  • Derangements: None
  • Frailties: None

Equipment

Pepper Spray (-1, 5 dice), Taser (-1, 3 dice), Stun Baton (1B, 5 dice as club, 4 dice as stun gun), Bulletproof Vest (2/3, -1 Defense).

Background

Mortal Life

Paul Matthew Baynard 1973

Durance

1978

Changeling Life

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