Bad Trip

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Line 19: Line 19:
*Defense: 5
*Defense: 5
*Speed: 16
*Speed: 16
-
*Size: 2
+
*Size: 5
-
*Corpus: 5
+
*Corpus: 8
*Influences: Drugs 1, Nightmares 1
*Influences: Drugs 1, Nightmares 1
*Numina: Chorus, Dement, Discorporation, Material Vision, Reaching.
*Numina: Chorus, Dement, Discorporation, Material Vision, Reaching.

Latest revision as of 18:57, 26 August 2007

Greater Gaffling, Artificial Spirit, Drug Choir

Description

Bad Trip appears as images glanced out of the corner of your eye, dark and menacing figures, a sense of vertigo, and general sense of confusion and loss of control. It communicates through these hallucinations, but never clearly.

Storytelling Hints

This spirit lives for misery at the hands of drugs and its nature is, thus, understandably unpleasant. Like most of its court, it has little interest in the big picture, content to bring intoxication and madness to those it touches. It tends to hang out at the Shooters' Gallery.

Stats

  • Rank: 2
  • Attributes: Power 1, Finesse 5, Resistance 3
  • Willpower: 4
  • Essence: 15
  • Initiative: 6
  • Defense: 5
  • Speed: 16
  • Size: 5
  • Corpus: 8
  • Influences: Drugs 1, Nightmares 1
  • Numina: Chorus, Dement, Discorporation, Material Vision, Reaching.
  • Bans: It can only use its Dement numina against someone currently taking drugs.

Background

A spirit of the dark side of drugs, the madness which they can inspire and the dark depressions, despair, and nightmares they can create. It feeds on drug users, lurking near them and souring their high. It is another of the older drug spirits, having been born in the opium dens like High. The two spirits aren’t opposed and often cross paths as they share the same haunts. In time, though, one will probably consume the other and Bad Trip’s nature will taint the resultant Jaggling.