The Old Man
From Gothpoodle
Contents |
Religious Rank
- 0 - Regular
- 1 - Elite
- 2 - Sergeant (+1 Status)
- 3 - Lieutenant
- 4 - Captain
- 5 - Major (+2 Status)
- 6 - Colonel
- 7 - General
- 8 - Field Marshall (+3 Status)
Template
125 Points
- Attributes: ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 10 [0].
- Secondary Characteristics: Damage 1d-1/1d+1; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0].
- Advantages: Clerical Investment [5]; Religious Rank 0 [0]; Status [5]; Wealth (Comfortable) [10]; and choose 50 points from the abilities of the god's Power.
- Disadvantages: Code of Honor (Chivalry) [-15]; Duty (9 or less, Extremely Hazardous) [-10]; and choose 25 points from Bloodlust [-10*], Compulsive Vowing [-5*], Fanaticism [-15], Honesty [-10*], Impulsiveness [-10*], Obsession [-5 to 10*], Overconfidence [-5*], Sense of Duty (Weak and Helpless) [-10], Truthfulness [-5*], Vow [-5 to 15], or Workaholic [-5].
- Primary Skills: Religious Ritual (H) IQ [8]-12; Two-Handed Sword (A) DX [8]-14.
- Secondary Skills: Broadsword (A) DX [1]-11; Lance (A) DX [2]-12; Shield (E) DX [2]-12; Theology (H) IQ (8)-12.
- Background Skills: Axe/Mace (A) DX; Diplomacy (H) IQ [1]-9; Fast-Draw (Sword) (A) DX [1]-11; Heraldry (A) IQ [1]-9; Leadership (A) IQ [1]-9; Public Speaking (A) IQ [1]-9; Riding (A) DX [1]-11.
Job Description
Order of the Pike
- Prerequisites: Religious Ritual 12+; Theology 11+.
- Job Roll: Religious Ritual. On critical failure, removed from position for blasphemy, heresy, or impiety.
- Monthly Pay: $1,500.
- Wealth Level: Comfortable. Supports Status 1.
Power
Source
The total Power Modifier of the Power of the Old Man is +0%.
- Code of Honor (Soldier's) (-10%)
- Power disappears immediately (+0%)
- Violation results in serious harm (-5%)
- Tier 3 (+15%)
Focus
War, power, and strategy.
Talent
5 points/level
Abilities
- Aura of Stalwartness (Affliction; Advantage, Fearlessness 5, +100%; Emanation, -20%; Area Effect, 4yds, +100%; Selective Area, +20%) (30/level)
- Aura of Duty (Affliction; Disadvantage, Sense of Duty (Nation), +10%; Always On, -10%; Emanation, -20%; Area Effect, 4yds, +100%; Based on Will, +20%) (20/level)
- Combat Reflexes (15)
- Fearlessness (2/level)
- Higher Purpose (5)
- Weapon Master (All muscle-powered) (45)
References
KCS 204