Dave Stenstrom

From Gothpoodle

(Difference between revisions)
Jump to: navigation, search
Line 63: Line 63:
*'''Social:''' 4
*'''Social:''' 4
==Notes==
==Notes==
 +
Fair (+2) initiative and dodge, but can summon Epic (+7) epic earth power with Legendary (+8) control. Can call up Great (+4) power with Great (+4) control (Superb (+5) for fire) for all other elements and can do Fantastic (+6) complexity entropomancy with no preparation.
 +
Born in 1843, Colorado Dave Stenstrom claims to hail from a family of Swedish viking-wizards and that he came to America during the Pike's Peak Gold Rush in 1859 as a young lad to make his fortune using Earth magic to prospect but instead became a professional gambler and gun-slinger, signing on with the Wardens after the Civil War. He's known for being a fair-minded conservative with a hands-on approach and a very like-able persona. He has been Regional Commander for the Western United States since the 1950s but has shown no interest in going further. His base of operations is Las Vegas, where he makes a living as a professional gambler, but is well acquainted with the entire region and travels extensively. He is well-respected, despite his affectations.
Born in 1843, Colorado Dave Stenstrom claims to hail from a family of Swedish viking-wizards and that he came to America during the Pike's Peak Gold Rush in 1859 as a young lad to make his fortune using Earth magic to prospect but instead became a professional gambler and gun-slinger, signing on with the Wardens after the Civil War. He's known for being a fair-minded conservative with a hands-on approach and a very like-able persona. He has been Regional Commander for the Western United States since the 1950s but has shown no interest in going further. His base of operations is Las Vegas, where he makes a living as a professional gambler, but is well acquainted with the entire region and travels extensively. He is well-respected, despite his affectations.

Revision as of 19:32, 18 November 2010

Contents

Description

Blond, blue-eyed, ruggedly handsome man wearing an oilskin duster, jeans, brightly-colored vest, cowboy boots, and a bolo tie.

Aspects

  • GUNSLINGIN' WARDEN COMMANDER (High Concept)
  • GAMBLIN' MAN (Trouble)
  • VIKING BLOOD
  • YOUTHFUL INDISCRETIONS
  • THE ROAD IS MY HOME
  • HANDY WITH A GUN
  • POKER FACE

Motivation

Fight the good fight.

Relationships

Skills

  • Alertness +2
  • Athletics +2
  • Contacts +3
  • Conviction +4
  • Deceit +5
  • Discipline +4
  • Empathy +2
  • Guns +5
  • Intimidation +2
  • Investigation +3
  • Lore +4
  • Presence +3
  • Rapport +3
  • Resources +2

Rest default to Average (+1).

Stunts

  • Fast Reload (Guns)
  • Personal Magnetism (Presence): +2 to passive reactions
  • Read the Surface (Empathy): first sense of people only takes a minute of interaction instead of ten
  • Takes One to Know One (Deceit): use Deceit instead of Empathy to detect lies
  • Windfall (Resources): One Resources roll at +4 per scenario

Powers

  • Evocation -3 (all elements) (+3 control Earth, +2 power Earth, +1 control Fire)
  • Thaumaturgy -3 (+2 complexity Entropomancy, +1 strength Crafting, +1 frequency Crafting)
  • The Sight -1
  • Soulgaze +0
  • Wizard's Constitution +0
  • Refinement -7
  • Spent Refresh: -19

Foci

  • Flint Arrowhead Necklace (2 slots; +1 power and control offensive Earth)
  • Turquoise Bolo Tie (2 slots; +1 power and control defensive Earth)

Enchanted Items

  • Oilskin Duster (2 slots; Fantastic (+6) block or Armor:3 against physical attacks, 2/session)
  • Colt Peacemaker (3 slots; Weapon:2 normally; Weapon:5, 6/session)
  • Lucky Dice (1 slot; Superb (+5) automatically on two rolls a session)
  • Ansuz Rune Ring (2 slots; Fantastic (+6) block against illusions and mind-influence magic, 2/session)

Rotes

  • Gravity Pin (1 stress; requires necklace; Epic (+7) block on one target)
  • Gravity Crush (1 stress; requires necklace; Weapon:7 attack on single target, Legendary (+8) versus Might)
  • Mass Gravity Crush (2 stress; requires necklace; Weapon:6 attack on one zone, Legendary (+8) versus Might)
  • Gravity Shield (2 stress; requires tie; Fantastic (+6) block or Armor:3 for 3 exchanges)

Stress

  • Physical: 3
  • Mental: 4
  • Social: 4

Notes

Fair (+2) initiative and dodge, but can summon Epic (+7) epic earth power with Legendary (+8) control. Can call up Great (+4) power with Great (+4) control (Superb (+5) for fire) for all other elements and can do Fantastic (+6) complexity entropomancy with no preparation.

Born in 1843, Colorado Dave Stenstrom claims to hail from a family of Swedish viking-wizards and that he came to America during the Pike's Peak Gold Rush in 1859 as a young lad to make his fortune using Earth magic to prospect but instead became a professional gambler and gun-slinger, signing on with the Wardens after the Civil War. He's known for being a fair-minded conservative with a hands-on approach and a very like-able persona. He has been Regional Commander for the Western United States since the 1950s but has shown no interest in going further. His base of operations is Las Vegas, where he makes a living as a professional gambler, but is well acquainted with the entire region and travels extensively. He is well-respected, despite his affectations.

Personal tools