Martin Keegan

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Martin is a deeply intelligent man who loves his work and is quite happy, a rarity among the Uratha. He fully supports Michelle in her position as beta and potential alpha, though he doesn't share her low opinion of Hugh Junior, who is a good friend of the family. He and his wife are close, but he recognized now that their initial attraction was mostly sexual and there isn't a deep bond. He is fully devoted to his son, though he isn't over-indulgent. He and his brother have drifted apart over the years and now only see each other at family events.
Martin is a deeply intelligent man who loves his work and is quite happy, a rarity among the Uratha. He fully supports Michelle in her position as beta and potential alpha, though he doesn't share her low opinion of Hugh Junior, who is a good friend of the family. He and his wife are close, but he recognized now that their initial attraction was mostly sexual and there isn't a deep bond. He is fully devoted to his son, though he isn't over-indulgent. He and his brother have drifted apart over the years and now only see each other at family events.
==Stats==
==Stats==
-
*Mental Attributes: Intelligence 5, Wits 3, Resolve 3
+
*'''Mental Attributes:''' Intelligence 5, Wits 3, Resolve 3
-
*Physical Attributes: Strength 3, Dexterity 3, Stamina 3
+
*'''Physical Attributes:''' Strength 3, Dexterity 3, Stamina 3
-
*Social Attributes: Presence 2, Manipulation 4, Composure 4
+
*'''Social Attributes:''' Presence 2, Manipulation 4, Composure 4
-
*Mental Skills: Academics (Economics*, Research) 2, Computer 1, Investigation (Spiritual) 2, Occult (Urban Spirits) 4, Politics 2.
+
*'''Mental Skills:''' Academics (Economics*, Research) 2, Computer 1, Investigation (Spiritual) 2, Occult (Urban Spirits) 4, Politics 2.
-
*Physical Skills: Athletics 1, Brawl 1, Drive 1, Larceny 1, Stealth 1, Survival 1.
+
*'''Physical Skills:''' Athletics 1, Brawl 1, Drive 1, Larceny 1, Stealth 1, Survival 1.
-
*Social Skills: Empathy (Possession) 2, Expression 1, Intimidation 1, Persuasion 3, Streetwise 2, Subterfuge 2.
+
*'''Social Skills:''' Empathy (Possession) 2, Expression 1, Intimidation 1, Persuasion 3, Streetwise 2, Subterfuge 2.
-
*Merits: Contacts (Urban Gafflings) 1, Eidetic Memory 2, Language (Cantonese, Spanish) 2, Resources 2.
+
*'''Merits:''' Contacts (Urban Gafflings) 1, Eidetic Memory 2, Language (Cantonese, Spanish) 2, Resources 2.
-
*Primal Urge: 4
+
*'''Willpower:''' 7
-
*Willpower: 7
+
*'''Harmony:''' 8
-
*Harmony: 8
+
*'''Virtue:''' Temperance
-
*Virtue: Temperance
+
*'''Vice:''' Lust
-
*Vice: Lust
+
*'''Health:''' 8
-
*Health: 8
+
*'''Initiative:''' 7
-
*Initiative: 7
+
*'''Defense:''' 3
-
*Defense: 3
+
*'''Speed:''' 11
-
*Speed: 11
+
*'''Primal Urge:''' 3
-
*Renown: Cunning 2, Wisdom 5.
+
*'''Essence:''' 12/1
-
*Gifts: (1) Shadowcoat, Two-World Eyes; (2) Nightfall, Read Spirit; (3) Iron Treachery, Taste of Flaws*; (4) Maschinegiest; (5) Spirit Pack.
+
*'''Renown:''' Cunning 2, Wisdom 5.
-
*Rituals: 4; Rites: All first to fourth-level rites, including: (1) Rite of Luna's Acre; (3) Centering the Cairn, Blood Communion of Spring; (4) Bone-Fires of Summer, Darkest Night of Winter, Rite of Angry Streets, Spirit Lamps of Autumn.
+
*'''Gifts:''' (1) Shadowcoat, Two-World Eyes; (2) Nightfall, Read Spirit; (3) Iron Treachery, Taste of Flaws*; (4) Maschinegiest; (5) Spirit Pack.
-
*Fetishes: City Compass (Reflexive; shows where the city spirit’s attention is focused) 3, Gauntlet Scar (Extended; repair damage to Gauntlet) 3, Spirit Drum (Instant; +2 to all friendly Social rolls with spirits) 1.
+
*'''Rituals:''' 5; '''Rites:''' All first to fourth-level rites, including: (1) Rite of Hallowed Ground, Rite of Luna's Acre; (3) Centering the Cairn, Blood Communion of Spring, Eyes of Sagrim-Ur; (4) Bone-Fires of Summer, Darkest Night of Winter, Rite of Angry Streets, Spirit Lamps of Autumn; (5) Community Spirit.
 +
*'''Fetishes:''' ''City Compass'' (Reflexive; shows where the city spirit’s attention is focused) 3, ''Gauntlet Scar'' (Extended; repair damage to Gauntlet) 3, ''Iron Tongue'' (Instant; talk to and improve a simple machine's disposition) 1, ''Omnitool'' (Instant; produce one tool per Primal Urge point per hunt, then rest one day and night) 4, ''Spirit Drum'' (Instant; +2 to all friendly Social rolls with spirits) 1, ''Sucker's Tell'' (Talen; Instant; transfer Social penalty for Primal Urge to another person for an hour).
==Background==
==Background==
Martin spent most of his life blissfully unaware of the other side of his family. His father was a stern, honorable man with a good heart and Martin loved him very much. He was heart-broken with he and his older sister died, in what he was told was a car crash, shortly after he had married a distant cousin and moved downtown, but he never doubted the circumstances of their death. It wasn't until after his First Change, two years later, that he got the full story and his memory of his family soured for the deception they'd maintained. He was quickly integrated into the Silver Kings, though he disliked his father-in-law, and gave up his interest in history and put his degree aside to study the rites of his own people. He attends to his duties with the same dedication his father instilled in him but grows tired of the politics of the pack and its domineering, aging alpha. He is fascinated with the spirit world and spends a lot of time studying them and interacting with them. He is very well acquainted with the members of the city-spirit's court.
Martin spent most of his life blissfully unaware of the other side of his family. His father was a stern, honorable man with a good heart and Martin loved him very much. He was heart-broken with he and his older sister died, in what he was told was a car crash, shortly after he had married a distant cousin and moved downtown, but he never doubted the circumstances of their death. It wasn't until after his First Change, two years later, that he got the full story and his memory of his family soured for the deception they'd maintained. He was quickly integrated into the Silver Kings, though he disliked his father-in-law, and gave up his interest in history and put his degree aside to study the rites of his own people. He attends to his duties with the same dedication his father instilled in him but grows tired of the politics of the pack and its domineering, aging alpha. He is fascinated with the spirit world and spends a lot of time studying them and interacting with them. He is very well acquainted with the members of the city-spirit's court.
===Recent Events===
===Recent Events===
Martin is happy with the reorganization, though he shares the widespread concern that Tess made a mistake not allowing Hugh to be beta, though he likes Mike. He's happy for the opportunity to learn under Tess, however, and this trumps all other concerns. He feels that the new pack is stronger than before and hopes that things will settle down once Hugh cools off.
Martin is happy with the reorganization, though he shares the widespread concern that Tess made a mistake not allowing Hugh to be beta, though he likes Mike. He's happy for the opportunity to learn under Tess, however, and this trumps all other concerns. He feels that the new pack is stronger than before and hopes that things will settle down once Hugh cools off.
 +
==Renown==
 +
*'''Wisdom 3:''' Discovering and closing the old Wound where [[Shanghai]] lived.
 +
*'''Wisdom 4:''' Negotiating with the spirit [[Shanghai]] to rescue a nuzusul (a member of the [[:Category:Invisible|Invisible]]) from the Fire-Touched.
 +
*'''Wisdom 5:''' Discovered the ban of the old city spirit [[Barbary Coast]], woke it and bound it to serve the pack as guardian of their loci and territory.

Latest revision as of 03:18, 7 May 2008

Iron Master Itheaur Ritemaster (Lodge of Stones)

Martin is married to Nora and they have one son, Christopher (13). He is Jack's younger brother. Their older sister, Robin, was killed in the Castro War.

Description

Hishu

A lanky Caucasian man in his late 30s with medium length black hair, mustache, and goatee, green eyes, and pale skin. He wears black turtlenecks, black jeans, and sneakers. He has an easy, casual manner and a quick smile. In bad weather, he wears a black canvas duster and a black fedora.

Urhan

A lanky black wolf with no markings.

Storytelling Hints

Martin is a deeply intelligent man who loves his work and is quite happy, a rarity among the Uratha. He fully supports Michelle in her position as beta and potential alpha, though he doesn't share her low opinion of Hugh Junior, who is a good friend of the family. He and his wife are close, but he recognized now that their initial attraction was mostly sexual and there isn't a deep bond. He is fully devoted to his son, though he isn't over-indulgent. He and his brother have drifted apart over the years and now only see each other at family events.

Stats

  • Mental Attributes: Intelligence 5, Wits 3, Resolve 3
  • Physical Attributes: Strength 3, Dexterity 3, Stamina 3
  • Social Attributes: Presence 2, Manipulation 4, Composure 4
  • Mental Skills: Academics (Economics*, Research) 2, Computer 1, Investigation (Spiritual) 2, Occult (Urban Spirits) 4, Politics 2.
  • Physical Skills: Athletics 1, Brawl 1, Drive 1, Larceny 1, Stealth 1, Survival 1.
  • Social Skills: Empathy (Possession) 2, Expression 1, Intimidation 1, Persuasion 3, Streetwise 2, Subterfuge 2.
  • Merits: Contacts (Urban Gafflings) 1, Eidetic Memory 2, Language (Cantonese, Spanish) 2, Resources 2.
  • Willpower: 7
  • Harmony: 8
  • Virtue: Temperance
  • Vice: Lust
  • Health: 8
  • Initiative: 7
  • Defense: 3
  • Speed: 11
  • Primal Urge: 3
  • Essence: 12/1
  • Renown: Cunning 2, Wisdom 5.
  • Gifts: (1) Shadowcoat, Two-World Eyes; (2) Nightfall, Read Spirit; (3) Iron Treachery, Taste of Flaws*; (4) Maschinegiest; (5) Spirit Pack.
  • Rituals: 5; Rites: All first to fourth-level rites, including: (1) Rite of Hallowed Ground, Rite of Luna's Acre; (3) Centering the Cairn, Blood Communion of Spring, Eyes of Sagrim-Ur; (4) Bone-Fires of Summer, Darkest Night of Winter, Rite of Angry Streets, Spirit Lamps of Autumn; (5) Community Spirit.
  • Fetishes: City Compass (Reflexive; shows where the city spirit’s attention is focused) 3, Gauntlet Scar (Extended; repair damage to Gauntlet) 3, Iron Tongue (Instant; talk to and improve a simple machine's disposition) 1, Omnitool (Instant; produce one tool per Primal Urge point per hunt, then rest one day and night) 4, Spirit Drum (Instant; +2 to all friendly Social rolls with spirits) 1, Sucker's Tell (Talen; Instant; transfer Social penalty for Primal Urge to another person for an hour).

Background

Martin spent most of his life blissfully unaware of the other side of his family. His father was a stern, honorable man with a good heart and Martin loved him very much. He was heart-broken with he and his older sister died, in what he was told was a car crash, shortly after he had married a distant cousin and moved downtown, but he never doubted the circumstances of their death. It wasn't until after his First Change, two years later, that he got the full story and his memory of his family soured for the deception they'd maintained. He was quickly integrated into the Silver Kings, though he disliked his father-in-law, and gave up his interest in history and put his degree aside to study the rites of his own people. He attends to his duties with the same dedication his father instilled in him but grows tired of the politics of the pack and its domineering, aging alpha. He is fascinated with the spirit world and spends a lot of time studying them and interacting with them. He is very well acquainted with the members of the city-spirit's court.

Recent Events

Martin is happy with the reorganization, though he shares the widespread concern that Tess made a mistake not allowing Hugh to be beta, though he likes Mike. He's happy for the opportunity to learn under Tess, however, and this trumps all other concerns. He feels that the new pack is stronger than before and hopes that things will settle down once Hugh cools off.

Renown

  • Wisdom 3: Discovering and closing the old Wound where Shanghai lived.
  • Wisdom 4: Negotiating with the spirit Shanghai to rescue a nuzusul (a member of the Invisible) from the Fire-Touched.
  • Wisdom 5: Discovered the ban of the old city spirit Barbary Coast, woke it and bound it to serve the pack as guardian of their loci and territory.