Jerry Jones
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(Difference between revisions)
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|'''Type''' || '''Damage''' || '''Hishu''' || '''Dalu''' || '''Gauru''' || '''Urshul''' || '''Urhan''' || '''Capacity''' || '''Notes''' | |'''Type''' || '''Damage''' || '''Hishu''' || '''Dalu''' || '''Gauru''' || '''Urshul''' || '''Urhan''' || '''Capacity''' || '''Notes''' | ||
|- | |- | ||
- | |Bite|| 2 (L) || || || | + | |Bite|| 2 (L) || || || 15 || 14 || 12 || || |
|- | |- | ||
- | |Claw|| 1 (L) || || || | + | |Claw|| 1 (L) || || || 13 || 12 || || || |
|- | |- | ||
- | |Grapple || 0 (B) || | + | |Grapple || 0 (B) || 9 || 10 || 12 || 11 || 9 || || |
|} | |} | ||
==Abilities== | ==Abilities== |
Revision as of 03:10, 25 April 2008
Fire-Touched (Lodge of Fevered Light)
Description
Hishu
A well-muscled black man in his early 30s with short black hair, brown eyes, and dark skin. He wears a white dress shirt, jeans, and cowboy boots.
Urhan
A dark brown wolf with a white spot between his eyes.
Storytelling Hints
Jerry is a fanatic, utterly loyal to his pack, his tribe, and the church, in that order. He would die to protect them and is one of their primary combatants, after Dai. He is her right-hand man in the field.
Stats
- Mental Attributes: Intelligence 2, Wits 3, Resolve 3
- Physical Attributes: Strength 4, Dexterity 3, Stamina 3
- Social Attributes: Presence 4, Manipulation 2, Composure 3
- Mental Skills: Crafts 2, Investigation 3, Medicine (Disease*) 1, Occult 2.
- Physical Skills: Athletics 2, Brawl (Bite) 5, Drive 1, Larceny 3, Stealth 2, Survival (Tracking) 2.
- Social Skills: Animal Ken 1, Intimidation 4, Socialize 1, Streetwise (Tenderloin) 3, Subterfuge 2.
- Merits: Fighting Style (Savage Fury) 4, Language (First Tongue) 1, Quick Healer 4.
- Willpower: 6
- Harmony: 5
- Virtue: Faith
- Vice: Wrath
- Health: 8
- Initiative: 6
- Defense: 3
- Speed: 12
- Primal Urge: 3
- Essence: 12/1
- Renown: Glory 3, Purity 3, Wisdom 1.
- Gift Lists: Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna.
- Gifts: (1) Eyes of Gurim, Fever Dreams, Partial Change; (2) Father Wolf's Speed, Gurim's Comfort, Hone Rage, Touch of Fever*, Unending Fury; (3) Fevered Visage, Glorious Agony, Trust in Gurim.
- Fetishes:
Combat
Type | Damage | Hishu | Dalu | Gauru | Urshul | Urhan | Capacity | Notes |
Bite | 2 (L) | 15 | 14 | 12 | ||||
Claw | 1 (L) | 13 | 12 | |||||
Grapple | 0 (B) | 9 | 10 | 12 | 11 | 9 |
Abilities
- Eyes of Gurim: Roll Intelligence + Investigation + Purity (8 dice) to know the compulsions, derangements, and Vice of her target.
- Fever Dreams: Spend one Essence and roll Presence + Medicine + Wisdom (6 dice) versus Resolve + Power and touch the target's flesh to infect them with a spiritual illness that gives a penalty equal to his Primal Urge on Mental and Social rolls and Initiative for the rest of the scene.
- Fevered Visage: Spend one Willpower and roll Presence + Intimidation + Purity (11 dice) - Stamina to inflict a negative modifier to Skill and Combat rolls equal to the successes rolled for six turns up to twelve yards away.
- Glorious Agony: Spend one Essence and roll Strength + Survival + Glory (9 dice) to get +3 to Strength and Stamina rolls for the rest of the scene, +1 to claw and bite attacks, but can't regenerate for two hours.
- Gurim's Comfort: Roll Resolve + Composure + Wisdom (7 dice) when out of Willpower to regain a number of points equal to Primal Urge.
- Hone Rage: Spend one Essence and roll Stamina + Survival + Purity (8 dice) reflexively to trade rounds of Gauru for points of Strength or Dexterity (or Stamina, on an exceptional success) for the scene.
- Trust in Gurim: Spend one Willpower and roll Strength + Expression + Glory (7 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
- Unending Fury: Spend one Essence reflexively to ignore flight in Death Rage.
Merits
- Savage Fury
- Caged Fear: Gains +1 Defense versus grappling initiation and can swap Dexterity for Strength to escape.
- Beast's Bluster: Spend one Willpower and roll Presence + Intimidation (8 dice) to strip a point of Willpower and force -2 (EX: -4) on attacks against him next turn.
- Predatory Defense: Spend one Willpower and gain +3 Defense for the scene but at -2 to Death Rage rolls.
- Baiting: Spend one Willpower and reflexively roll Strength + Subterfuge (6 dice) versus Wits + Empathy to gain +2 Defense on incoming attacks from foe. Gain +3 next turn if that foe attacked.
- Furious Assault: Gain +6 on an all-out attack but roll immediately at -3 for Death Rage.
Background
Black drug addict reformed by the church who got him a good job and clean by his 21st birthday. Dedicated to the church and a "parent" for three years before his First Change five years ago.