Character Creation

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(Handicaps)
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Handicaps are negative traits that a player can take to acquire more Plot Points by generating Complications. They are attached to an aspect, just like any other trait. You can take as many as you want but it isn't recommended to take more than two.
Handicaps are negative traits that a player can take to acquire more Plot Points by generating Complications. They are attached to an aspect, just like any other trait. You can take as many as you want but it isn't recommended to take more than two.
*'''Mind''' handicaps can be: mental disabilities for baseline humans, restrictive programming for AIs, slave mentality for bioroids, or being a fragment for a ghost.
*'''Mind''' handicaps can be: mental disabilities for baseline humans, restrictive programming for AIs, slave mentality for bioroids, or being a fragment for a ghost.
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*'''Identity''' handicaps can be: being wanted by the police or criminal organizations, being property for AIs, having a legal guardian for bioroids, or being in debt.
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*'''Identity''' handicaps can be: being wanted by the police or hunted by criminal organizations, being property for AIs, having a legal guardian for bioroids, or being in debt.
*'''Vessel''' handicaps can be: physical disabilities or being a floater for humans, being identical to others of the same model for bioroids or cybershells, or bugs and design flaws for constructed vessels.
*'''Vessel''' handicaps can be: physical disabilities or being a floater for humans, being identical to others of the same model for bioroids or cybershells, or bugs and design flaws for constructed vessels.
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See also [[Sample Characters]].
See also [[Sample Characters]].

Revision as of 15:48, 6 August 2012

Template

In order to streamline character creation, pick a template what represents what your character is:

  • Human: You are some variation of the human race. You were born and grew up. Your genes may have been selected or modified, but your legacy is humanity.
  • Bioroid: You are a biological machine. You were constructed at someone's behest and that person was your legal guardian when you woke.
  • Artificial Intelligence (AI): You are a fully sapient digital entity. You exist as software which inhabits whatever shell the computer you are currently running on controls.
  • Ghost: You were born or constructed as a biological entity but had your mind uploaded into a computer and now have an existence similar to an artificial intelligence.

Aspects

Your character will be defined by three types of Aspects: Mind, Identity, and Vessel.

  • All characters have one Mind aspect. This is the core of the character. It is either Organic (Humans or Bioroids) or Digital (AIs or Ghosts).
  • Most characters have one or more Identity aspects. Those who don't are a social non-entity. Each Identity is identified by a name.
  • Most characters have one or more Vessel aspects. These are the physical bodies they inhabit. Humans and bioroids have their Body, while AIs and Ghosts have Cybershells and Bioshells. Characters with a body can also have cybershells and bioshells, which they tele-operate rather than inhabit.

Traits

Each aspect is defined by one or more traits. Starting characters get twelve traits to spread among their aspects with the only limitation being that each aspect must have at least one trait.

  • Mind traits represent skills (Spacer, Bounty Hunter, Engineer, Soldier), talents (Mathematical Savant, Musical Virtuoso), or areas of knowledge (Luna City, Martian Triads, Economics).
  • Identity traits represent contacts in an organization (Trojan Mafia, Nanodynamics, Luna City PD) or region (L5, Red China, Beijing), citizenship, jobs (GRA Agent, Freelance Slinky Star, Pharmer), or wealth (investments, property, cash).
  • Vessel traits start with the type or model (Genefixed Human, Volkspider, Tennin Parahuman, Hecate Model Bioroid) and further traits represent brain implants, biomods, nanosymbionts, or other enhancements or modifications.

Handicaps

Handicaps are negative traits that a player can take to acquire more Plot Points by generating Complications. They are attached to an aspect, just like any other trait. You can take as many as you want but it isn't recommended to take more than two.

  • Mind handicaps can be: mental disabilities for baseline humans, restrictive programming for AIs, slave mentality for bioroids, or being a fragment for a ghost.
  • Identity handicaps can be: being wanted by the police or hunted by criminal organizations, being property for AIs, having a legal guardian for bioroids, or being in debt.
  • Vessel handicaps can be: physical disabilities or being a floater for humans, being identical to others of the same model for bioroids or cybershells, or bugs and design flaws for constructed vessels.

See also Sample Characters.

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