John Noir

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Changelings
Fetch: Dead
Seeming: Darkling
Kith: Leechfinger
Court: Moon
Entitlements: None
Virtue: Fortitude
Vice: Lust

Moon Knight

John does the leg work of the Moon Court and is the person most people deal with when they have court business that needs addressing. He has his own private hollow.

Description

A pale man of average height and build with uncombed brown hair and eyes that leak darkness like ink into water. He wears a black leather trenchcoat over a rumpled white shirt and black slacks. He has a gun in a shoulder holster. His posture is poor and he always seems tired. He smells faintly of sex and, when he feeds, he draws the breath from his victim in a crimson mist, like vaporized blood.

Mask

A nondescript sad sack around fifty with uncombed graying brown hair, brown eyes, a sickly complexion, and a hang dog face.

Storytelling Hints

Slump, act tired, run your hand through your hair.

Stats

  • Mental Attributes: Intelligence 3, Wits 4 (pumpable), Resolve 3
  • Physical Attributes: Strength 2, Dexterity 3, Stamina 2
  • Social Attributes: Presence 2, Manipulation 3, Composure 3
  • Mental Skills: Computer 1, Investigation (Lost) 5 (+1 from Knight's Oath), Occult 2, Politics 1.
  • Physical Skills: Athletics 1, Brawl 1, Drive 1, Firearms (Pistol) 2, Larceny 2 (+2 manual acts from Mantle 1), Stealth (Shadowing) 3 (9-again, pumpable).
  • Social Skills: Empathy 1, Intimidation 2 (four dice for Willpower from Mantle 3), Persuasion 2, Socialize 1, Streetwise (Las Vegas) 3, Subterfuge 3 (pumpable).
  • Merits: Contacts (Casinos, Criminals, Homeless, Police) 4, Danger Sense 2, Eidetic Memory 2, Fast Reflexes 1, Mantle 5, Quick Draw 1, Status (PI) 1.

Advantages

  • Willpower: 6
  • Health: 7
  • Initiative: 7
  • Defense: 3
  • Armor: 1/0
  • Speed: 10

Changeling Traits

  • Clarity: 7
  • Wyrd: 5
  • Glamour/per Turn: 14/5
  • Contracts: Darkness 2, Eternal Night 5, Mirror 5, Vainglory 1; Goblin Contracts - Shooter's Bargain 1, Sight of Truth and Lies 1, Fair Entrance 2, The Blessing of Forgetfulness 3, Delayed Harm 3.
  • Pledges: Knight's Oath (Ophelia the Corpse Child).

Weaknesses

  • Flaws: None
  • Derangements: None
  • Frailties: None

Equipment

.38 Special (2L, 6 shots, 8 dice), Leather Trenchcoat (Armor 1/0), Basic Lockpicks (+1), Digital Camera, Ace in the Hole (Token 1), Driver's Little Helper (Token 1)

Background

Mortal Life

John Henrickson was born in 1935 to a casino pit boss and a show girl during the Hoover Dam construction years. His father was killed in the war and his mother ended up as the girlfriend of a minor mob hood, leaving him practically an orphan as she spent all of her time at the Flamingo. John finished out high school and considered becoming a cop but decided he wanted to be his own boss and hooked up instead with ex-cop Robert Smith to set up as private investigators. Doing work for suspicious spouses ended up causing him trouble as the charismatic young man found himself with a weakness for beautiful women. When his partner dropped out to gamble full-time, John dedicated himself exclusively to such cases and had a string of affairs with his clients (or their wives). After a dalliance with a rich, married woman in 1962 in an expensive penthouse, he saw his keeper through the full-length mirror in her bathroom during his shower. She coaxed him through and he found himself naked outside of the Gate of Lust with his new dark mistress laughing at him. He was cast in chains by her servants and dragged to her waiting carriage.

Durance

His time in Faerie was a fever-dream of sexual indulgence and the slow draining of his life force until he was nearly dead, only to regain his strength in nightmare-plagued sleep in time for the next session. In the end, his Keeper bored of him and discarded him like rubbish into the Canals under Sin City, where he made his way slowly back to the world.

Changeling Life

He found that two years had passed and that a doppleganger was still running out of his old office. Before he had a chance to figure out what to do, his double disappeared. Urged by the members of his new Court to take the opportunity provided, he moved back into his old life and tried to pick up the pieces as much as possible. Over the next several years, other fetches went missing and the Night King asked him to look into it, as a private investigator. He eventually discovered the activities of Robert Smith and anonymously tipped off the police, leading to his capture. His work on the matter and his handling of it impressed his fellow courtiers and led to his eventually acceptance of a knighthood. When the old King disappeared in the early 80s, he swore allegiance to Ophelia the Corpse Child and became her second-in-command. He's been practically running the Moon Court ever since. He's well liked in both courts and is widely considered very trustworthy.

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