FATE Changeling
From Gothpoodle
Seeming Aspects
Take an aspect referencing your Seeming. Each has three skills which are the most common for its Gifts to be attached to, but this isn't a hard and fast rule.
Beast
Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters.
- Skills: Athletics, Fighting, Notice
Darkling
Darklings are naturally stealthy but have a difficult time using magic during the day or when in direct sunlight.
- Skills: Deceit, Investigation, Stealth
Elemental
Elementals are very difficult to harm but have a hard time relating to humans socially.
- Skills: Athletics, Physique, Will
Fairest
Fairest are adept at social interactions but have a tendency towards cruelty.
- Skills: Deceit, Contacts, Rapport
Ogre
Ogres are very strong but tend to be gullible and easy to influence. (Change to violent temper?)
- Skills: Fighting, Intimidation, Physique
Wizened
Wizened are nimble but tend to be spiteful.
- Skills: Crafts, Lore, Resources
Gifts
Gifts are like stunts but reflect the capabilities of your Seeming. As such, they are beyond human capabilities and are often magical. Take two.