Maia Zorkin

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[[Category:Church of St. Christopher]]
[[Category:Church of St. Christopher]]
[[Category:Church of the Lighthouse]]
[[Category:Church of the Lighthouse]]
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[[Category:Dead]]
''Fire-Touched Omega (Cult of Bones)''
''Fire-Touched Omega (Cult of Bones)''
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Maia is [[Stan Kuchinskaya|Stan]]'s daughter and [[Alek Kuchinskaya|Alek]]'s neice.
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Maia is [[Stan Kuchinskaya|Stan]]'s daughter and [[Alek Kuchinskaya|Alek]]'s neice. When the pack killed her family and stole their relic, she underwent the ''Rite of the Final Moonrise'' and was killed on October 17, 2007 by Lee.
==Description==
==Description==
===Hishu===
===Hishu===
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==Abilities==
==Abilities==
*'''Rite of the Final Moonrise:''' Suffers two aggravated damage per hour. Casual contact and natural weapon attacks on her inflict one aggravated damage. Her natural attacks add three dice and are aggravated (Bite 14(A), Claws 13(A)). Armor 4 against metal objects and 2 against everything else. She suffers no wound penalties. '''Strength:''' 6, '''Health:''' 12, '''Initiative:''' 7, '''Speed:''' 14.
*'''Rite of the Final Moonrise:''' Suffers two aggravated damage per hour. Casual contact and natural weapon attacks on her inflict one aggravated damage. Her natural attacks add three dice and are aggravated (Bite 14(A), Claws 13(A)). Armor 4 against metal objects and 2 against everything else. She suffers no wound penalties. '''Strength:''' 6, '''Health:''' 12, '''Initiative:''' 7, '''Speed:''' 14.
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*'''Gurim's Comfort:''' Roll Resolve + Composure + Wisdom when out of Willpower to regain a number of points equal to Primal Urge.
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*'''Gurim's Comfort:''' Roll Resolve + Composure + Wisdom (9 dice) when out of Willpower to regain a number of points equal to Primal Urge.
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*'''Trust in Gurim:''' Spend one Willpower and roll Strength + Expression + Glory to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
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*'''Trust in Gurim:''' Spend one Willpower and roll Strength + Expression + Glory (4 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
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*'''Gurim's Might:''' Spend one Willpower and roll Resolve + Composure + Honor to be able to spend one Essence per roll for the rest of the scene to boost Strength, Presence, and Intelligence by two.
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*'''Gurim's Might:''' Spend one Willpower and roll Resolve + Composure + Honor (6 dice) to be able to spend one Essence per roll for the rest of the scene to boost Strength, Presence, and Intelligence by two.
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==Background==
==Background==
Maia was the middle of seven children born to Stan Kuchinskaya and his human wife and the only one to change. Since she was a small girl, she's always been quiet, stern, and stubborn. She got in a lot of fights with other children who made fun of her or picked on her siblings because of their heritage and her father was proud of her spirit. She married a former Spetsnaz defector twice her age when she was eighteen, their rocky marriage lasting only two years before she put him in the hospital after she learned he was cheating on her. She First Changed not long afterwards. She now serves as the pack's primary combatant and scout. Her dedication to the religion of her father and aunt is unwavering. It was the first thing in her life that made sense to her. She is similarly devout with respect to the cult but has refused to join the Fevered Light Lodge, seeing it as debased. She sees the Pure as just that and takes the Oath of Ur-Farah very seriously. She hunts in the Presidio, refusing to eat food made by human hands, leaving her lean but healthy.
Maia was the middle of seven children born to Stan Kuchinskaya and his human wife and the only one to change. Since she was a small girl, she's always been quiet, stern, and stubborn. She got in a lot of fights with other children who made fun of her or picked on her siblings because of their heritage and her father was proud of her spirit. She married a former Spetsnaz defector twice her age when she was eighteen, their rocky marriage lasting only two years before she put him in the hospital after she learned he was cheating on her. She First Changed not long afterwards. She now serves as the pack's primary combatant and scout. Her dedication to the religion of her father and aunt is unwavering. It was the first thing in her life that made sense to her. She is similarly devout with respect to the cult but has refused to join the Fevered Light Lodge, seeing it as debased. She sees the Pure as just that and takes the Oath of Ur-Farah very seriously. She hunts in the Presidio, refusing to eat food made by human hands, leaving her lean but healthy.

Latest revision as of 05:53, 27 April 2008

Fire-Touched Omega (Cult of Bones)

Maia is Stan's daughter and Alek's neice. When the pack killed her family and stole their relic, she underwent the Rite of the Final Moonrise and was killed on October 17, 2007 by Lee.

Description

Hishu

A lean Caucasian woman in her late 20s with sea-water green eyes, dark brown hair cut lesbian short, thick eyebrows, and lightly tanned skin. She wears heavy boots, tight black t-shirts that show off her breasts, a khaki jacket, and loose slacks. A shard of bone on a thong around her neck is her cult talisman and her knife is well-concealed in a sheath in her jacket. She generally smells of the woods: dirt, grass, and rotten wood.

Urhan

A lean dark brown wolf with black fur beneath both eyes and around its muzzle.

Storytelling Hints

Maia is quiet, intense, and very physical. She is also fanatical and unwaveringly loyal to her pack. She would lay down her life for her father or aunt in a moment, without hesitation. She spends all of her spare time hunting and exercising herself in her many forms. She is well on her way to Harmony 10.

Stats

  • Mental Attributes: Intelligence 2, Wits 3, Resolve 3
  • Physical Attributes: Strength 3, Dexterity 3, Stamina 3
  • Social Attributes: Presence 3*, Manipulation 2, Composure 3
  • Mental Skills: Crafts 1, Investigation 4, Medicine 1, Occult (Father Wolf) 3.
  • Physical Skills: Athletics 1, Brawl (Urshul) 3, Larceny 1, Stealth 2, Survival 3, Weaponry (Knife) 3.
  • Social Skills: Expression 1, Intimidation 2, Streetwise 2, Subterfuge 1.
  • Merits: Fighting Style (Spetsnaz Knife Fighting) 4, Fighting Style (Tooth and Claw) 4.
  • Willpower: 6
  • Harmony: 9
  • Virtue: Fortitude
  • Vice: Pride
  • Health: 8
  • Initiative: 6
  • Defense: 3
  • Speed: 11
  • Primal Urge: 3
  • Essence: 12/1
  • Renown: Purity 4, Wisdom 3.
  • Gifts: (1) Death Sight, Eyes of Gurim; (2) Father Wolf's Speed, Gurim's Comfort; (3) Glorious Agony, Trust in Gurim; (4) Gurim's Might.
  • Rituals: 4; Rites: (1) Rite of Dedication, Rite of Penance, Shared Scent, Taste of the Ancestors; (2) Call the Cloudless Sky; (3) Call the Empty Road, Rite of the Found, Sacred Hunt; (4) Binding of Locks.
  • Fetishes: Cult Talisman (Reflexive; +2 to next Resolve or Composure roll, once per scene) 1, Corpse Dowser (Instant; points to nearest human, wolf, or werewolf corpse within 100 yards) 2, Wolf-Drinker (Reflexive; gains a point of Essence from the killing of a werewolf, wolf-blooded, or wolf-spirit) 3.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan
Bite 2 (L) 11 11 7
Claw 1 (L) 10 10
Grapple 0 (B) 6 7 9 9 5
Knife 2 (L) 9 10 12

Abilities

  • Rite of the Final Moonrise: Suffers two aggravated damage per hour. Casual contact and natural weapon attacks on her inflict one aggravated damage. Her natural attacks add three dice and are aggravated (Bite 14(A), Claws 13(A)). Armor 4 against metal objects and 2 against everything else. She suffers no wound penalties. Strength: 6, Health: 12, Initiative: 7, Speed: 14.
  • Gurim's Comfort: Roll Resolve + Composure + Wisdom (9 dice) when out of Willpower to regain a number of points equal to Primal Urge.
  • Trust in Gurim: Spend one Willpower and roll Strength + Expression + Glory (4 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
  • Gurim's Might: Spend one Willpower and roll Resolve + Composure + Honor (6 dice) to be able to spend one Essence per roll for the rest of the scene to boost Strength, Presence, and Intelligence by two.

Background

Maia was the middle of seven children born to Stan Kuchinskaya and his human wife and the only one to change. Since she was a small girl, she's always been quiet, stern, and stubborn. She got in a lot of fights with other children who made fun of her or picked on her siblings because of their heritage and her father was proud of her spirit. She married a former Spetsnaz defector twice her age when she was eighteen, their rocky marriage lasting only two years before she put him in the hospital after she learned he was cheating on her. She First Changed not long afterwards. She now serves as the pack's primary combatant and scout. Her dedication to the religion of her father and aunt is unwavering. It was the first thing in her life that made sense to her. She is similarly devout with respect to the cult but has refused to join the Fevered Light Lodge, seeing it as debased. She sees the Pure as just that and takes the Oath of Ur-Farah very seriously. She hunts in the Presidio, refusing to eat food made by human hands, leaving her lean but healthy.

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