Divine Powers

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Each god has their own Power, with its own requirements and drawbacks.
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Each god has their own Power, with its own requirements and abilities. These are granted to mortal servants, generally priests but potentially to anyone who earns the favor of the deity.
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*[[Knight of the Gods]] (Chivalry, valor)
 
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*[[The Traveler]] (Travel, stars)
 
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*[[The Bear]] (Nature)
 
*[[Battle Rager]] (Battle, berserking, chaos, courage)
*[[Battle Rager]] (Battle, berserking, chaos, courage)
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*[[The Bear]] (Nature)
*[[The Dark One]] (Dusk, darkness, moonless nights)
*[[The Dark One]] (Dusk, darkness, moonless nights)
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*[[Emperor of Scorn]] (Bigotry, hate)
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*[[The Eternal Lantern]] (Day, light, dawn, sun)
*[[Harvester of Souls]] (Death, underworld)
*[[Harvester of Souls]] (Death, underworld)
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*[[The Holy Mother]] (Home, industriousness, marriage)
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*[[Knight of the Gods]] (Chivalry, valor)
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*[[Locust Lord]] (Famine, hunger, starvation)
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*[[Lord of Silver Linings]] (Mercy, hope, healing)
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*[[The Old Man]] (War, power, strategy)
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*[[The Peacemaker]] (Peace, comfort)
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*[[Prince of Terror]] (Nightmares, fear)
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*[[The Pure One]] (Love, harmony)
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*[[The Raiser]] (Fertility, agriculture, harvest, life)
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*[[The Speaker of the Word]] (Honor, oaths, ethics)
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*[[The Traveler]] (Travel, stars)
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*[[The True]] (Justice, truth)
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[[GURPS Kingdoms of Kalamar]]
[[GURPS Kingdoms of Kalamar]]

Latest revision as of 16:22, 10 February 2006

Each god has their own Power, with its own requirements and abilities. These are granted to mortal servants, generally priests but potentially to anyone who earns the favor of the deity.


GURPS Kingdoms of Kalamar

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