Dexter Green
From Gothpoodle
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*'''Health:''' 9 | *'''Health:''' 9 | ||
*'''Initiative:''' 11 | *'''Initiative:''' 11 | ||
- | *'''Defense:''' 4 ( | + | *'''Defense:''' 4 (with sword drawn 7, dodge 12) |
*'''Armor:''' 7/7 | *'''Armor:''' 7/7 | ||
*'''Speed:''' 13 | *'''Speed:''' 13 |
Latest revision as of 18:20, 16 June 2009
Master Theurge
Dexter is Chief Sentinel reporting to the High Council.
Description
A muscular, bald black man in his late 40s wearing a monochrome black suit, comfortable leather shoes, and a white leather trenchcoat. He has a number of scars including a pale scar on his right temple.
Storytelling Hints
Stats
- Mental Attributes: Intelligence 2, Wits 4, Resolve 5.
- Physical Attributes: Strength 4, Dexterity 4, Stamina 4.
- Social Attributes: Presence 4, Manipulation 2, Composure 5.
- Mental Skills: Academics 1, Computer 2, Crafts (Metalworking) 4, Investigation 3, Medicine 1, Occult 3, Politics 1.
- Physical Skills: Athletics 2, Brawl 2, Drive 1, Firearms 2, Larceny 2, Stealth 5, Weaponry (Sword) 5.
- Social Skills: Empathy 1, Expression 1, Intimidation (Physical Threats) 3, Persuasion 1, Streetwise 4, Subterfuge 2.
- Merits: Disarm 2, Fast Reflexes 2, Fighting Style (Kendo) 4, Quick Draw (Sword) 1, Weaponry Dodge 1.
- Willpower: 10
- Wisdom: 3
- Derangements: Obsessive-Compulsive, severe.
- Virtue: Justice
- Vice: Pride
- Health: 9
- Initiative: 11
- Defense: 4 (with sword drawn 7, dodge 12)
- Armor: 7/7
- Speed: 13
- Gnosis: 5
- Mana: 14/5
- Arcana: Forces 5, Prime 4, Matter 3, Space 2, Mind 1.
- Magical Armor: 5 (Unseen Shield)
- Magic Shield: 4
- Dedicated Magical Tools: Katana.
- Equipment: Masamune's Katana, Wakizashi (Damage 2(L), 2/S, Durability 4), Magically-Reinforced Trenchcoat (Armor 2/2).
Combat
Type | Damage | Pool | Clip | Notes |
Glock 22 | 2 (L) | 8 | 15+1 | 9 again |
Grapple | 0 (B) | 6 | ||
Katana | 5 (L) | 15 | 9 again, AP 3 | |
Wakizashi | 2 (L) | 12 |
Rotes
- Force Field (Forces 2): Roll Stamina + Occult + Forces (12 dice) to gain five armor for a scene. Spend one Mana to make it all day.
- Aegis Magicus (Prime 2): Roll Resolve + Occult + Prime (12 dice) to gain four armor against spells for a scene. Spend one Mana to make it all day.
- Sense the Threads (Prime 2/Space 2): Roll Wits + Occult (7 dice) reflexively to sense people meddling with his spells.
- Bolt of Heaven (Prime 3): Roll Dexterity + Occult + Prime (11 dice) to throw celestial fire inflicting lethal damage.
- Lightning's Vessel (Forces 4): Roll Stamina + Athletics + Forces (12 dice) to throw lightning inflicting lethal damage. Spend one Mana for aggravated damage.
- Cloak of Light (Forces 5): Spend one Mana and roll Wits + Stealth + Forces (14 dice) to become invisible for a scene.
- Swords of the Winds (Forces 4): Roll Intelligence + Occult + Forces (10 dice) versus Stamina + Power to increase friction, causing one lethal damage per three yards moved for one turn.
Merits
- Kaburi (Kendo 1): Overhead attack gives a +1.
- Kiai (Kendo 2): Make a normal attack with a shout, do no damage but no Defense against next attack.
- Uchiotoshi Waza (Kendo 3): Parry an attack (using Dodge) and make a follow-up at -1 with no Defense applied. No Defense against further attacks.
- Nidan Waza (Kendo 4): Spend Willpower to apply Dexterity damage in a secondary attack.