Julia Pritchard

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Contents

Description

A battleship of a woman: steel gray hair in a tight bun, gray eyes, broad and tough. Wears a gray wool woman's suit and sneakers. Wears etched silver bracers and carries a giant femur as a staff.

Aspects

  • RETIRED WARDEN
  • CRIPPLED ON THE JOB
  • FIGHT THE GOOD FIGHT
  • NO TOLERANCE FOR NECROMANCY
  • RESPECTED WITHIN THE COUNCIL
  • KIDS THESE DAYS ARE TOO SOFT
  • WATCH OVER MY BROTHER'S CHILDREN

Motivation

She strives to prepare the next generation of Wardens.

Relationships

Skills

  • Alertness +3 (+5 initiative)
  • Athletics +3
  • Contacts +1
  • Conviction +5
  • Discipline +4
  • Driving +1
  • Empathy +2
  • Endurance +5
  • Fists +2
  • Guns +2
  • Intimidation +1
  • Investigation +2
  • Lore +4 (+6 to detect supernatural)
  • Presence +3
  • Rapport +1
  • Resources +1
  • Stealth +1
  • Weapons +4

Stunts

  • On My Toes (Alertness): +2 initiative
  • No Pain, No Gain (Endurance): +1 mild physical consequence
  • Finely Tuned Third Eye (Lore): +2 to pick up presence of the supernatural

Powers

  • Evocation -3 (+2 Control Spirit, +1 Control Earth, +1 Control Fire, Water, Air)
  • Thaumaturgy -3 (+2 Complexity Divination)
  • The Sight -1
  • Soulgaze 0
  • Wizard's Constitution 0
  • Refinement -4
  • Spent Refresh: -14

Foci

  • Bone Staff (4 slots; +1 Offensive and Defensive Spirit Control and Power)

Enchanted Items

  • Silver Bracers (4 slots; +6 Block, 3/session)

Rotes

  • Light Strike (1 stress, Weapon:6 attack against one target, Epic (+7) against Athletics)
  • Light Blast (2 stress, Weapon:5 attack against a zone, Epic (+7) against Athletics)
  • Light Shield (2 stress, Block:6 against attacks for two exchanges)
  • Quick Veil (2 stress, Block:6 against perception for two exchanges)

Stress

  • Physical: 4 + 2 mild consequences
  • Mental: 4 + 1 mild consequence
  • Social: 4

Notes

Superb (+5) initiative, Great (+4) parry and Good (+3) dodge, Great (+4) attack with Weapon:3 staff. Capable of calling up +6 shifts of Power with Epic (+7) control when using Spirit with her staff, but also capable of +5 shifts of Power with Superb (+5) control using fire and earth.

Background

Born in 1945, during the Second World War, and grew up during the aftermath hearing stories of the depredations of the followers of Kemmler. She was just coming into her power during her apprenticeship in 1961 when the entire White Council was mobilized to put him down for the last time. The stories of their sacrifices and bravery are what motivated her to join the Wardens, whose ranks had been decimated. She served out the rest of her apprenticeship and Warden training in East Germany, helping to clean up the stragglers there and throughout Eastern Europe, making a name for herself. She retired ten years ago after being crippled in a fight with a half-demon scion necromancer in Bavaria who had managed to gather up complete copies of all of Kemmler's texts and was attempting a Darkhallow. She has since worked in an advisory capacity, training new Wardens and dealing with strategy and logistics. While she's too young to be considered for the Senior Council, there are many people who fully expect her to end up there (as they once anticipated she'd become Warden Captain before her injury). She has taken a special interest in her niece and nephew since her retirement (which, coincidentally, was the same year their father died).

Injury

Before she was able to destroy him, the half-demon necromancer slammed her into a concrete wall with enough force to shatter both of her legs, her pelvis, and break her back. It is only through Wizard's Constitution that she has recovered at all. It took her seven years before she was able to walk again and only in the last year has she been able to manage with just a cane.

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