Bad House

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''Lesser Jaggling, Artificial Spirit, Structural Choir''
''Lesser Jaggling, Artificial Spirit, Structural Choir''
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This spirit still inhabits the physical structure which birthed it, the location of the [[Torture Room]] locus.
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This spirit still inhabits the physical structure which birthed it, the location of the [[Root Cellar]] locus.
==Description==
==Description==
A huge, decaying, imposing Victorian mansion surrounded by a wrought iron fence and dead trees.
A huge, decaying, imposing Victorian mansion surrounded by a wrought iron fence and dead trees.
==Storytelling Hints==
==Storytelling Hints==
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The Bad House is a malicious entity who delights in tormenting those that enter it, squeezing them for all the fear it can get.
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The Bad House is a malicious entity who delights in tormenting those that enter it, squeezing them for all the fear it can get. It is proud, imposing, and confident.
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==Stats==
==Stats==
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*Rank: 3
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*'''Rank:''' 3
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*Attributes: Power 5, Finesse 5, Resistance 10
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*'''Attributes:''' Power 5, Finesse 5, Resistance 10
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*Willpower: 15
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*'''Willpower:''' 15
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*Essence: 20
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*'''Essence:''' 20
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*Initiative: 15
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*'''Initiative:''' 15
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*Defense: 10
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*'''Defense:''' 10
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*Speed: 10
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*'''Speed:''' 10
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*Size: 22
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*'''Size:''' 22
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*Corpus: 32
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*'''Corpus:''' 32
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*Influences: Fear 1, Houses 2.
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*'''Influences:''' Fear 1, Houses 2.
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*Numina: Fetter, Manipulate Element, Material Vision, Reaching, Savant (Manipulate Element), Stalwart, Threshold.
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*'''Numina:''' Fetter, Manipulate Element, Material Vision, Reaching, Regeneration, Savant (Manipulate Element), Stalwart, Threshold.
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*Bans:  
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*'''Bans:''' Has no Defense against and cannot harm the bearer of the original owner's skull.
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==Background==
==Background==
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The Bad House has a long and disturbing history (see [[Torture Room]]) which has created a dark, fearsome spirit. The Bad House feeds off of its residents, encouraging their darkest urges and reaping the bounty. In the spirit world, it is a trap for spirits drawn to its locus, preventing them from escaping and feeding off of them. Over the years, it has consumed spirits of pain, rape, murder, violence, addiction, despair, and practically every other negative emotion and concept, but the constant thread throughout its existence has been fear. Since its latest owner died, it has been desperate to attract new people. [[Liberal Anxiety]] found it and offered it the Essence and victims it craved for its cooperation.
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The Bad House has a long and disturbing history (see [[Root Cellar]]) which has created a dark, fearsome spirit. The Bad House feeds off of its residents, encouraging their darkest urges and reaping the bounty. In the spirit world, it is a trap for spirits drawn to its locus, preventing them from escaping and feeding off of them. Over the years, it has consumed spirits of pain, rape, murder, violence, addiction, despair, and practically every other negative emotion and concept, but the constant thread throughout its existence has been fear. Since its latest owner died, it has been desperate to attract new people. [[Liberal Anxiety]] found it and offered it the Essence and victims it craved for its cooperation.

Latest revision as of 22:21, 26 January 2008

Lesser Jaggling, Artificial Spirit, Structural Choir

This spirit still inhabits the physical structure which birthed it, the location of the Root Cellar locus.

Description

A huge, decaying, imposing Victorian mansion surrounded by a wrought iron fence and dead trees.

Storytelling Hints

The Bad House is a malicious entity who delights in tormenting those that enter it, squeezing them for all the fear it can get. It is proud, imposing, and confident.

Stats

  • Rank: 3
  • Attributes: Power 5, Finesse 5, Resistance 10
  • Willpower: 15
  • Essence: 20
  • Initiative: 15
  • Defense: 10
  • Speed: 10
  • Size: 22
  • Corpus: 32
  • Influences: Fear 1, Houses 2.
  • Numina: Fetter, Manipulate Element, Material Vision, Reaching, Regeneration, Savant (Manipulate Element), Stalwart, Threshold.
  • Bans: Has no Defense against and cannot harm the bearer of the original owner's skull.

Background

The Bad House has a long and disturbing history (see Root Cellar) which has created a dark, fearsome spirit. The Bad House feeds off of its residents, encouraging their darkest urges and reaping the bounty. In the spirit world, it is a trap for spirits drawn to its locus, preventing them from escaping and feeding off of them. Over the years, it has consumed spirits of pain, rape, murder, violence, addiction, despair, and practically every other negative emotion and concept, but the constant thread throughout its existence has been fear. Since its latest owner died, it has been desperate to attract new people. Liberal Anxiety found it and offered it the Essence and victims it craved for its cooperation.

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