Squatter's House

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Lesser Gaffling, Artificial Spirit, Structural Choir and Locus

Locus

  • Resonance: Shelter
  • Power: 1
  • Material Object: Fireplace hearthstone in the first floor living room.

Security System

  • All Doors, All Windows
  • Lights and Sirens
  • Motion Sensor Light
  • Touchscreen
  • Zones

Description

A renovated two-story Victorian house on Scott near Waller. There is a large safe concealed in the basement.

Storytelling Hints

A young spirit very loyal to the pack and Lee in particular. It keeps out intruders, watches over the pack, and occasionally consumes other spirits it has been told it is allowed to eat.

Stats

  • Rank: 1
  • Attributes: Power 2, Finesse 1, Resistance 4
  • Willpower: 6
  • Essence: 10
  • Initiative: 5
  • Defense: 4
  • Speed: 3
  • Size: 20
  • Corpus: 24
  • Influences: Houses 1.
  • Numina: Fetter, Manipulate Element, Material Vision.
  • Bans: They have no Defense against the holder of a key to their moored object.

Background

This house on Scott, near Waller, was once owned by a kind old lady who would offer a free night's rest and a meal to any wayward soul who needed it, out of a sense of Christian virtue. Then she was taken over by the Azlu Dark Mother who used it to draw in people who won't be missed so that she can feed. Once her host was no longer able to pass for human, the house became abandoned to all appearance and has drawn squatters ever since. It used to be very popular with the homeless and drug users through the 70s and 80s but the weirdness has given it a reputation. Since the Azlu have been driven out, word is getting around that it is a safe place to go again. The pack has made an arrangement with Wanderer's Friend to guard the locus for one Essence every three days and access to the house for the homeless.

Spirits

Common gafflings are Addiction, Alcohol, Crack, Freedom, Heroin, Homelessness, Hunger, Lust, Methamphetamine, Prostitution, and Sloth. All but Freedom and Lust are generally driven off.

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