Inner See

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The five cities of the Inner See are in an equidistant ring around Solis, the City of Light, separated my vast gardens and the beautifully paved Ring Road. Each is built around the archbishop's cathedral and contains a sizable templar garrison as well as courts of law and rectories for the deacons and priests who serve the archbishop. While the archbishop is the undeniable authority in the archbishopric, most of the day-to-day operation of the cities is done under the leadership of the guilds. Merchant guilds and craft guilds vie for influence with each other, the priesthood, and their counterparts in other cities.
The five cities of the Inner See are in an equidistant ring around Solis, the City of Light, separated my vast gardens and the beautifully paved Ring Road. Each is built around the archbishop's cathedral and contains a sizable templar garrison as well as courts of law and rectories for the deacons and priests who serve the archbishop. While the archbishop is the undeniable authority in the archbishopric, most of the day-to-day operation of the cities is done under the leadership of the guilds. Merchant guilds and craft guilds vie for influence with each other, the priesthood, and their counterparts in other cities.
===Aquarum===
===Aquarum===
-
Northwest. On a peninsula jutting out into the sea, known for salt, shipbuilding, and preserved fish.
+
Northwest. On a peninsula jutting out into the sea, known for salt, shipbuilding, and fish.
 +
*Population: Superb (+5)
 +
*Organizations: Archbishopric (4), Merchant's Guild (3), Shipwrights' Guild (3), Salters' Guild (3), Smugglers' Guild (2)
 +
*Aspects: Bustling Port, City Walls, Competitive Shipbuilding, Market on the Docks, Shady Waterfront, Temple District
 +
*Features: Artisan District, Market District, Temple District, Tenderloin District
===Camporum===
===Camporum===
East. A sprawling city overlooking the grasslands, known for horses, meat, and leather.
East. A sprawling city overlooking the grasslands, known for horses, meat, and leather.
 +
*Population: Superb (+5)
 +
*Organizations: Archbishopric (4), Leatherworkers' Guild, Merchants' Guild (3), Butchers' Guild (3), Entertainers' Guild (2), Equestrians' Guild (2)
 +
*Aspects: City Walls, Grown Far Beyond its Walls, Reeking Tanneries, Sprawling Bazaar, Temple District, Theater District
 +
*Features: Artisan District, Cultural District, Market District, Temple District, Theater
===Fluminum===
===Fluminum===
South. Straddling the great river that emerges from the hill on which the Temple stands, known for milling, brewing, and linen.
South. Straddling the great river that emerges from the hill on which the Temple stands, known for milling, brewing, and linen.
 +
*Population: Superb (+5)
 +
*Organizations: Archbishopric (4), Clothworkers' Guild (3), Merchants' Guild (3), Brewers' Guild (3), Physicians' Guild (2)
 +
*Aspects: City Walls, Floating Market, Linen of Any Shade, Skilled Apothecaries, Temple District
 +
*Features: Artisan District, Market District, Sanatorium, Temple District
===Montium===
===Montium===
Northeast. On a hill at the base of the highlands, known for metal, stone, and wool.
Northeast. On a hill at the base of the highlands, known for metal, stone, and wool.
 +
*Population: Superb (+5)
 +
*Organizations: Archbishopric (4), Gladiator School (3), Metalworkers' Guild (3), Masons' Guild (3), Weavers' Guild (2)
 +
*Aspects: Bloodsports, City Walls, Market Plazas, Ringing Hammers, Temple District
 +
*Features: Arena District, Artisan District, Market District, Temple District
===Silvarum===
===Silvarum===
West. City of parkways and gardens, known for lumber, paper, and its universities.
West. City of parkways and gardens, known for lumber, paper, and its universities.
 +
*Population: Superb (+5)
 +
*Organizations: Archbishopric (4), Woodworkers' Guild (3), Bookbinders' Guild (3), University (3), Lawyers' Guild (2)
 +
*Aspects: Center of Learning, City Walls, Skilled Craftsmen, Specialized Markets, Temple District, Thriving Artistic Community
 +
*Features: Artisan District, Cultural District, Market District, Scholastic District, Temple District
----
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[[Shadow Lands]]
[[Shadow Lands]]

Revision as of 19:27, 8 February 2012

Inhabitants

Cities of the Inner See

The five cities of the Inner See are in an equidistant ring around Solis, the City of Light, separated my vast gardens and the beautifully paved Ring Road. Each is built around the archbishop's cathedral and contains a sizable templar garrison as well as courts of law and rectories for the deacons and priests who serve the archbishop. While the archbishop is the undeniable authority in the archbishopric, most of the day-to-day operation of the cities is done under the leadership of the guilds. Merchant guilds and craft guilds vie for influence with each other, the priesthood, and their counterparts in other cities.

Aquarum

Northwest. On a peninsula jutting out into the sea, known for salt, shipbuilding, and fish.

  • Population: Superb (+5)
  • Organizations: Archbishopric (4), Merchant's Guild (3), Shipwrights' Guild (3), Salters' Guild (3), Smugglers' Guild (2)
  • Aspects: Bustling Port, City Walls, Competitive Shipbuilding, Market on the Docks, Shady Waterfront, Temple District
  • Features: Artisan District, Market District, Temple District, Tenderloin District

Camporum

East. A sprawling city overlooking the grasslands, known for horses, meat, and leather.

  • Population: Superb (+5)
  • Organizations: Archbishopric (4), Leatherworkers' Guild, Merchants' Guild (3), Butchers' Guild (3), Entertainers' Guild (2), Equestrians' Guild (2)
  • Aspects: City Walls, Grown Far Beyond its Walls, Reeking Tanneries, Sprawling Bazaar, Temple District, Theater District
  • Features: Artisan District, Cultural District, Market District, Temple District, Theater

Fluminum

South. Straddling the great river that emerges from the hill on which the Temple stands, known for milling, brewing, and linen.

  • Population: Superb (+5)
  • Organizations: Archbishopric (4), Clothworkers' Guild (3), Merchants' Guild (3), Brewers' Guild (3), Physicians' Guild (2)
  • Aspects: City Walls, Floating Market, Linen of Any Shade, Skilled Apothecaries, Temple District
  • Features: Artisan District, Market District, Sanatorium, Temple District

Montium

Northeast. On a hill at the base of the highlands, known for metal, stone, and wool.

  • Population: Superb (+5)
  • Organizations: Archbishopric (4), Gladiator School (3), Metalworkers' Guild (3), Masons' Guild (3), Weavers' Guild (2)
  • Aspects: Bloodsports, City Walls, Market Plazas, Ringing Hammers, Temple District
  • Features: Arena District, Artisan District, Market District, Temple District

Silvarum

West. City of parkways and gardens, known for lumber, paper, and its universities.

  • Population: Superb (+5)
  • Organizations: Archbishopric (4), Woodworkers' Guild (3), Bookbinders' Guild (3), University (3), Lawyers' Guild (2)
  • Aspects: Center of Learning, City Walls, Skilled Craftsmen, Specialized Markets, Temple District, Thriving Artistic Community
  • Features: Artisan District, Cultural District, Market District, Scholastic District, Temple District

Shadow Lands

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