Susana Vizcaya
From Gothpoodle
(Difference between revisions)
												
			
		 (→Stats)  | 
		|||
| Line 31: | Line 31: | ||
*'''Health:''' 8  | *'''Health:''' 8  | ||
*'''Initiative:''' 6  | *'''Initiative:''' 6  | ||
| - | *'''Defense:''' 3  | + | *'''Defense:''' 3 (4 when using nightsticks)  | 
*'''Speed:''' 11  | *'''Speed:''' 11  | ||
*'''Renown:''' Glory 2, Honor 2, Purity 1.  | *'''Renown:''' Glory 2, Honor 2, Purity 1.  | ||
| Line 37: | Line 37: | ||
*'''Gifts:'''    | *'''Gifts:'''    | ||
*'''Rituals:''' ; '''Rites:'''    | *'''Rituals:''' ; '''Rites:'''    | ||
| - | *'''Fetishes:'''    | + | *'''Fetishes:'''  | 
| + | |||
==Abilities==  | ==Abilities==  | ||
*'''Lock and Block (Escrima 1):''' Roll Strength + Weaponry (8 dice) to start a grapple. Can add Defense if not used in that turn.  | *'''Lock and Block (Escrima 1):''' Roll Strength + Weaponry (8 dice) to start a grapple. Can add Defense if not used in that turn.  | ||
Revision as of 16:37, 1 February 2008
Ivory Claw (Blood of Kings)
Susana is the daughter of Lucas and younger sister to Marcela.
Description
Hishu
A whipcord-thin Caucasian woman in her late 30s with blond hair in a ponytail that reaches the bottom of her shoulder blades, gray eyes, and fair skin.
Urhan
Storytelling Hints
Stats
- Mental Attributes: Intelligence 2, Wits 3, Resolve 3
 - Physical Attributes: Strength 3, Dexterity 3, Stamina 3
 - Social Attributes: Presence 2, Manipulation 2, Composure 3
 - Mental Skills: Computers 2, Investigation 3, Politics 1.
 - Physical Skills: Athletics 2, Brawl (Escrima) 3, Drive 1, Stealth 2, Survival 2, Weaponry (Sticks) 3
 - Social Skills: Empathy (Family*) 1, Intimidation 1, Persuasion (Seduction) 3, Socialize 1, Streetwise 1, Subterfuge 2.
 - Merits: Fighting Style (Filipino Martial Arts) 4, Iron Stamina 2, Striking Looks 2.
 - Primal Urge: 2
 - Willpower: 6
 - Harmony: 7
 - Virtue: Fortitude
 - Vice: Envy
 - Health: 8
 - Initiative: 6
 - Defense: 3 (4 when using nightsticks)
 - Speed: 11
 - Renown: Glory 2, Honor 2, Purity 1.
 - Essence: 11/1
 - Gifts:
 - Rituals: ; Rites:
 - Fetishes:
 
Abilities
- Lock and Block (Escrima 1): Roll Strength + Weaponry (8 dice) to start a grapple. Can add Defense if not used in that turn.
 - Disarm (Escrima 2): Roll Dexterity + Weaponry (8 dice) and disarm opponent if it equals or exceeds their Stamina. Also does half successes in damage.
 - Off-Balancing Attack (Escrima 3): Take a -2 penalty on an attack and do damage as well as giving opponent a -3 penalty to their next attack.
 - Many-Handed Defense (Escrima 4): Get full Defense or Dodge against multiple opponents in the same turn.
 
Combat
| Type | Damage | Hishu | Dalu | Gauru | Urshul | Urhan | Notes | 
| Bite | 2 (L) | 11 | 10 | 8 | |||
| Claw | 1 (L) | 10 | 9 | ||||
| Grapple | 0 (B) | 6 | 7 | 9 | 8 | 6 | |
| Nightstick | 2 (B) | 9 | 10 | 12 | +1 Defense | 
