Dexter Green
From Gothpoodle
(Difference between revisions)
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*'''Mental Skills:''' Academics 1, Computer 2, Crafts (Metalworking) 4, Investigation 3, ''Medicine'' 1, Occult 3, Politics 1. | *'''Mental Skills:''' Academics 1, Computer 2, Crafts (Metalworking) 4, Investigation 3, ''Medicine'' 1, Occult 3, Politics 1. | ||
*'''Physical Skills:''' ''Athletics'' 2, Brawl 2, Drive 1, Firearms 2, Larceny 2, Stealth 5, Weaponry (Sword) 5. | *'''Physical Skills:''' ''Athletics'' 2, Brawl 2, Drive 1, Firearms 2, Larceny 2, Stealth 5, Weaponry (Sword) 5. | ||
- | *'''Social Skills:''' Empathy 1, Expression 1, ''Intimidation'' 3, Persuasion 1, Streetwise 4, Subterfuge 2. | + | *'''Social Skills:''' Empathy 1, Expression 1, ''Intimidation'' (Physical Threats) 3, Persuasion 1, Streetwise 4, Subterfuge 2. |
*'''Merits:''' Disarm 2, Fast Reflexes 2, Fighting Style (Kendo) 4, Quick Draw (Sword) 1, Weaponry Dodge 1. | *'''Merits:''' Disarm 2, Fast Reflexes 2, Fighting Style (Kendo) 4, Quick Draw (Sword) 1, Weaponry Dodge 1. | ||
*'''Willpower:''' 10 | *'''Willpower:''' 10 | ||
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*'''Dedicated Magical Tools:''' | *'''Dedicated Magical Tools:''' | ||
*'''Equipment:''' [[Masamune's Katana]] (Damage 3(L), 2/L, Durability 6, +3 Defense, AP1), Wakizashi (Damage 2(L), 2/S, Durability 4). | *'''Equipment:''' [[Masamune's Katana]] (Damage 3(L), 2/L, Durability 6, +3 Defense, AP1), Wakizashi (Damage 2(L), 2/S, Durability 4). | ||
+ | ==Combat== | ||
+ | {| border=1 | ||
+ | |- | ||
+ | |Type || Damage || Pool || Clip || Notes | ||
+ | |- | ||
+ | |Glock 22|| 2 (L) || 8 || 15+1 || 9 again | ||
+ | |- | ||
+ | |Grapple || 0 (B) || 6 || || | ||
+ | |- | ||
+ | |Katana || 5 (L) || 15 || || 9 again | ||
+ | |- | ||
+ | |Wakizashi|| 2 (L) || 12 || || | ||
+ | |} | ||
==Rotes== | ==Rotes== | ||
*'''Force Field (Forces 2):''' Roll Stamina + Occult + Forces (12 dice) to gain five armor for a scene. Spend one Mana to make it all day. | *'''Force Field (Forces 2):''' Roll Stamina + Occult + Forces (12 dice) to gain five armor for a scene. Spend one Mana to make it all day. |
Revision as of 19:09, 19 April 2008
Master Evoker, Chief Sentinel
Description
Storytelling Hints
Stats
- Mental Attributes: Intelligence 2, Wits 4, Resolve 5.
- Physical Attributes: Strength 4, Dexterity 4, Stamina 4.
- Social Attributes: Presence 4, Manipulation 2, Composure 5.
- Mental Skills: Academics 1, Computer 2, Crafts (Metalworking) 4, Investigation 3, Medicine 1, Occult 3, Politics 1.
- Physical Skills: Athletics 2, Brawl 2, Drive 1, Firearms 2, Larceny 2, Stealth 5, Weaponry (Sword) 5.
- Social Skills: Empathy 1, Expression 1, Intimidation (Physical Threats) 3, Persuasion 1, Streetwise 4, Subterfuge 2.
- Merits: Disarm 2, Fast Reflexes 2, Fighting Style (Kendo) 4, Quick Draw (Sword) 1, Weaponry Dodge 1.
- Willpower: 10
- Wisdom: 3
- Derangements: Obsessive-Compulsive, severe.
- Virtue: Justice
- Vice: Pride
- Health: 9
- Initiative: 11
- Defense: 4 (7 with sword drawn)
- Armor: 5
- Speed: 13
- Gnosis: 5
- Mana: 14/5
- Arcana: Forces 5, Prime 4, Matter 3, Space 2, Mind 1.
- Magical Armor: 5 (Unseen Shield)
- Magic Shield: 4
- Dedicated Magical Tools:
- Equipment: Masamune's Katana (Damage 3(L), 2/L, Durability 6, +3 Defense, AP1), Wakizashi (Damage 2(L), 2/S, Durability 4).
Combat
Type | Damage | Pool | Clip | Notes |
Glock 22 | 2 (L) | 8 | 15+1 | 9 again |
Grapple | 0 (B) | 6 | ||
Katana | 5 (L) | 15 | 9 again | |
Wakizashi | 2 (L) | 12 |
Rotes
- Force Field (Forces 2): Roll Stamina + Occult + Forces (12 dice) to gain five armor for a scene. Spend one Mana to make it all day.
- Aegis Magicus (Prime 2): Roll Resolve + Occult + Prime (12 dice) to gain four armor against spells for a scene. Spend one Mana to make it all day.
- Sense the Threads (Prime 2/Space 2): Roll Wits + Occult (7 dice) reflexively to sense people meddling with his spells.
- Bolt of Heaven (Prime 3): Roll Dexterity + Occult + Prime (11 dice) to throw celestial fire inflicting lethal damage.
- Lightning's Vessel (Forces 4): Roll Stamina + Athletics + Forces (12 dice) to throw lightning inflicting lethal damage. Spend one Mana for aggravated damage.
- Cloak of Light (Forces 5): Spend one Mana and roll Wits + Stealth + Forces (14 dice) to become invisible for a scene.
- Swords of the Winds (Forces 4): Roll Intelligence + Occult + Forces (10 dice) versus Stamina + Power to increase friction, causing one lethal damage per three yards moved for one turn.
Merits
- Kaburi: Overhead attack gives a +1.
- Kiai: Make a normal attack with a shout, do no damage but no Defense against next attack.
- Uchiotoshi Waza: Parry an attack (using Dodge) and make a follow-up at -1 with no Defense applied. No Defense against further attacks.
- Nidan Waza: Spend Willpower to apply Dexterity damage in a secondary attack.