Ghoul Soldier
From Gothpoodle
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*'''Medium burst''' gives +2 against one to three targets, -1 per target if multiple, uses ten bullets. | *'''Medium burst''' gives +2 against one to three targets, -1 per target if multiple, uses ten bullets. | ||
*'''Long burst''' gives +3 against multiple targets, -1 per target if multiple, uses twenty bullets. | *'''Long burst''' gives +3 against multiple targets, -1 per target if multiple, uses twenty bullets. | ||
+ | *'''Smoke grenades''' give people in the smoke substantial concealment (-3) and make those entering the smoke fight blind. | ||
==Abilities== | ==Abilities== | ||
*'''Resilience:''' Spend one Vitae to add one to Stamina (and Health) and downgrade one levels of aggravated damage to lethal per turn, for one scene. | *'''Resilience:''' Spend one Vitae to add one to Stamina (and Health) and downgrade one levels of aggravated damage to lethal per turn, for one scene. |
Latest revision as of 03:34, 26 October 2007
Ghoul Soldier
Description
Strong men in black riot gear and helmets bearing transparent shields and submachine guns.
Storytelling Hints
Unwavering loyal to Cesare through viniculum and blood addiction. They will do anything he asks, convinced that they are battling monsters who threaten the world because of their intense conditioning through Dominate. Each has a manufactured memory of a horrible incident that "convinced" them to join the crusade. None is aware their chief is a vampire or remember feeding from him.
Stats
- Mental Attributes: Intelligence 3, Wits 4, Resolve 3.
- Physical Attributes: Strength 3, Dexterity 4, Stamina 3.
- Social Attributes: Presence 2, Manipulation 2, Composure 4.
- Mental Skills: Academics (Criminology) 2, Computer 1, Investigation (Crime Scenes) 1, Medicine 1, Occult 3.
- Physical Skills: Athletics 3, Brawl 2, Drive 3, Firearms (Submachine Gun) 4, Larceny 2, Stealth 3, Weaponry 2.
- Social Skills: Empathy 2, Intimidation 3, Streetwise 3, Subterfuge 2.
- Merits: Fast Reflexes 2, Fighting Style (Combat Marksmanship) 5, Quick Draw (Firearms).
- Willpower: 7
- Morality: 3
- Derangements: Blood Addiction, Delusion.
- Virtue: Charity
- Vice: Pride
- Health: 8
- Initiative: 10 (14 with gun drawn)
- Defense: 4 (2 + 5/4 in Full Riot Gear with Shield)
- Speed: 12 (11 in Full Riot Gear)
- Vitae: 3/1
- Disciplines: Resilience 1.
Notes
- Touching the Electrified Riot Shield requires a Stamina roll or be knocked down and stunned for 5 - Stamina turns.
- Short burst gives +1 against single target, uses three bullets.
- Medium burst gives +2 against one to three targets, -1 per target if multiple, uses ten bullets.
- Long burst gives +3 against multiple targets, -1 per target if multiple, uses twenty bullets.
- Smoke grenades give people in the smoke substantial concealment (-3) and make those entering the smoke fight blind.
Abilities
- Resilience: Spend one Vitae to add one to Stamina (and Health) and downgrade one levels of aggravated damage to lethal per turn, for one scene.
Combat
Type | Damage | Pool | Clip | Notes |
H&K MP5/40 | 2(L) | 11 | 30+1 | 9 again |
H&K MP5/40 (with silver) | 1(L) | 10 | 30+1 | 9 again |
Grapple | 0(B) | 5 | ||
Nightstick | 2(B) | 7 | +1 Defense | |
Stun Grenade | 1(B)+2 | 8 | Knockdown (Dex + Athletics), Stun (damage exceeds Size) |
Background
These men were hand picked from law enforcement, the military, or security firms by Cesare, bound through his blood, and conditioned by Dominate to believe they are an elite unit of monster hunters keeping the city safe from creatures like werewolves, vampires, and anything else he sets them against.