The Old Man

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Revision as of 16:51, 10 February 2006

Contents

Religious Rank

  • 0 - Regular
  • 1 - Elite
  • 2 - Sergeant (+1 Status)
  • 3 - Lieutenant
  • 4 - Captain
  • 5 - Major (+2 Status)
  • 6 - Colonel
  • 7 - General
  • 8 - Field Marshall (+3 Status)

Template

125 Points

  • Attributes: ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 10 [0].
  • Secondary Characteristics: Damage 1d-1/1d+1; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0].
  • Advantages: Clerical Investment [5]; Religious Rank 0 [0]; Status [5]; Wealth (Comfortable) [10]; and choose 50 points from the abilities of the god's Power.
  • Disadvantages: Code of Honor (Chivalry) [-15]; Duty (9 or less, Extremely Hazardous) [-10]; and choose 25 points from Bloodlust [-10*], Compulsive Vowing [-5*], Fanaticism [-15], Honesty [-10*], Impulsiveness [-10*], Obsession [-5 to 10*], Overconfidence [-5*], Sense of Duty (Weak and Helpless) [-10], Truthfulness [-5*], Vow [-5 to 15], or Workaholic [-5].
  • Primary Skills: Religious Ritual (H) IQ [8]-12; Two-Handed Sword (A) DX [8]-14.
  • Secondary Skills: Broadsword (A) DX [1]-11; Lance (A) DX [2]-12; Shield (E) DX [2]-12; Theology (H) IQ (8)-12.
  • Background Skills: Axe/Mace (A) DX; Diplomacy (H) IQ [1]-9; Fast-Draw (Sword) (A) DX [1]-11; Heraldry (A) IQ [1]-9; Leadership (A) IQ [1]-9; Public Speaking (A) IQ [1]-9; Riding (A) DX [1]-11.

Job Description

Order of the Pike

  • Prerequisites: Religious Ritual 12+; Theology 11+.
  • Job Roll: Religious Ritual. On critical failure, removed from position for blasphemy, heresy, or impiety.
  • Monthly Pay: $1,500.
  • Wealth Level: Comfortable. Supports Status 1.

Power

Source

The total Power Modifier of the Power of the Old Man is +0%.

  • Code of Honor (Soldier's) (-10%)
  • Power disappears immediately (+0%)
  • Violation results in serious harm (-5%)
  • Tier 3 (+15%)

Focus

War, power, and strategy.

Talent

5 points/level

Abilities

  • Aura of Courage (Affliction; Advantage, Fearlessness 5, +100%; Emanation, -20%; Area Effect, 4yds, +100%; Selective Area, +20%) (30/level)
  • Blessed (Heroic Feats) (10)
  • Fearlessness (2/level)
  • Higher Purpose (5)
  • Luck (Defensive, -20%) (12/24/48)
  • Terror (Awe) (30+10/level)
  • True Faith (Turning, +65%) (25)
  • Weapon Master (Knightly Weapons) (30)

References

KCS 204


GURPS Kingdoms of Kalamar: Divine Powers

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