Rosendale
From Gothpoodle
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* Fishing (halfling) | * Fishing (halfling) | ||
* Sheep (Hills) (dwarfish) | * Sheep (Hills) (dwarfish) | ||
- | * Lumber | + | * Lumber, Charcoal, and Maple Sugar (human) |
* Honey and Beeswax (dwarfish) | * Honey and Beeswax (dwarfish) | ||
* Six farming communities (3 halfling, 3 human) | * Six farming communities (3 halfling, 3 human) |
Revision as of 20:29, 9 October 2012
Thoroughfares
- Portage Road - runs from the jetty, through Dock Gate to Bridge Gate, and then down into the elven forest (20' wide)
- Mill Road - leads from the market to Miller's Gate (10' wide)
- Fleshers' Row - leads south from Mill Street just outside Miller's Gate along the Ditch (10' wide)
- Lake Street - runs parallel to the docks in both directions from Portage Road (10' wide)
- Mason Street - runs from Fountain Square northeast to the market (10' wide)
- Smith Street - runs from Fountain Square east to Portage Road (10' wide)
- Baker Street - runs from Fountain Square north to Mill Road (10' wide)
All side streets are only 5' wide.
Outside Town
- Dale Road - runs north from just outside Bridge Gate, into the halfling farmland to the north
- Hill Road - runs from Mill Bridge north into the dwarven foothills
Neighbourhoods
Docks
Northern border of town, outside the walls. Lake Street is its main thoroughfare. The few buildings here are wood or wattle-and-daub. The population is mostly itinerant lightfoot halflings living on their barges. (3 acres, 180 pop)
- The Blessed Barge - tavern, lightfoot halflings
- Temple of Avandra
- Dockside Market (Lake Street Market)
Market District
Northeast corner of town, centered around the market square at the junction of Portage Road, Mason Street, and Mill Street. Most buildings here are wood, with important ones made of brick or stone. The population is mostly human but very mixed. (10 acres, 600 pop)
- Market Square (60' square, fountain)
- Portage Inn
- The Old Tavern - tavern, market (oldest)
- Temple of Erathis
- The Broken Blade - tavern, mercenaries
- Beggars' Alley
- The Drowned Man - tavern, cheap (mostly beggars and homeless laborers)
- Merchants' Guild
- Clothiers' Lane
- Weavers' Guild
- Tailors' Guild
- Launderers' Guild
- Kiln Lane
- Potters' Guild
- Bricklayers' Guild
Bridge District
Southeast corner of town around Bridge Gate and the castle gate. The buildings here are mostly wood with important ones made of brick. The population is predominantly human. (8 acres, 480 pop)
- Bridge Gate - Portage road out to the Old Bridge
- Castle Court (40' square, in front of castle gatehouse, local market)
- The Gatehouse - tavern, merchants (second oldest)
- The Lord's Head - tavern, guards
- Temple of Bahamut
- Carpenter Street
- Carpenters' Guild
- Woodworkers' Guild
- Furriers' Guild
- Bowyer's Shop - old wood elf and his half-elf daughter
- Gropers' Alley
- The Bath House
- The Brothel
- Library Street
- The Library - high elf sage/wizard
- Bookbinders' and Papermakers' Guild
Mill District
Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Buildings are generally wattle-and-daub. The population is mostly stout halflings. (8 acres, 480 pop)
- Miller's Gate - Mill Road to Mill Bridge
- Mill Court - neighbourhood well
- The Brewery - produces ale and small ale
- The Old Mill
- The Cider House - tavern, stout halflings
- Temple of Pelor
- Bakers' Guild
- Baker Street Market - local food market
- Braith's Pastry Shop - baker's widow, guild member
Fleshers' Row
Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs. The population is mostly humans with some dwarf and halfling refugees in the shantytown. (2 acres, 120 pop)
- Shantytown
- The Mews - stable yard with well
- Fleshers' Guild - includes leather-workers, skinners, and tanners
- The Red Wyvern - tavern, thieves' guild, secret tunnel under wall
The Pasture
Southwest corner of town. The heart of the district is Fountain Square. The houses here are predominantly stone. The population is predominantly dwarves of both sub-races. (7 acres, 420 pop)
- Fountain Square (30' square, fountain, local market)
- The Mead Hall - tavern and meadery, dwarves
- Temple of Moradin
- Metalworkers' Guild
- Stoneworkers' Guild
- Axe and Hammer Weaponsmith Shop
- Dented Helm Armorer Shop
- Rye Bakery
Rose Castle
Southern part of town. The houses here are all stone and the population is almost entirely human. (2 acres, 120 pop)
Calendar
This is the halfling calendar that was in place when humans first came to the valley. It was adopted by the human farmers and stuck. Months are 4 weeks, 28 days long. Seasons start on the equinox/solstice. New moon is the first day of the month, full moon is the 15th, half moons on the 8th and 22nd.
- Spring
- Sugar Moon (March) - maple sugar, calving
- Seed Moon (April) - spring crop planting, farrowing
- Milk Moon (May) - cows back into full milk
- Summer
- Honey Moon (June) - bees making honey, shearing
- Hay Moon (July) - gathering hay, harvest flax and hemp
- Harvest Moon (August) - harvesting grains
- Autumn
- Apple Moon (September) - apple harvest, breed cows
- Hunter Moon (October) - hunting birds, pannage, breed sheep
- Wood Moon (November) - gather wood
- Winter
- Blood Moon (December) - slaughtering
- Wassail Moon (January) - wassailing, breed sows
- Lamb Moon (February) - lambing, prune fruit trees
Traditions and Holidays
- Wassail Moon, singing to apple trees drinking mulled cider
Villages
- Apple Orchard (halfling)
- Cattle and Cheese (human)
- Fishing (halfling)
- Sheep (Hills) (dwarfish)
- Lumber, Charcoal, and Maple Sugar (human)
- Honey and Beeswax (dwarfish)
- Six farming communities (3 halfling, 3 human)