John Noir
From Gothpoodle
Changelings | |
Fetch: | Dead |
Seeming: | Darkling |
Kith: | Leechfinger |
Court: | Moon |
Entitlements: | None |
Virtue: | Fortitude |
Vice: | Lust |
Moon Knight
John does the leg work of the Moon Court and is the person most people deal with when they have court business that needs addressing.
Description
A pale man of average height and build with uncombed brown hair and eyes that leak darkness like ink into water. He wears a black leather trenchcoat over a rumpled white shirt and black slacks. He has a gun in a shoulder holster. His posture is poor and he always seems tired. He smells faintly of sex and, when he feeds, he draws the breath from his victim in a crimson mist, like vaporized blood.
Mask
A nondescript sad sack around fifty with uncombed graying brown hair, brown eyes, a sickly complexion, and a hang dog face.
Storytelling Hints
Slump, act tired, run your hand through your hair.
Stats
- Mental Attributes: Intelligence 3, Wits 4 (pumpable), Resolve 3
- Physical Attributes: Strength 2, Dexterity 3, Stamina 2
- Social Attributes: Presence 2, Manipulation 3, Composure 3
- Mental Skills: Computer 1, Investigation (Lost) 5 (+1 from Knight's Oath), Occult 2, Politics 1.
- Physical Skills: Athletics 1, Brawl 1, Drive 1, Firearms (Pistol) 2, Larceny 2 (+2 manual acts from Mantle 1), Stealth (Shadowing) 3 (9-again, pumpable).
- Social Skills: Empathy 1, Intimidation 2 (four dice for Willpower from Mantle 3), Persuasion 2, Socialize 1, Streetwise (Las Vegas) 3, Subterfuge 3 (pumpable).
- Merits: Contacts (Casinos, Criminals, Homeless, Police) 4, Danger Sense 2, Eidetic Memory 2, Fast Reflexes 1, Mantle 5, Quick Draw 1, Status (PI) 1.
Advantages
- Willpower: 6
- Health: 7
- Initiative: 7
- Defense: 3
- Armor: 1/0
- Speed: 10
Changeling Traits
- Clarity: 7
- Wyrd: 5
- Glamour/per Turn: 14/5
- Contracts: Darkness 2, Eternal Night 5, Mirror 5, Vainglory 1; Goblin Contracts - Shooter's Bargain 1, Sight of Truth and Lies 1, Fair Entrance 2, The Blessing of Forgetfulness 3, Delayed Harm 3.
- Pledges: Knight's Oath (Ophelia the Corpse Child).
Weaknesses
- Flaws: None
- Derangements: None
- Frailties: None
Equipment
.38 Special (2L, 6 shots, 8 dice), Leather Trenchcoat (Armor 1/0), Basic Lockpicks (+1), Digital Camera, Ace in the Hole (Token 1), Driver's Little Helper (Token 1)
Background
Mortal Life
It was a dalliance with a rich, married woman in an expensive penthouse when he saw his keeper through the full-length mirror in the bathroom during his shower. She coaxed him through and he found himself naked outside of the Gate of Lust with his new dark mistress laughing at him. He was cast in chains by her servants and dragged to her waiting carriage.
Durance
His time in Faerie was a fever-dream of sexual indulgence and the slow draining of his life force until he was nearly dead, only to regain his strength in nightmare-plagued sleep in time for the next session. In the end, his Keeper bored of him and discarded him like rubbish into the Canals under Sin City, where he made his way slowly back to the world.