Solomon Janowitz
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[[Category:Warlocks]] | [[Category:Warlocks]] | ||
[[Category:SFGH]] | [[Category:SFGH]] | ||
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''Adept Warlock'' | ''Adept Warlock'' | ||
- | Solomon works at the Langley Porter Psychiatric Hospital at the UCSF. | + | Solomon works at the Langley Porter Psychiatric Hospital at the UCSF. [[Nancy Paulsen]] is his apprentice and [[Purple Haze]] is his familiar. He possesses the [[Crystal Cave]] underneath his house in Cole Valley. |
==Description== | ==Description== | ||
A serious-looking Caucasian man in his early 40s with black hair graying at the temples, mustache and goatee, dark brown eyes, and a ruddy complexion. He wears navy blue button-up sweaters over white dress shirts, navy blue wool slacks, and brown loafers. He wears a light gray trenchcoat and Rex Harrison hat when outdoors. | A serious-looking Caucasian man in his early 40s with black hair graying at the temples, mustache and goatee, dark brown eyes, and a ruddy complexion. He wears navy blue button-up sweaters over white dress shirts, navy blue wool slacks, and brown loafers. He wears a light gray trenchcoat and Rex Harrison hat when outdoors. | ||
==Storytelling Hints== | ==Storytelling Hints== | ||
- | Solomon has dedicated his life to using his abilities to help people. He has practically no social life, spending most of his free time studying medicine and magic. He is uninvolved in mage politics, but | + | Solomon has dedicated his life to using his abilities to help people. He has practically no social life, spending most of his free time studying medicine and magic. He is uninvolved in mage politics, but not unaware of it, and is often used as a counselor for the newly Awakened or to help people who have been damaged by magic. He hates those who abuse their magic to take advantage of people and is painfully aware of the prejudices towards the sort of magic be practices. He has a love of fine food and wine and is a masterful cook. |
==Stats== | ==Stats== | ||
- | * '''Mental Attributes:''' Intelligence 4, Wits 3, Resolve 3. | + | *'''Mental Attributes:''' Intelligence 4, Wits 3, Resolve 3. |
- | * '''Physical Attributes:''' Strength 2, Dexterity 2, Stamina 2. | + | *'''Physical Attributes:''' Strength 2, Dexterity 2, Stamina 2. |
- | * '''Social Attributes:''' Presence 3, Manipulation 4, Composure 4. | + | *'''Social Attributes:''' Presence 3, Manipulation 4, Composure 4. |
- | * '''Mental Skills:''' Academics 2, Computer 1, Investigation 1, Medicine (Psychiatry) 4, Occult (Possession) 3, Science 1. | + | *'''Mental Skills:''' Academics 2, Computer 1, Investigation 1, Medicine (Psychiatry) 4, Occult (Possession) 3, Science 1. |
- | * '''Physical Skills:''' Athletics 1, Drive 2, Firearms 2, Larceny 1, Stealth 2. | + | *'''Physical Skills:''' Athletics 1, Drive 2, Firearms 2, Larceny 1, Stealth 2. |
- | * '''Social Skills:''' Empathy (Counseling) 4, Expression 2, Persuasion 2, Socialize 1, Subterfuge 2. | + | *'''Social Skills:''' Empathy (Counseling) 4, Expression 2, Persuasion 2, Socialize 1, Subterfuge 2. |
- | * '''Merits:''' | + | *'''Merits:''' Familiar 3, High Speech 1, Meditative Mind 1, Status (Medical) 2, Resources 2. |
- | * '''Willpower:''' 7 | + | *'''Willpower:''' 7 |
- | * '''Wisdom:''' 10 | + | *'''Wisdom:''' 10 |
- | * '''Virtue:''' Charity | + | *'''Virtue:''' Charity |
- | * '''Vice:''' Gluttony | + | *'''Vice:''' Gluttony |
- | * '''Health:''' 7 | + | *'''Health:''' 7 |
- | * '''Initiative:''' 6 | + | *'''Initiative:''' 6 |
- | * '''Defense:''' 2 (6 with Armor) | + | *'''Defense:''' 2 (6 with Armor) |
- | * '''Speed:''' 9 | + | *'''Speed:''' 9 |
- | * '''Gnosis:''' 3 | + | *'''Gnosis:''' 3 |
- | * '''Arcana:''' Mind 4, Space 3, Spirit 2, Time 1. | + | *'''Mana:''' 12/3 |
- | * ''' | + | *'''Arcana:''' Mind 4, Space 3, Spirit 2, Time 1. |
- | + | *'''Magical Armor:''' 4 | |
- | * '''Mental Shield:''' 4 | + | *'''Mental Shield:''' 4 |
- | * '''Dedicated Magical Tools:''' Brass coin on | + | *'''Dedicated Magical Tools:''' Brass coin on a string. |
- | + | ||
==Rotes== | ==Rotes== | ||
- | + | *'''Know the Wolf by His Stance (Mind 1):''' Roll Wits + Empathy + Mind (11 dice) to read auras. | |
+ | *'''Scales of Thought (Mind 1):''' Roll Wits + Empathy + Mind (11 dice) to gain Mage Sight and sense the use of mental abilities. | ||
+ | *'''Whispering Shield (Mind 2):''' Roll Manipulation + Stealth + Mind (10 dice) for Armor. One Mana makes it last 24 hours. | ||
+ | *'''Steel Trap (Mind 2):''' Roll Resolve + Occult + Mind (10 dice) for mental defense. One Mana makes it last 24 hours. | ||
+ | *'''Sands of Morpheus (Mind 3):''' Roll Composure + Occult + Mind (11 dice) to stay awake or fall asleep and have increased mental defenses. | ||
+ | *'''Acquired Genius (Mind 4):''' Spend one Mana and roll Resolve + Academics + Mind (9 dice) to add successes to Mental or Social attributes (up to four in any one). | ||
+ | *'''Morpheus' Road (Mind 4):''' Roll Manipulation + Occult + Mind (11 dice) versus Composure + Power to enter the dreams of others. | ||
+ | *'''Trailing the Long Stride (Space 1):''' Roll Intelligence + Occult + Space (10 dice) to gain Mage Sight sense disturbances in space. | ||
+ | *'''Derangement of the Senses (Space 2):''' Roll Manipulation + Investigation + Space (8 dice) to allow others to gain Mage Sight and sense disturbances in space. | ||
+ | ==Dream Stats== | ||
+ | *'''Personal Attack:''' Intelligence + Firearms (6 dice) | ||
+ | *'''Environmental Attack:''' Wits + Empathy (7 dice) | ||
+ | *'''Defense:''' Manipulation (4) | ||
+ | *'''Armor:''' Composure (4) | ||
==Background== | ==Background== |
Latest revision as of 18:07, 16 June 2009
Adept Warlock
Solomon works at the Langley Porter Psychiatric Hospital at the UCSF. Nancy Paulsen is his apprentice and Purple Haze is his familiar. He possesses the Crystal Cave underneath his house in Cole Valley.
Description
A serious-looking Caucasian man in his early 40s with black hair graying at the temples, mustache and goatee, dark brown eyes, and a ruddy complexion. He wears navy blue button-up sweaters over white dress shirts, navy blue wool slacks, and brown loafers. He wears a light gray trenchcoat and Rex Harrison hat when outdoors.
Storytelling Hints
Solomon has dedicated his life to using his abilities to help people. He has practically no social life, spending most of his free time studying medicine and magic. He is uninvolved in mage politics, but not unaware of it, and is often used as a counselor for the newly Awakened or to help people who have been damaged by magic. He hates those who abuse their magic to take advantage of people and is painfully aware of the prejudices towards the sort of magic be practices. He has a love of fine food and wine and is a masterful cook.
Stats
- Mental Attributes: Intelligence 4, Wits 3, Resolve 3.
- Physical Attributes: Strength 2, Dexterity 2, Stamina 2.
- Social Attributes: Presence 3, Manipulation 4, Composure 4.
- Mental Skills: Academics 2, Computer 1, Investigation 1, Medicine (Psychiatry) 4, Occult (Possession) 3, Science 1.
- Physical Skills: Athletics 1, Drive 2, Firearms 2, Larceny 1, Stealth 2.
- Social Skills: Empathy (Counseling) 4, Expression 2, Persuasion 2, Socialize 1, Subterfuge 2.
- Merits: Familiar 3, High Speech 1, Meditative Mind 1, Status (Medical) 2, Resources 2.
- Willpower: 7
- Wisdom: 10
- Virtue: Charity
- Vice: Gluttony
- Health: 7
- Initiative: 6
- Defense: 2 (6 with Armor)
- Speed: 9
- Gnosis: 3
- Mana: 12/3
- Arcana: Mind 4, Space 3, Spirit 2, Time 1.
- Magical Armor: 4
- Mental Shield: 4
- Dedicated Magical Tools: Brass coin on a string.
Rotes
- Know the Wolf by His Stance (Mind 1): Roll Wits + Empathy + Mind (11 dice) to read auras.
- Scales of Thought (Mind 1): Roll Wits + Empathy + Mind (11 dice) to gain Mage Sight and sense the use of mental abilities.
- Whispering Shield (Mind 2): Roll Manipulation + Stealth + Mind (10 dice) for Armor. One Mana makes it last 24 hours.
- Steel Trap (Mind 2): Roll Resolve + Occult + Mind (10 dice) for mental defense. One Mana makes it last 24 hours.
- Sands of Morpheus (Mind 3): Roll Composure + Occult + Mind (11 dice) to stay awake or fall asleep and have increased mental defenses.
- Acquired Genius (Mind 4): Spend one Mana and roll Resolve + Academics + Mind (9 dice) to add successes to Mental or Social attributes (up to four in any one).
- Morpheus' Road (Mind 4): Roll Manipulation + Occult + Mind (11 dice) versus Composure + Power to enter the dreams of others.
- Trailing the Long Stride (Space 1): Roll Intelligence + Occult + Space (10 dice) to gain Mage Sight sense disturbances in space.
- Derangement of the Senses (Space 2): Roll Manipulation + Investigation + Space (8 dice) to allow others to gain Mage Sight and sense disturbances in space.
Dream Stats
- Personal Attack: Intelligence + Firearms (6 dice)
- Environmental Attack: Wits + Empathy (7 dice)
- Defense: Manipulation (4)
- Armor: Composure (4)