Rosendale
From Gothpoodle
Thoroughfares
- Portage Road - runs from the docks, through Dock Gate to Bridge Gate
- Mill Street - leads from the market to Miller's Gate
- Tanners' Row - leads south from Mill Street just outside Miller's Gate along the Ditch
- Lake Street - runs parallel to the docks in both directions from Portage Road
Neighbourhoods
Market District
Centered around the market square at the junction of Portage Road and Mill Street. The buildings here are wood, brick, or stone.
- Town Hall Inn
- Broken Blade - tavern, mercenaries
- Temple of Erathis
- The Gentle House - brothel
- Merchants' Guild
Bridge District
Southeast corner of town around Bridge Gate. The buildings here are wood, brick, or stone.
- Bridge Gate - over Old Bridge to Valley Road, leading north to halfling farmland and south out of the valley into elven woods
- The Gatehouse - tavern, merchants
- Temple of Avandra
Dwarven Town
West side of town, eastern border is Portage Road. The heart of the district is Fountain Square. The houses here are predominantly stone.
- Rocksplitter Clan Brewery
- Cracked Quartz - tavern, dwarves
- Church of Moradin
- Metalworkers' Guild
- Stoneworkers' Guild
Halfling Town
East side of town, western border is Portage Road. The houses here are generally wattle-and-daub.
- The Burrow - tavern, stout halflings
- Temple of Pelor
The Grove
Northeast corner of town, main artery is the Grove Path winding up the hill. The houses here are made of wood.
- Oakwood Winery
- Sacred Grove of Melora
Castle District
High mound in the south of the town. The buildings here are stone.
- Lord's Head - tavern, guards
- Temple of Bahamut
Docks
Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub.
- Leaping Trout - tavern, lightfoot halflings
- The Drowned Man - tavern, fishermen
- Shrine to Kord
- Shrine to the Raven Queen
Mill District
Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Most of the buildings here are wood while important ones are stone.
- Mill Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
- The Old Mill
- Old Mill Tavern - tavern, woodsmen, travellers
- Woodworkers' Guild
- Bakers' Guild
Craftsman District
Southwest corner of town. The important buildings here are brick, the rest are wood.
- Carpenters' Guild
- Weavers' Guild
- Tailors' Guild
- Launderers' Guild
- Potters' Guild
- Bricklayers' Guild
Tanners' Row
Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs.
- Tanners' Gate
- Tanners' Guild
- Red Wyvern - tavern, thieves' guild, secret tunnel under wall