Knight of the Gods

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(Abilities)
(Abilities)
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==Abilities==
==Abilities==
*Affliction (Fearlessness 5, +10%; Emanation, -20%; Area Effect, 4yds, +100%; Selective Area, +20%) (21/level)
*Affliction (Fearlessness 5, +10%; Emanation, -20%; Area Effect, 4yds, +100%; Selective Area, +20%) (21/level)
-
*Damage Resistance
+
*Blessed (Heroic Feats) (10)
-
*Enhanced Defense
+
*Fearlessness (2/level)
-
*Fearlessness
+
*Higher Purpose (5)
 +
*Luck (Defensive, -20%) (12/24/48)
 +
*Terror (Awe) (30+10/level)
 +
*True Faith (Turning, +65%) (25)
 +
*Weapon Master (Knightly Weapons) (30)
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[[GURPS Kingdoms of Kalamar]]: [[Divine Powers]]
[[GURPS Kingdoms of Kalamar]]: [[Divine Powers]]

Revision as of 20:32, 23 January 2006

Contents

Source

The total Power Modifier of the Power of the Knight of the Gods is +0%.

  • Code of Honor (Chivalry) (-15%)
  • Power disappears immediately (+0%)
  • Restoration requires a minor quest (+0%)
  • Tier 3 (+15%)

Focus

Chivalry and valor.

Talent

5 points/level

Abilities

  • Affliction (Fearlessness 5, +10%; Emanation, -20%; Area Effect, 4yds, +100%; Selective Area, +20%) (21/level)
  • Blessed (Heroic Feats) (10)
  • Fearlessness (2/level)
  • Higher Purpose (5)
  • Luck (Defensive, -20%) (12/24/48)
  • Terror (Awe) (30+10/level)
  • True Faith (Turning, +65%) (25)
  • Weapon Master (Knightly Weapons) (30)

GURPS Kingdoms of Kalamar: Divine Powers

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