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(New page: __NOTOC__ Category:People Category:Mages Category:Evokers ''Master Evoker, Chief Sentinel'' ==Description== ==Storytelling Hints== ==Stats== *'''Mental Attributes:''' Intel...)
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*'''Physical Skills:'''  
*'''Physical Skills:'''  
*'''Social Skills:'''  
*'''Social Skills:'''  
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*'''Merits:''' Fighting Style (Kendo) 4.
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*'''Merits:''' Fighting Style (Kendo) 4, Weaponry Dodge 1.
*'''Willpower:'''  
*'''Willpower:'''  
*'''Wisdom:'''  
*'''Wisdom:'''  
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*'''Equipment:''' Masamune's Katana (Damage 3(L), 2/L, Durability 6, +3 Defense), Wakizashi (Damage 2(L), 2/S, Durability 4).
*'''Equipment:''' Masamune's Katana (Damage 3(L), 2/L, Durability 6, +3 Defense), Wakizashi (Damage 2(L), 2/S, Durability 4).
==Rotes==
==Rotes==
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*'''Know the Wolf by His Stance (Mind 1):''' Roll Wits + Empathy + Mind (11 dice) to read auras.
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*'''Scales of Thought (Mind 1):''' Roll Wits + Empathy + Mind (11 dice) to gain Mage Sight and sense the use of mental abilities.
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*'''Whispering Shield (Mind 2):''' Roll Manipulation + Stealth + Mind (10 dice) for Armor. One Mana makes it last 24 hours.
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*'''Steel Trap (Mind 2):''' Roll Resolve + Occult + Mind (10 dice) for mental defense. One Mana makes it last 24 hours.
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*'''Sands of Morpheus (Mind 3):''' Roll Composure + Occult + Mind (11 dice) to stay awake or fall asleep and have increased mental defenses.
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*'''Acquired Genius (Mind 4):''' Spend one Mana and roll Resolve + Academics + Mind (9 dice) to add successes to Mental or Social attributes (up to four in any one).
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*'''Morpheus' Road (Mind 4):''' Roll Manipulation + Occult + Mind (11 dice) versus Composure + Power to enter the dreams of others.
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*'''Trailing the Long Stride (Space 1):''' Roll Intelligence + Occult + Space (10 dice) to gain Mage Sight sense disturbances in space.
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*'''Derangement of the Senses (Space 2):''' Roll Manipulation + Investigation + Space (8 dice) to allow others to gain Mage Sight and sense disturbances in space.
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==Merits==
==Merits==
*'''Kaburi:''' Overhead attack gives a +1.
*'''Kaburi:''' Overhead attack gives a +1.

Revision as of 16:50, 19 April 2008

Master Evoker, Chief Sentinel


Description

Storytelling Hints

Stats

  • Mental Attributes: Intelligence 4, Wits 3, Resolve 3.
  • Physical Attributes: Strength 2, Dexterity 2, Stamina 2.
  • Social Attributes: Presence 3, Manipulation 4, Composure 4.
  • Mental Skills:
  • Physical Skills:
  • Social Skills:
  • Merits: Fighting Style (Kendo) 4, Weaponry Dodge 1.
  • Willpower:
  • Wisdom:
  • Virtue: Justice
  • Vice:
  • Health:
  • Initiative:
  • Defense: 2 (6 with Armor)
  • Speed:
  • Gnosis: 5
  • Mana: 14/5
  • Arcana: Forces 5, Prime 4, Matter 3, Space 2, Mind 1.
  • Magical Armor:
  • Mental Shield:
  • Dedicated Magical Tools:
  • Equipment: Masamune's Katana (Damage 3(L), 2/L, Durability 6, +3 Defense), Wakizashi (Damage 2(L), 2/S, Durability 4).

Rotes

Merits

  • Kaburi: Overhead attack gives a +1.
  • Kiai: Make a normal attack with a shout, do no damage but no Defense against next attack.
  • Uchiotoshi Waza: Parry an attack (using Dodge) and make a follow-up at -1 with no Defense applied. No Defense against further attacks.
  • Nidan Waza: Spend Willpower to apply Dexterity damage in a secondary attack.

Background

Personal tools