Abilities

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(Created page with 'h1. This Mortal Coil h2. The Agony of Life Cannot lose consciousness due to pain or injury. h2. Polluted Blood Resistant to poison and disease. h2. Ectoplasmic Flesh Absorb…')
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Revision as of 18:11, 12 May 2011

h1. This Mortal Coil

h2. The Agony of Life

Cannot lose consciousness due to pain or injury.

h2. Polluted Blood

Resistant to poison and disease.

h2. Ectoplasmic Flesh

Absorb damage with ectoplasm (reduce consequence severity).

h2. Last Resort?

Drain a memento to heal or commit murder to heal fully.

h2. Resurrection

Return to life the dawn or dusk after death with an ectoplasmic caul containing the death memory of the person who took their place. Replace an aspect with a new one representing the Geist.

h1. Haunting Visions

h2. Ghost Sight

Can see ghosts and discern the living from the dead. Also tell if someone is possessed. Discipline roll required to suppress this ability (acts as a block).

h2. Ghost Speech

Can hear ghosts and understand them, regardless of what language they knew before death.

h2. Reverse Possession

Can interact with the dead as if they were solid.

h2. Sixth Sense

Can sense ghosts using Manifestations nearby. Alertness roll with difficulty equal to zones distant.

h2. Unnatural Mediums

Attract ghosts, cannot hide from them, and make it easier for them to manifest. Free tag on geist aspect when in the same zone.

h2. Eaters of the Dead?

Can devour ghosts for plasm.

h1. Deathly Visions

h2. Morbid Reality

Can sense death, determine the relative health of a person or their exact age with an Investigation roll.

h2. Death Stains

Can sense the residue of death on a place and estimate its age with an Investigation roll.

h2. Clinical Precision

Can determine the cause of death of a corpse with a touch and an Investigation roll.

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