Herr Geist
From Gothpoodle
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*'''Mental:''' 4 + 1 mild consequence | *'''Mental:''' 4 + 1 mild consequence | ||
*'''Social:''' 4 | *'''Social:''' 4 | ||
- | == | + | ==Combat== |
- | Good (+3) initiative and dodge, Superb (+5) poltergeist attacks, Superb (+5) Weapon:4 mental attacks resulting in possession and Legendary (+8) Weapon:4 mental attacks, blocks, and maneuvers based on fear. Superb (+5) ability to make physical attacks and place scene aspects within demense, declarations about its physical form are automatically successful. | + | Good (+3) initiative and dodge, Superb (+5) poltergeist attacks, Superb (+5) Weapon:4 mental attacks resulting in possession and Legendary (+8) Weapon:4 mental attacks, blocks, and maneuvers based on fear. Superb (+5) ability to make physical attacks and place scene aspects within demense, declarations about its physical form are automatically successful. When faced with powerful foes, he will open with Incite Emotion and then use Domination to possess the most effected member. |
Latest revision as of 04:02, 2 July 2011
Contents |
Description
His natural form is a dark haired youth with black eyes dressed in a monochrome black suit of late Victorian styling. When he is trying to impress, he is more attractive and dressed in the manner of German nobility, black jacket and pants with gold piping and embroidery, jewelry and medals. When he is trying to scare, he looks like a very dead young man with his eyes gouged out and his tongue removed.
Aspects
- POWERFUL KEMMLERIAN GHOST (High Concept)
- LONG GAME
- SUBTLE POSSESSION
Motivation
Achieve apotheosis via the Darkhallow ritual.
Relationships
- Formerly joined with Sarah Winchester.
- Currently wooing Gail Kendrick.
Skills
- Alertness +3
- Athletics +3
- Conviction +5
- Deceit +4 (+6 beautiful visage)
- Discipline +5
- Endurance +3
- Intimidation +4 (+6 horrifying visage)
- Lore +6
- Presence +3
- Rapport +4 (+6 beautiful visage)
Powers
- Demense -1
- Incite Emotion (Fear, Lasting, Potent, At Range) -4
- Spirit Form (Poltergeist) -5
- Swift Transition (No Mortal Home) -1
- Domination (Master Dominator, Possession) -7
- Physical Immunity -8
- The Catch +2 (only hurt in the mortal world by those it has acknowledged, Armor:2 in the Nevernever)
- Spent Refresh: -24
Stress
- Physical: 4
- Mental: 4 + 1 mild consequence
- Social: 4
Combat
Good (+3) initiative and dodge, Superb (+5) poltergeist attacks, Superb (+5) Weapon:4 mental attacks resulting in possession and Legendary (+8) Weapon:4 mental attacks, blocks, and maneuvers based on fear. Superb (+5) ability to make physical attacks and place scene aspects within demense, declarations about its physical form are automatically successful. When faced with powerful foes, he will open with Incite Emotion and then use Domination to possess the most effected member.