Solomon Janowitz

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Adept Warlock

Solomon works at the Langley Porter Psychiatric Hospital at the UCSF.

Description

A serious-looking Caucasian man in his early 40s with black hair graying at the temples, mustache and goatee, dark brown eyes, and a ruddy complexion. He wears navy blue button-up sweaters over white dress shirts, navy blue wool slacks, and brown loafers. He wears a light gray trenchcoat and Rex Harrison hat when outdoors.

Storytelling Hints

Solomon has dedicated his life to using his abilities to help people. He has practically no social life, spending most of his free time studying medicine and magic. He is uninvolved in mage politics, but now unaware of it, and is often used as a counselor for the newly Awakened or to help people who have been damaged by magic. He hates those who abuse their magic to take advantage of people and is painfully aware of the prejudices towards the sort of magic be practices. He has a love of fine food and wine and is a masterful cook.

Stats

  • Mental Attributes: Intelligence 4, Wits 3, Resolve 3.
  • Physical Attributes: Strength 2, Dexterity 2, Stamina 2.
  • Social Attributes: Presence 3, Manipulation 4, Composure 4.
  • Mental Skills: Academics 2, Computer 1, Investigation 1, Medicine (Psychiatry) 4, Occult (Possession) 3, Science 1.
  • Physical Skills: Athletics 1, Drive 2, Firearms 2, Larceny 1, Stealth 2.
  • Social Skills: Empathy (Counseling) 4, Expression 2, Persuasion 2, Socialize 1, Subterfuge 2.
  • Merits: Familiar 3, High Speech 1, Meditative Mind 1, Status (Medical) 2, Resources 2.
  • Willpower: 7
  • Wisdom: 10
  • Virtue: Charity
  • Vice: Gluttony
  • Health: 7
  • Initiative: 6
  • Defense: 2 (6 with Armor)
  • Speed: 9
  • Gnosis: 3
  • Mana: 12/3
  • Arcana: Mind 4, Space 3, Spirit 2, Time 1.
  • Attainments:
  • Magical Armor: 4
  • Mental Shield: 4
  • Dedicated Magical Tools: Brass coin on a string.

Rotes

  • Whispering Shield (Mind 2): Roll Manipulation + Stealth + Mind (10 dice) for Armor. One Mana makes it last 24 hours.
  • Steel Trap (Mind 2): Roll Resolve + Occult + Mind (10 dice) for mental defense. One Mana makes it last 24 hours.
  • Sands of Morpheus (Mind 3): Roll Composure + Occult + Mind (11 dice) to stay awake or fall asleep and have increased mental defenses.
  • Acquired Genius (Mind 4): Spend one Mana and roll Resolve + Academics + Mind (9 dice) to add successes to Mental or Social attributes (up to four in any one).
  • Morpheus' Road (Mind 4): Roll Manipulation + Occult + Mind (11 dice) versus Composure + Power to enter the dreams of others.
  • Trailing the Long Stride (Space 1): Roll Intelligence + Occult + Space (10 dice) to sense disturbances in space.
  • Derangement of the Senses (Space 2): Roll Manipulation + Investigation + Space (8 dice) to allow others to sense disturbances in space.

Dream Stats

  • Personal Attack: Intelligence + Firearms (6 dice)
  • Environmental Attack: Wits + Empathy (7 dice)
  • Defense: Manipulation (4)
  • Armor: Composure (4)

Background

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