Glossary

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  • Anchorage - A stable pathway through the Void, usually between the Outer See and a fief
  • Archbishop - An archmage who has joined the priesthood of the See
  • Archbishopric - A domain ruled by an archbishop outside of the Inner See
  • Archmage - A very powerful sorcerer of mythic proportions
  • Archon - A sorcerer whose will sustains a domain
  • Avatar - A mythical sorcerer equivalent in power to the Bringer of Dawn; a god
  • Baron - A mage who is archon of a domain
  • Barony - The most common domain, centered around a single building and a village or two, ruled by a mage
  • Bishop - A mage who has joined the priesthood of the See
  • Bishopric - A domain ruled by a bishop outside of the Outer See
  • Brigand - A warrior not in the service of any archon or realm
  • Camp - A temporary realm maintained by a shaman
  • Cardinal - A bishop or archbishop administering to the Temple itself
  • Cathedral - The center of an archbishopric; the residence of an archbishop; when capitalized, it refers specifically to the cathedrals of the seven cities of the Inner See
  • Changeling - A child born with odd gifts or appearance; in the See, it implies deformity and inferiority
  • Chapel - A small church; the residence of a priest
  • Chimera - Anything with very low permanence
  • Church - The center of a bishopric or a town of the Outer See; the residence of a bishop
  • Darkness - Another name for the Void; also, the part of the Void an archon cannot banish
  • Deacon - A member of the priesthood who assists in the management and administration of a church or cathedral
  • Demon - Malicious chimera who delight in the causing of misery; in the See, any chimera or ephemera
  • Domain - An island of stability in the Void
  • Doppleganger - A chimera capable of changing shape to resemble any humanoid being
  • Dross - An object from the wildlands with low Permanence; in the Inner See, it also refers to objects crafted in the outlands
  • Duchy - A very rare domain, larger than a barony and often centered around an entire city, ruled by an archmage
  • Duke - An archmage who is archon of a domain
  • Ephemera - Phantoms in the Void, anything with no permanence
  • Faerie - A chimera known for whimsey and a lack of consistent behavior
  • Faerie Realms - The Wasteland, particularly where there is a lot of chimera
  • Feif - A domain whose archon has sworn loyalty to the See
  • Ghost - The ephemera that remains of someone who died
  • Gypsy - An outland craftsman who barters his wares within the See
  • Homestead - A domain maintained by a wizard
  • Lich - A sorcerer revenant; anyone attempting to achieve immortality through the use of magic
  • Mage - A powerful sorcerer
  • Manor - The center of a barony or duchy; the residence of a baron or duke
  • Nocturne - Another name for the Void, particularly the part farthest from the See
  • Outlander - Someone who lives in the outlands; someone born in the outlands
  • Outlands - An unstable area where a domain begins to give way to the Void (also Wildlands); capitalized, it refers to the outlands of the See
  • Paladin - A warrior sworn to the service of an archon
  • Pastor - A member of the priesthood in charge of an outland parish and its chapel, usually a priest
  • Patriarch - One of the archbishops of the Inner See, the most powerful priests after the Cardinals
  • Permanence - The ability of some things to resist the Void; a measure of solidity or stability
  • Prelate - A member of the priesthood in charge of a town and its church, usually a bishop
  • Priest - A witch who has joined the priesthood of the See; any member of the priesthood
  • Realm - A domain maintained by more than one archon (ex. the See of Light, wizard guilds)
  • Regent - One who controls or influences the archon of a domain, generally a priest of the See
  • Relic - An object created in the City of Light or (more properly) the Temple, known for its resiliance and strength
  • Revenant - A dead person kept animate through necromancy
  • Shade - A chimera with no solidity, only the appearance of a humanoid form
  • Shadow - An ephemera that resembles a known individual; any humanoid ephemera
  • Shadowlands - Another name for the Wasteland, particularly where there are many ghosts and shadows
  • Shaman - A sorcerer with little power; a guide through the Void
  • Skinchanger - A chimera capable of shifting between an animal form and a humanoid one
  • Sorcerer - A being of strong will, capable of lending permanence; also, one trained in magical arts
  • Templar - A warrior oathed to the See and bound to obey the priesthood
  • Temple - The Temple of Light, the immortal heart of the See, located in the center of the City of Light
  • Void - The Darkness that lies beyond the border of all domains, the chaotic realm of the ephemera (also called the Darkness or the Nocturne)
  • Wasteland - The area of a domain closest to the Void, where it is always night and the chimera live (also called the Faerie Realms or the Shadowlands)
  • Wastes - Another name for the Wasteland
  • Wildlands - Another name for the Outlands
  • Will - The force behind permanence, possessed only by sentient beings
  • Witch - A sorcerer of average power and abilities (male witches are sometimes called Warlocks)
  • Wizard - A witch who has established a homestead or guild in the Void or along the wastes
  • Wraith - What remains of someone whose permanence was lost to the Void
  • Zombie - An animated corpse with no will of its own

Shadow Lands

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