Warlord
From Gothpoodle
Predator King Alpha (Lodge of Night's Fear)
The Warlord is leader of the Mountain-Walkers Confederation.
Description
Hishu
Urhan
Storytelling Hints
Stats
- Mental Attributes: Intelligence 3, Wits 6, Resolve 4.
- Physical Attributes: Strength 6, Dexterity 6, Stamina 6.
- Social Attributes: Presence 6, Manipulation 4, Composure 4.
- Mental Skills: Crafts 3, Investigation 5, Medicine 2, Occult 6, Politics 4.
- Physical Skills: Athletics 5, Brawl (Claws) 6, Stealth 5, Survival (Tracking) 5, Weaponry (Spear) 6.
- Social Skills: Animal Ken 4, Empathy 2, Expression 3, Intimidation 6, Persuasion 5, Socialize 1, Subterfuge 2.
- Merits:
- Primal Urge: 9
- Willpower: 8
- Harmony: 4 (-1 Social rolls with spirits)
- Ban: Compelled to take trophies of his vanquished foes.
- Virtue: Prudence
- Vice: Envy
- Health: 11
- Initiative: 10
- Defense: 6 (7 with spear)
- Speed: 17
- Essence: 50/10 (-4 Social rolls with humans, 1 Essence drain every 8 hours)
- Renown: Cunning 4, Glory 5, Honor 3, Purity 4, Wisdom 3.
- Gift Lists: Father Wolf, Mother Luna, Nature, Predator, Rage, Savagery, Strength.
- Gifts: (1) Bestial Fellowship, Partial Change, Predator's Presence, Speak with Beasts; (2) Anybeast, Father Wolf's Speed, Hunter's Fortitude, Unending Fury; (3) Challenger's Instinct, Forest Communion, Primal Howl, Savage Hunt; (4) Beast Ride; (5) Baresark, Nature's Vengeance, Primal Form.
- Rituals: 5; Rites: All first through fifth-level rites in the main book, plus: (1) Taste of the Ancestors; (3) Rite of the Found; (4) Rite of Purity, Offering of Blood and Silver.
- Fetishes: Face of Blood (Talen; Instant; spirits in Hisil get -1 to attack rolls until sunrise), Breath of Agony (Reflexive; roll Strength + Athletics attack that does three Bashing but doubles wound penalties for three turns) 1, Chargebreaker (Instant; short out an electrical device within sight once a week) 1, Parasite Shard (Reflexive; burrows into target, who has a single turn to do a Strength + Athletics roll needing an extraordinary success to remove it, and starves them for 10 - Stamina days, then pushes out for two more Lethal) 4, Sequoia's Spear (Instant; when thrust into the ground, if user stays within 10 years, he gains +1 Strength, +1 Size, and +1 Composure) 4, Decay Tattoos (Reflexive; deal aggravated damage to human-made objects or their spirits, ignoring Durability) 5, Alphaskin (Reflexive; gain boosts to forms for one minute per success, but at -1 to degeneration rolls) 5.
Alphaskin
- Dalu: +1 Strength
- Gauru: +2 Strength
- Urshul: +1 Strength, +1 Size, +1 Speed, +1 Health
- Urhan: +1 Strength, +1 Size, +2 Speed, +1 Health
- Primal Form: +4 Strength, +2 Dexterity, +4 Stamina, +3 Size, +7 Health, +2 Initiative, +9 Speed, Armor 2/1, heal one Lethal per turn automatically, -3 to resist Death Rage.
Abilities
- Father Wolf's Gifts
- Father Wolf's Speed: Spend one Essence reflexively to double Speed for the scene.
- Primal Howl: Spend one Essence and roll Presence + Expression + Purity (13 dice) versus Composure to induce Lunacy in everyone within 90 yards.
- Mother Luna's Gifts
- Anybeast: Spend one Essence to appear as another predator for the scene.
- Primal Form: Spend one Essence and roll Stamina + Survival + Primal Urge (20 dice) to take this form for one turn per success.
- Nature Gifts:
- Speak with Beasts: Reflexively roll Manipulation + Animal Ken + Purity (12 dice) to speak with animals for one minute.
- Forest Communion: Spend one Essence and roll Manipulation + Survival + Cunning (13 dice) to sense goings on within 500 yards plus 100 per success.
- Beast Ride: Spend one Essence and roll Wits + Animal Ken + Wisdom (13 dice) - animal's Resolve to ride an animal's sense for one hour per success.
- Nature's Vengeance: Spend one Essence and roll Intelligence + Survival + Glory (13 dice) to animate 25 square yard of vegetation to cause -2 Speed, -1 to actions, and inflict one to three Bashing per turn for the scene.
- Predator Gifts
- Bestial Fellowship: Spend one Essence reflexively to get +4 to Animal Ken rolls with predators until the moon next rises or sets.
- Hunter's Fortitude: Spend one Essence and roll Stamina + Survival + Honor (14 dice) to remain focused on the hunt for three hours per success without need for food, water, or sleep.
- Savage Hunt: Spend three Essence and one Willpower and roll Dexterity + Athletics + Purity (15 dice) to mark prety, giving +1 to track or find them and doing aggravated damage with tooth and claw until the next moon rises or sets.
- Savagery Gifts
- Predator's Presence: Spend one Willpower and roll Presence + Intimidation + Purity (16 dice) to impose their Primal Urge Social penalty on nearby humans (EX: -1).
- Unending Fury: Spend one Essence reflexively to ignore the flight reflex in Death Rage.
- Challenger's Instinct: Spend one Essence reflexively and roll Wits + Investigation + Cunning (15 dice) analyze the Rage of an Uratha in Gauru (EX: +1 Brawl and +1 Defense versus target).
- Baresark: Spend one Essence per target and roll Manipulation + Expression + Purity (10 dice) versus Composure + Primal Urge to impose his rage on them. Werewolves roll immediately for Death Rage and are at -1 to Harmony rolls for the scene. Humans must spend one Willpower a turn to avoid attacking the nearest person and suffer -2 to rolls using Mental Attributes and -1 to Morality rolls for the scene.
Combat
Type | Damage | Hishu | Dalu | Gauru | Urshul | Urhan | Shots | Notes |
Bite | 2 (L) | 17 | 16 | 14 | ||||
Claw | 1 (L) | 17 | 16 | |||||
Grapple | 0 (B) | 12 | 13 | 15 | 14 | 12 | ||
Spear | 3 (L) | 15 | 16 | +1 Defense |
Alphaskin
Type | Damage | Hishu | Dalu | Gauru | Urshul | Urhan | Shots | Notes |
Bite | 2 (L) | 19 | 17 | 15 | ||||
Claw | 1 (L) | 19 | 17 | |||||
Grapple | 0 (B) | 12 | 14 | 17 | 15 | 13 | ||
Spear | 3 (L) | 15 | 17 | +1 Defense |