Ptolus 4e
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- | == | + | ==Technology== |
- | + | Technology just uses alchemy, artificers, and warforged from the base setting. Chaositech is dropped, though undead and demon grafts can serve some of the same creepy purposes. | |
- | + | ===Guns=== | |
+ | Guns are military ranged weapons. | ||
- | + | *Dragon Pistol (one-handed) Prof : +3, Dmg: 2d6, Range 10/20, cost: 50 gp, Wt: 3lbs, Load Standard, High Crit, Firearms Group | |
+ | *Dragon Rifle (two-handed) Prof: +3, Dmg 2d8, Range 20/40, cost 60 gp, Wt 6lbs, Load Standard, High Crit, Firearms Group | ||
- | + | Firearms jam on a roll of a 1, requiring a standard action and a skill check DC 20 (Arcana or Thievery) or a short rest to unjam. | |
- | + | ====Feats==== | |
+ | *Grailwarden Rifleman feat (Grailwarden dwarf): You gain proficiency with all firearms and they never jam when you are using them. | ||
+ | *Rapid Reload feat: As a minor action, you can reload a firearm you're wielding that has the load standard property. | ||
+ | *Sharpshooter feat (Con 15): You gain a +3 bonus to damage rolls with firearm attacks if you haven't moved since the end of your last turn. | ||
+ | *Firearm Mastery feat: When you make a ranged attack with a firearm, you can score a critical hit on a roll of 19-20. | ||
- | == | + | ==Planes== |
- | + | The Astral Sea and Elemental Chaos are inaccessible. The Shadowfell and Feywild came about during the conflict after the plane was closed off between the primal spirits and the Vested of the Galchutt (including Vladaam) which ended up sundering the natural world, creating the mirror planes and allowing undead to exist (with the Winter-touched being the first). The moon of magic, Vallis, disappeared from the natural world and now only exists in the Feywild. | |
- | + | The Shadowfell is merged with the "Shadow of Ptolus" and the Dark Reliquary exists there in addition to or instead of the natural world. The great elven cities of the eastern coast of the bay are in the Feywild instead. | |
- | The Jewels of Parnaith are demi-planes that allow exit to the Astral | + | The Jewels of Parnaith are still demi-planes that allow exit to the Astral Sea, the only exit from the plane. |
- | + | ==Individuals== | |
+ | ===The Galchutt=== | ||
+ | This term refers to aspects of Tharzidun. Few are aware that it is a single, mad god. Each cult has its own view of him that they see as a separate entity. Tharzidun's mind may very well be shattered into separate, distinct personalities. | ||
- | + | ===Tharzidun=== | |
+ | Tharzidun entered the Far Realm and came back tainted and corrupting everything he touched. His presence in the natural world during the Dawn War corrupted elementals (demons) and immortals (devils) as well as a race of elves (drow) and orcs (Toruk-Rul). It also caused the spirits of the world to rise up to protect itself (creating the Primal power source). The gods and primordials ceased their war, bound Tharzidun with the Lords of the Seven Chains, and closed off the world, trapping the demons and devils, and protecting themselves from the still present corrupting influence of the mad god. He still has the ability to influence and corrupt, leading to the rise of chaos cults. | ||
- | == | + | ===The Dread One=== |
- | + | Danar was subtly influenced by Tharzidun through the items of evil he gathered, leading to him building the Banewarrens right on top of where Tharzidun was imprisoned. Eventually, he became the Dread One and conquered the world from the Spire, using the power of the gate to the Far Realm (though he never opened it the way Ghul did) and hordes of demons and devils. | |
+ | |||
+ | ===Ghul=== | ||
+ | Ghul opened Tharzidun's gate to the Far Realm and brought forth the Utterdark and the Squirming Horde to conquer the world. The taint of the Far Realm from the Utterdark brought about the Psionic power source (those with such talent are called the Harrowed and are spurned). After Ghul was defeated, the Urthon Aeder were formed by Harrowed who masked themselves and used their abilities to fight abberant and chaotic influences. | ||
+ | |||
+ | ===Lothian=== | ||
+ | Lothian has the domains Life, Civilization, and Justice and is unaligned. | ||
+ | |||
+ | ===Raguel=== | ||
+ | He's an archangel whose god was slain during the fight with Tharzidun. He's come to Ptolus to the Dark Reliquary to find a way to resurrect him, thinking the Winter-touched know the secret. | ||
==Classes== | ==Classes== |
Revision as of 15:40, 15 February 2011
Contents |
Technology
Technology just uses alchemy, artificers, and warforged from the base setting. Chaositech is dropped, though undead and demon grafts can serve some of the same creepy purposes.
Guns
Guns are military ranged weapons.
- Dragon Pistol (one-handed) Prof : +3, Dmg: 2d6, Range 10/20, cost: 50 gp, Wt: 3lbs, Load Standard, High Crit, Firearms Group
- Dragon Rifle (two-handed) Prof: +3, Dmg 2d8, Range 20/40, cost 60 gp, Wt 6lbs, Load Standard, High Crit, Firearms Group
Firearms jam on a roll of a 1, requiring a standard action and a skill check DC 20 (Arcana or Thievery) or a short rest to unjam.
Feats
- Grailwarden Rifleman feat (Grailwarden dwarf): You gain proficiency with all firearms and they never jam when you are using them.
- Rapid Reload feat: As a minor action, you can reload a firearm you're wielding that has the load standard property.
- Sharpshooter feat (Con 15): You gain a +3 bonus to damage rolls with firearm attacks if you haven't moved since the end of your last turn.
- Firearm Mastery feat: When you make a ranged attack with a firearm, you can score a critical hit on a roll of 19-20.
Planes
The Astral Sea and Elemental Chaos are inaccessible. The Shadowfell and Feywild came about during the conflict after the plane was closed off between the primal spirits and the Vested of the Galchutt (including Vladaam) which ended up sundering the natural world, creating the mirror planes and allowing undead to exist (with the Winter-touched being the first). The moon of magic, Vallis, disappeared from the natural world and now only exists in the Feywild.
The Shadowfell is merged with the "Shadow of Ptolus" and the Dark Reliquary exists there in addition to or instead of the natural world. The great elven cities of the eastern coast of the bay are in the Feywild instead.
The Jewels of Parnaith are still demi-planes that allow exit to the Astral Sea, the only exit from the plane.
Individuals
The Galchutt
This term refers to aspects of Tharzidun. Few are aware that it is a single, mad god. Each cult has its own view of him that they see as a separate entity. Tharzidun's mind may very well be shattered into separate, distinct personalities.
Tharzidun
Tharzidun entered the Far Realm and came back tainted and corrupting everything he touched. His presence in the natural world during the Dawn War corrupted elementals (demons) and immortals (devils) as well as a race of elves (drow) and orcs (Toruk-Rul). It also caused the spirits of the world to rise up to protect itself (creating the Primal power source). The gods and primordials ceased their war, bound Tharzidun with the Lords of the Seven Chains, and closed off the world, trapping the demons and devils, and protecting themselves from the still present corrupting influence of the mad god. He still has the ability to influence and corrupt, leading to the rise of chaos cults.
The Dread One
Danar was subtly influenced by Tharzidun through the items of evil he gathered, leading to him building the Banewarrens right on top of where Tharzidun was imprisoned. Eventually, he became the Dread One and conquered the world from the Spire, using the power of the gate to the Far Realm (though he never opened it the way Ghul did) and hordes of demons and devils.
Ghul
Ghul opened Tharzidun's gate to the Far Realm and brought forth the Utterdark and the Squirming Horde to conquer the world. The taint of the Far Realm from the Utterdark brought about the Psionic power source (those with such talent are called the Harrowed and are spurned). After Ghul was defeated, the Urthon Aeder were formed by Harrowed who masked themselves and used their abilities to fight abberant and chaotic influences.
Lothian
Lothian has the domains Life, Civilization, and Justice and is unaligned.
Raguel
He's an archangel whose god was slain during the fight with Tharzidun. He's come to Ptolus to the Dark Reliquary to find a way to resurrect him, thinking the Winter-touched know the secret.
Classes
Martial
Order of Iron Might
- Fighter (PHB, Martial Defender)
- Ranger (PHB, Martial Striker)
- Rogue (PHB, Martial Striker)
- Warlord (PHB, Martial Leader)
Divine
Lothian Church, Knights of the Veil (undead), Knights of the Pale (demons)
- Avenger (PHB2, Divine Striker)
- Cleric (PHB, Divine Leader)
- Invoker (PHB2, Divine Controller) – Knights of the Golden Cross
- Paladin (PHB, Divine Defender)
- Runepriest (PHB3, Divine Leader) - primarily dwarves, worshipping the dwarven gods?
Arcane
- Artificer (EPG, Arcane Leader) – Shuul
- Bard (PHB2, Arcane Leader) – Inverted Pyramid/Knights of the Chord
- Sorcerer (PHB2, Arcane Striker) – Inverted Pyramid
- Swordmage (FRPG, Arcane Defender) – Inverted Pyramid
- Warlock (PHB, Arcane Striker) – Sorn
- Wizard (PHB, Arcane Controller) – Inverted Pyramid
Primal
Viridian Lords, Circle of Green
- Barbarian (PHB2, Primal Striker)
- Druid (PHB2, Primal Controller)
- Seeker (PHB3, Primal Controller)
- Shaman (PHB2, Primal Leader)
- Warden (PHB2, Primal Defender)
Psionic
- Ardent (PHB3, Psionic Leader) – Urthon Aeder
- Battlemind (PHB3, Psionic Defender) – Urthon Aeder
- Monk (PHB3, Psionic Striker) – Order of the Fist
- Psion (PHB3, Psionic Controller) – Urthon Aeder
Shadow
- Assassin (DR, Shadow Striker) – Vai
Races
D&D Races
- Changeling – replacing shades (I think)
- Deva – replacing aasimars (as well as half-celestials and angels in the Malkuth)
- Dragonborn – replacing Litorians
- Drow – as normal
- Dwarf – Stonelost or Grailwarden (no mechanical difference, except in feats? artificers!)
- Eladrin – as normal (Elder Elves)
- Elf – as normal (Shoal Elves)
- Genasi – replacing Cherubim Elves and other exotic sorts (like elemental deva), half-elementals from Charad Titan rule
- Githzerai – taking some Harrow Elves space, maybe all of it?
- Gnome – as normal
- Goliath – added, just as a race rarely seen
- Half-Elf – as normal
- Half-Orc – as normal
- Halfling – as normal
- Human – as normal
- Minotaur – as normal
- Revenant – replace Forsaken Shigmaa
- Shardmind – formed from the breaking of the Gates of Delirium (instead of Pools of Insanity?)
- Shifter – added, just as a race rarely seen, snagging some Litorian space
- Tiefling – as normal, trace lineage back to Kem
- Warforged – added, as a race created by the Grailwarden dwarves
- Wilden – added, rarely seen outside of Feywild
Ptolus Races
- Aram (centaurs) exist as normal, mostly NPCs
- Assari (lizardfolk) exist as normal, mostly NPCs
- Litorians dropped in favor of Dragonborn and Shifters
- Cherubim Elves dropped in favor of Genasi
- Harrow Elves dropped in favor of Githzerai
- Toruk-Rul Orcs are Far-Realm tainted, themed orcs
Noble Houses
- Abanar: The same.
- Dallimothan: Dragonborn.
- Erthuo: Eladrin and half-elves.
- Kath: The same.
- Khatru: The same.
- Nagel: The same.
- Rau: The same.
- Sadar: The same.
- Shever: The same.
- Vladaam: Tieflings.
Organizations
- Circle of Green: Primal power source folks, preceded/associated with the Viridian Lords.
- Fallen: Devils looking to resurrect their dead god.
- Forsaken: Undead worshippers, ties to the shadowfell. Shadar-kai.
- Inverted Pyramid: Arcane power guild.
- Keepers of the Veil: Paladins who fight undead.
- Knights of the Chord: Bards.
- Knights of the Golden Cross: Invokers with lore of the ancient wars.
- Knights of the Pale: Demon-slayers.
- Malkuth: Deva.
- Order of the Fist: Monks.
- Order of Iron Might: Martial class guild for warriors.
- Shuul: Artificers and alchemists guild.
- Sorn: Warlocks. Perhaps Shadow classes?
- Urthon Aeder: Masked psychic power folks, Urthon Aeder armor applies to any
- Vai: Assassin guild (chaos cult?)
- Viridian Lords: Primal power source folks.