Cyberdemocracy

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Latest revision as of 13:39, 14 June 2010

Since the early 20th century, most representative democracies have seen the rise of mass media as a tool of politics. Politicians advertise themselves to the electorate. Access to the media costs money, usually far more than an individual politician can supply for himself. The result has been the rise of a class of professional politicians, beholden to the wealthy interests which donate money to election campaigns.

Further, even the best (and most honest) professional politicians are only human. The sheer complexity of modern society means that few laws are without unintended consequences, some of them drastic.

One possible solution to these problems has become increasingly popular: cyberdemocracy. Cyberdemocracy incorporates certain political forms that have until now been used only by small communities. It draws most of its inspiration from the political constitution of ancient Athens and the structure of New England “town-meeting” democracy. In order to make these institutions work at the nation-state level, cyberdemocracy makes intensive use of AI.

There is a great deal of diversity in cyberdemocratic systems, but most of them share a few common features.

Selection of Officials

Under a cyberdemocratic system, some political offices are no longer filled by direct popular vote. Instead, citizens are chosen to fill each office at random from a list of eligible candidates. Eligibility may be limited to citizens who have reached a certain age, who can pass minimal education requirements, who have not been convicted of any crimes, or who fit other reasonable criteria. The selected citizen holds office for a fixed term, after which he returns to private life.

Office-holders selected by lot are almost always political novices. To fill this gap, each official may select a human staff and a set of advanced AI to advise him. This support team collects information, provides legal counsel, helps to draft legislation, and so on. The AI team member is particularly important, designed to avoid bias and give clear, thorough advice. Of course, even with cybernetic support some “amateur politicians” fail as wise and effective officials. For this reason, selection by lot is usually applied only to large councils, such as regional or national legislatures. In such large groups, individuals who are incompetent or politically extreme will tend to be checked by their colleagues.

One variation on this system is to select candidates for office at random. For example, if a legislative seat is open, a fixed number of candidates are selected by lot from among the eligible citizens. Each candidate is given AI and human staff support in order to run his campaign, and an equal amount of funding to spend on the media. Campaigns are usually quite short, lasting no more than a few weeks. At the end of this time, the citizens select their legislator through direct popular vote in the traditional fashion. This system does not prevent the intrusion of money into politics – moneyed interests can still use their own funding to influence the vote. Still, it minimizes the effect of machine politics and preserves the role of citizen voting in the selection process.

Lawmaking

Selection of public officials partially or completely by lot is the most distinctive (and controversial) aspect of cyberdemocracy. More fundamental to the system is the mechanism by which law is made.

Most cyberdemocratic systems require the citizens as a whole to take on the bulk of law-making duties. All citizens are permitted to propose new laws. AI trained in the law are available to help citizens frame sound proposals, and the web is used to make the citizenry aware of proposals under consideration. The level of public support for a proposed law is constantly measured by web-based polling. If a proposal appears to have sufficient support, it can be voted on by the whole citizenry, again through the web.

With the primary responsibility for law-making shifted to the citizens, the formal legislature’s role is reduced. In most cyberdemocracies, the legislature has only limited authority to pass laws without citizen involvement. Instead, it helps review proposed laws, killing some proposals and sending others back for reformulation. The citizenry can always override these decisions, given enough public support.

The Cyberdemocratic Experiment

Cyberdemocracy has only recently become feasible, with the appearance of AI sophisticated enough to administer elections and provide the necessary advisory support. The system was first tried in Switzerland, where several canton parliaments were reorganized in the late 2070s. Since then, cyberdemocracy has been adopted by a number of European nations. The European Parliament is itself experimenting with cyberdemocracy; half the delegates are selected by lot, while all receive extensive AI support.

Cyberdemocracy is not without its critics. Many question whether the form can be called “democratic” at all, given the radical change in the way public officials are selected. The fact that AI is so integral to the system at every level is also a matter for concern. Some critics call cyberdemocracy a thin veneer over oligarchic rule by infomorphs. Others point out that the lawmaking and voting processes can be subverted by manipulation of the controlling AI systems.

In Europe, cyberdemocracy has generally been adopted peacefully, as a natural evolution of liberal democracy. In the Americas, the concept has often served as a trigger for political violence. This has been particularly true in the United States, where the growing “People’s Choice” movement faces stiff resistance from the entrenched political class. The movement’s supporters include several urban-insurgency groups, which have fought small but fierce battles against federal forces.

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