Reefer King

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Duguthim

The Reefer King is host to the spirit Reefer and lives in The Lair.

Description

Dirty t-shirt and boxers, plaid bathrobe, bunny slippers, and sunglasses. His blonde hair is spikey and uncombed, his face is stubbly, and his skin pale. He speaks in an unrushed, stream-of-consciousness kind of way, usually while strumming his guitar, eating, or playing video games.

Storytelling Hints

The King is content and generally doesn’t have any motivation to break from its regular “routine”. Talking to him finds him distracted and unable to concentrate for very long. His memory is terrible, though he is rather bright, and he tends to go off onto tangents.

Stats

  • Mental Attributes: Intelligence 4, Wits 2 (3), Resolve 2
  • Physical Attributes: Strength 2, Dexterity 2 (3), Stamina 2 (3)
  • Social Attributes: Presence 2 (3), Manipulation 2 (5), Composure 3 (5)
  • Mental Skills: Academics 3, Crafts 1, Medicine (Drugs) 1, Occult 2.
  • Physical Skills: Larceny 2, Stealth 2.
  • Social Skills: Empathy 1, Expression 1, Persuasion (Drugs) 3, Socialize (Drugs) 4, Subterfuge 2.
  • Merits: Danger Sense 2, Encyclopedic Knowledge 4, Languages (Spanish) 1.
  • Synthesis: 3
  • Willpower: 5 (7)
  • Virtue: Charity
  • Vice: Sloth
  • Health: 7 (8)
  • Initiative: 5 (8)
  • Defense: 2 (3)
  • Speed: 9 (10)
  • Influences: Drugs 2
  • Aspects: Forgotten, Gift: Plant Growth (3 dice), Immune to Pain, Longevity 1, Metabolism Control, Sharp Senses 3.
  • Essence: 15

Background

Greg Jones was a slacker, a perpetual student living off of his parent’s money and school loans and spending all of his time in his dorm room, smoking pot and playing music or video games with his friends. His proclivities and the locus which had formed in his room attracted the Reefer spirit which now claims him. Together, they have managed to continue this perpetual party of sloth for three decades, forgotten by the school administration and staff but not by the students he lures in to waste their lives on drugs.

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