Susana Vizcaya

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(Stats)
Line 31: Line 31:
*'''Health:''' 8
*'''Health:''' 8
*'''Initiative:''' 6
*'''Initiative:''' 6
-
*'''Defense:''' 3
+
*'''Defense:''' 3 (4 when using nightsticks)
*'''Speed:''' 11
*'''Speed:''' 11
*'''Renown:''' Glory 2, Honor 2, Purity 1.
*'''Renown:''' Glory 2, Honor 2, Purity 1.
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*'''Gifts:'''  
*'''Gifts:'''  
*'''Rituals:''' ; '''Rites:'''  
*'''Rituals:''' ; '''Rites:'''  
-
*'''Fetishes:'''  
+
*'''Fetishes:'''
 +
 
==Abilities==
==Abilities==
*'''Lock and Block (Escrima 1):''' Roll Strength + Weaponry (8 dice) to start a grapple. Can add Defense if not used in that turn.
*'''Lock and Block (Escrima 1):''' Roll Strength + Weaponry (8 dice) to start a grapple. Can add Defense if not used in that turn.

Revision as of 16:37, 1 February 2008

Ivory Claw (Blood of Kings)

Susana is the daughter of Lucas and younger sister to Marcela.

Description

Hishu

A whipcord-thin Caucasian woman in her late 30s with blond hair in a ponytail that reaches the bottom of her shoulder blades, gray eyes, and fair skin.

Urhan

Storytelling Hints

Stats

  • Mental Attributes: Intelligence 2, Wits 3, Resolve 3
  • Physical Attributes: Strength 3, Dexterity 3, Stamina 3
  • Social Attributes: Presence 2, Manipulation 2, Composure 3
  • Mental Skills: Computers 2, Investigation 3, Politics 1.
  • Physical Skills: Athletics 2, Brawl (Escrima) 3, Drive 1, Stealth 2, Survival 2, Weaponry (Sticks) 3
  • Social Skills: Empathy (Family*) 1, Intimidation 1, Persuasion (Seduction) 3, Socialize 1, Streetwise 1, Subterfuge 2.
  • Merits: Fighting Style (Filipino Martial Arts) 4, Iron Stamina 2, Striking Looks 2.
  • Primal Urge: 2
  • Willpower: 6
  • Harmony: 7
  • Virtue: Fortitude
  • Vice: Envy
  • Health: 8
  • Initiative: 6
  • Defense: 3 (4 when using nightsticks)
  • Speed: 11
  • Renown: Glory 2, Honor 2, Purity 1.
  • Essence: 11/1
  • Gifts:
  • Rituals: ; Rites:
  • Fetishes:

Abilities

  • Lock and Block (Escrima 1): Roll Strength + Weaponry (8 dice) to start a grapple. Can add Defense if not used in that turn.
  • Disarm (Escrima 2): Roll Dexterity + Weaponry (8 dice) and disarm opponent if it equals or exceeds their Stamina. Also does half successes in damage.
  • Off-Balancing Attack (Escrima 3): Take a -2 penalty on an attack and do damage as well as giving opponent a -3 penalty to their next attack.
  • Many-Handed Defense (Escrima 4): Get full Defense or Dodge against multiple opponents in the same turn.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Notes
Bite 2 (L) 11 10 8
Claw 1 (L) 10 9
Grapple 0 (B) 6 7 9 8 6
Nightstick 2 (B) 9 10 12 +1 Defense

Background

Personal tools