Moon Court

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Contract of Fleeting Night

Under the cover of night, the wicked feel free to cavort, the night predators hunt for blood, and the freakish & ugly make their rounds while the eyes of society are closed in sleep. The Contract of Night manipulates disgust, vice, and wicked things. If the contract is invoked in line with the character's Vice, the roll gets a +2 bonus.

Dark Secrets

The character gains knowledge of the subject's disgusting and sinful urges.

Prerequisites: None
Cost: 1 Glamour
Dice Pool: Wits + Wyrd – subject’s Composure
Action: Instant
Catch: The subject has confessed something they are ashamed of to the character.

Roll Results

Dramatic Failure: The character receives an erroneous impression, believing the subject has a sinful impulse they do not.
Failure: The character senses nothing.
Success: The character acquires knowledge of the subject's Vice.
Exceptional Success: The character has a vision of the last time the subject's Vice was fulfilled.

Suggested Modifiers
+1The character has a pledge with the subject.
-1The subject has Morality or Clarity 8.
-2The subject has Morality or Clarity 9.
-3The subject has Morality or Clarity 10.

Object of Disgust ••

The character makes themselves repugnant in the eyes of all who see them, who are uncomfortable with their presence and tend to ignore her or do whatever they can to remove themselves from her presence.

Prerequisites: Mantle (Moon) or Court Goodwill (Moon) •••
Cost: 1 Glamour
Dice Pool: Presence + Intimidation + Mantle (Moon)
Action: Instant
Catch: The character makes an obvious display of their Vice (show a breast for Lust, drinking from a bottle in a paper bag for Gluttony, etc).

Roll Results

Dramatic Failure: The character suffers from a skewed version of the desired effect, gaining -2 to all Social rolls until the next sunrise from the disgust of those who interact with her.
Failure: The character fails to invoke the clause.
Success: For the rest of the scene, the character gets +2 to all Stealth, Persuasion, or Intimidation rolls involving getting people to ignore her, leave her alone, or do something quickly so she will leave.
Exceptional Success: The same as above, but the bonus is +4.

Suggested Modifiers
+1The character smells strongly of garbage, excrement, urine, or booze.

Dark Urges •••

The character represses the inhibitions and moral impulses of the subject under the cloak of night, making it easier for them to sin.

Prerequisites: Mantle (Moon) •• or Court Goodwill (Moon) ••••
Cost: 2 Glamour
Dice Pool: Manipulation + Persuasion + Mantle (Moon) – subject’s Resolve
Action: Instant
Catch: Both the character and the subject are in a darkness or shadows.

Roll Results

Dramatic Failure: The clause turns on the character, who can't regain Willpower from their Virtue until the next sunrise.
Failure: The character fails to invoke the contract.
Success: The character represses the subject's moral drives, making it so that they can't regain Willpower from their Virtue for one day per success gained. Also, if they are forced to make a degeneration roll during pursuit of their Vice, they regain all Willpower from it rather than just one.
Exceptional Success: The effect lasts a full lunar month.

Suggested Modifiers
-1The subject has Morality or Clarity 8.
-2The subject has Morality or Clarity 9.
-3The subject has Morality or Clarity 10.

Forbidden Fruit ••••

The character presents an opportunity to indulge the subject's Vice in the safe embrace of the night.

Prerequisites: Mantle (Moon) ••• or Court Goodwill (Moon) •••••
Cost: 2 Glamour; add 1 Willpower to affect a supernatural subject
Dice Pool: Manipulation + Empathy + Mantle (Moon) – subject’s Resolve
Action: Reflexive
Catch: The character shares the Vice of the subject.

Roll Results

Dramatic Failure: The character offends the subject and is at -2 to all Social rolls with them for the rest of the scene.
Failure: The character fails to affect the subject.
Success: This clause must be invoked when the character presents an opportunity for the subject to indulge their Vice. Presenting a feast to a glutton or the chance to steal something valuable to the greedy. The subject accepts the proposition and gives into their Vice on a success.
Exceptional Success: The subject binges, pursuing activity in accordance with their Vice until the next sunrise.

Suggested Modifiers
+1The character is actively taking part themselves (helping in the robbery, participating in the sex, eating the grand meal).
-1The subject has Morality or Clarity 8.
-2The subject has Morality or Clarity 9.
-3The subject has Morality or Clarity 10.

Pariah •••••

The character turns someone into a social pariah - an object of disgust, derision, and scorn.

Prerequisites: Mantle (Moon) 4
Cost: 3 Glamour
Dice Pool: Manipulation + Socialize + Mantle (Moon) vs. Composure + Wyrd
Action: Extended and Contested (one success for every five people present, each roll represents one minute of extolling the subject's flaws and faults)
Catch: The character reveals a previously unknown sin or shameful act by the subject.

Roll Results

Dramatic Failure: The clause backfires, affecting the character for one scene instead of the subject.
Failure: The character fails to invoke the desired effect.
Success: The subject becomes disgusting to all present, who look down at them and are reticent to listen to anything they have to say as well as believe anything bad said of them. For the duration of the scene, all Social rolls made by the subject are reduced to a chance die and any rolls anyone makes to convince the crowd of something bad about them gain the rote quality.
Exceptional Success: The character rolls many more successes than the subject and makes great headway.

Suggested Modifiers
+1The character knows the subject’s Vice.
+1The subject has confessed to some wrongdoing or sin in the current scene.
-1The subject has Morality or Clarity 8.
-2The subject has Morality or Clarity 9.
-3The subject has Morality or Clarity 10.

Contract of Eternal Night

At dusk, the darkness of night crawls out of the holes & crevices. Shadows grow longer & more abundant. The night encroaches to swallow up the light, and the beasts of night are roused. The Contract of Dusk manipulates darkness, shadows, & nocturnal creatures.

Nocturnal Vision

The character gains the eyes of a nocturnal creature, able to see with little light even over long distances. This clause enables the character to use low-light vision, just as a nocturnal animal. The character’s visual range remains the same even in darkened conditions, such as dim light or moonlight. The character does not receive penalties for operating in poor lighting conditions or darkness. This clause lasts for one scene.

Prerequisites: None
Cost: 1 Glamour
Dice Pool: None
Action: Instant
Catch: The character tucks a feather plucked from the head of an owl behind each ear.

Roll Results

Dramatic Failure:
Failure:
Success:
Exceptional Success:

Lure of Sleep ••

The character coaxes the subject's body into thinking it is night and fall asleep.

Prerequisites: Mantle (Moon) or Court Goodwill (Moon) •••
Cost: 1 Glamour
Dice Pool: Manipulation + Persuasion + Mantle (Moon) - subject's Resolve
Action: Instant
Catch: The character lets a handful of sand slip through his fingers.

Roll Results

Dramatic Failure: The character is overcome with a need to sleep and suffers a -1 penalty to all actions for the rest of the scene.
Failure: The character fails to invoke the contract.
Success: The subject falls asleep. They can be awakened but they must make a Resolve + Composure roll to respond. Even if they do wake up, they are at -1 penalty to all actions for the rest of the scene from fatigue.
Exceptional Success: The subject cannot be awakened for the duration of the scene.

Suggested Modifiers
+1The subject is already fatigued by lack of sleep.
-1In a sunlit area

Cloak of Night •••

The character draws darkness to them, concealing them and their activities.

Prerequisites: Mantle (Moon) •• or Court Goodwill (Moon) ••••
Cost: 2 Glamour
Dice Pool: Presence + Stealth + Mantle (Moon)
Action: Instant
Catch: The character is wearing a black cloak.

Roll Results

Dramatic Failure: The character is blinded by the darkness and suffers a -2 penalty to all actions for the remainder of the scene.
Failure: The character fails to invoke the contract.
Success: The character is cloaked in darkness and shadows, giving them a +2 bonus to Stealth and Larceny rolls for the rest of the scene.
Exceptional Success: The darkness makes them particularly hard to see, granting a +1 bonus to Defense.

Suggested Modifiers
+1It is night time
-2In a sunlit area
-1In a well lit area

Child of the Night ••••

The character becomes an embodiment of the night, transforming into a swarm of small bats. This ability is typically used to inspire fear or as a means of escape.

Prerequisites: Mantle (Moon) ••• or Court Goodwill (Moon) •••••
Cost: 3 Glamour
Dice Pool: Composure + Occult + Mantle (Moon)
Action: Instant
Catch: The character swallows the blood of a bat.

Roll Results

Dramatic Failure: The mishap occurs during the transformation. The character feels a sharp pain in his joints, and suffers two point of bashing damage.
Failure: The transformation does not take place.
Success: The character’s breaks apart, transforming into dozens of rat-size bats. Though in a fragmented form, the swarm of bats is considered a single entity with a shared Health score equal to the character’s Health. The swarm moves together with a collective consciousness and cannot break off in many different directions. The character can still be damaged normally by attacks to the swarm. In this form, the character flies at his Speed +5 and can change formation to move as needed. The character can also see normally in the dark, applying no penalties for operating in dim lighting or darkness. However, because of the limitations of the bats’ size, the character cannot manipulate physical objects or cause any damage.
Exceptional Success: The character can fly at his Speed +10 and applies a +2 defense bonus. This defense bonus does not apply attacks that could conceivably damage many of the bats at once, such as an explosion.

Suggested Modifiers
-1Day time
+1Night time

Boogeyman’s Sidestep •••••

The character uses the connections of the Wyrd to reach through the darkness, stepping through a shadow in one location then instantly reappearing from a shadow in another location.

Prerequisites: Mantle (Moon) ••••
Cost: 3 or 6 Glamour
Dice Pool: Wits + Stealth + Mantle (Moon)
Action: Instant or Reflexive
Catch: The character holds the eyes of a teddy bear, taken forcibly from a child.

Roll Results

Dramatic Failure: The character finds himself transported into a scary & dangerous part of the Hedge. The character cannot use the contract again until a day has passed.
Failure: The character fails to invoke the contract.
Success: The character teleports from one location to another within a number of yards equal to the character’s Wyrd x 10. The shadows used must be large enough for the character to step into or fall through. The character cannot use his shadow. The character does not have to know where exactly he is going: only needing to decide on the approximate distance & direction he intends to go. Since the exact destination is somewhat random (at the Storyteller’s discretion), the character must accept the circumstances of where he appears.
Exceptional Success: The character appears at the most advantageous position in the direction chosen. The character must still appear from a shadow of sufficient size.

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