Mountain-Walker
From Gothpoodle
Predator King Alpha (Lodge of Night's Fear)
A generic Predator King of one of the mountain packs.
Description
Hishu
A fit Hispanic person with signs of Native ancestry wearing rough homemade clothing.
Urhan
A large black or gray wolf.
Storytelling Hints
Vicious, fanatical, fearless.
Stats
- Mental Attributes: Intelligence 2, Wits 4, Resolve 3.
- Physical Attributes: Strength 5/6/8/7/5, Dexterity 4/4/5/6/6, Stamina 4/5/6/6/5.
- Social Attributes: Presence 3, Manipulation 2/1/-/0/2, Composure 3.
- Mental Skills: Crafts 4, Investigation 2, Medicine 2, Occult 2.
- Physical Skills: Athletics (Running) 2, Brawl (Bite) 4, Drive 1, Firearms 1, Stealth 3, Survival (Tracking) 3, Weaponry 3.
- Social Skills: Animal Ken 3, Empathy 1, Expression 2, Intimidation 4, Persuasion 1, Socialize 1, Subterfuge 1.
- Merits: Danger Sense 2, Fighting Style (Wolfpack) 4, Iron Stamina 3.
- Primal Urge: 4
- Willpower: 6
- Harmony: 4 (-1 Social rolls with spirits)
- Virtue: Fortitude
- Vice: Wrath
- Size: 5/6/7/6/4
- Health: 9/11/13/12/9
- Initiative: 7/7/8/9/9
- Defense: 4
- Armor: 1/1 in Gauru
- Speed: 14/15/18/21/19
- Perception: 7/9/10/10/11
- Essence: 13/2
- Renown: Cunning 1, Glory 3, Honor 1, Purity 3, Wisdom 1.
- Gift Lists: Father Wolf, Mother Luna, Nature, Predator, Rage, Savagery, Strength.
- Gifts: (1) Bestial Fellowship, Mask of Rage, Partial Change, Predator's Presence, Speak with Beasts; (2) Father Wolf's Speed, Unending Fury; (3) Iron-Rending, Primal Howl.
- Fetishes: Face of Blood (Talen; Instant; spirits in Hisil get -1 to attack rolls until sunrise).
Combat
Type | Damage | Hishu | Dalu | Gauru | Urshul | Urhan | Shots | Notes |
Bite | 2 (L) | 15 | 14 | 12 | ||||
Claw | 1 (L) | 13 | 12 | |||||
Grapple | 0 (B) | 9 | 10 | 12 | 11 | 9 |
Abilities
- Father Wolf's Speed: Spend one Essence reflexively to double Speed for the scene.
- Primal Howl: Spend one Essence and roll Presence + Expression + Purity (8 dice) versus Composure to invoke Lunacy is all targets for 60 yards. Only shapeshifters and spirits are immune.
- Speak with Beasts: Reflexively roll Manipulation + Animal Ken + Purity (8 dice) to speak with animals for one minute.
- Bestial Fellowship: Spend one Essence reflexively to get +4 to Animal Ken rolls with predators until the moon next rises or sets.
- Mask of Rage: Spend one Essence to induce Lunacy for the scene.
- Predator's Presence: Spend one Willpower and roll Presence + Intimidation + Purity (10 dice) to impose their Primal Urge Social penalty on nearby humans (EX: -1).
- Unending Fury: Spend one Essence reflexively to ignore the flight reflex in Death Rage.
- Iron-Rending: Spend one Essence reflexively and roll Strength + Crafts + Glory (12 dice) to ignore a number of points of Durability equal to successes for a number of turns equal to successes.
Merits
- Wolfpack
- Worry: Counts as two opponents when figuring Defense penalties for multiple attackers.
- Trip/Bowl-Over: Opposed Strength or Dexterity + Brawl rolls to knock the opponent down (giving +2 to other attackers).
- Slow the Prey: Take a -2 to attack hamstrings and reduces Speed by one per point of damage.
- Joint Attack: Spend one Willpower to allow all with this merit to reduce Defense + Armor by one per ally that attacks at the same time.